Category:Puzzles: Difference between revisions
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'''Puzzles''' are the primary activity of the Talos Principle game series. | '''Puzzles''' are the primary activity of the Talos Principle game series, challenging players to use various [[:Category:Puzzle_Elements|puzzle elements]] to achieve specific goals. | ||
In [[The Talos Principle]] base game, players are rewarded with a [[sigil]] for each puzzle they complete. | To jump to part of this page: | ||
* [[#ttp1|The Talos Principle puzzles]], | |||
* [[#rtg|The Talos Principle: Road to Gehenna puzzles]], | |||
* [[#ttp2|The Talos Principle 2 puzzles]], | |||
* [[#rte|The Talos Principle 2: Road to Elysium puzzles]] (Orpheus Ascending, Isle of the Blessed, and Into the Abyss). | |||
At the bottom of the page is an [[#theend|alphabetized list]] of all puzzles. | |||
== Puzzle tables == | |||
<span id="ttp1">In [[The Talos Principle]] base game,</span> players are rewarded with a [[sigil]] for each puzzle they complete. | |||
{{TTP1PuzzleTable}} | {{TTP1PuzzleTable}} | ||
In [[The Talos Principle: Road to Gehenna]] DLC, players free a [[program]] every time they complete a main puzzle. They earn [[Sigil|gray sigils]] for completing puzzles in the star world. | <span id="rtg">In [[The Talos Principle: Road to Gehenna]] DLC,</span> players free a [[program]] every time they complete a main puzzle. They earn [[Sigil|gray sigils]] for completing puzzles in the star world. | ||
{{ | {{TTP1RtGPuzzleTable}} | ||
In [[The Talos Principle 2]], puzzles come in several varieties. | <span id="ttp2">In [[The Talos Principle 2]] base game,</span> puzzles come in several varieties. Main and lost and gold puzzles release a [[Progress wheel|progress spark]] upon completion. | ||
{{TTP2PuzzleTable}} | {{TTP2PuzzleTable}} | ||
<span id="rte">In [[The Talos Principle 2: Road to Elysium]] DLC,</span> puzzles vary between the three chapters. In Orpheus Ascending, the player collects personality fragments, while Isle of the Blessed and Into the Abyss use progress wheels like the base game. | |||
{{TTP2RtEPuzzleTable}} | |||
<span id="theend"></span> |
Latest revision as of 04:18, 20 June 2024
Puzzles are the primary activity of the Talos Principle game series, challenging players to use various puzzle elements to achieve specific goals.
To jump to part of this page:
- The Talos Principle puzzles,
- The Talos Principle: Road to Gehenna puzzles,
- The Talos Principle 2 puzzles,
- The Talos Principle 2: Road to Elysium puzzles (Orpheus Ascending, Isle of the Blessed, and Into the Abyss).
At the bottom of the page is an alphabetized list of all puzzles.
Puzzle tables
In The Talos Principle base game, players are rewarded with a sigil for each puzzle they complete.
A1 | A2 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
A3 | A4 | |||||||||||
A5 | A6 | |||||||||||
A7 | A✩ | |||||||||||
Messenger World A |
B1 | B2 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
B3 | B4 | |||||||||||
B5 | B6 | |||||||||||
B7 | B✩ | |||||||||||
Messenger World B |
C1 | C2 | ||||||||
---|---|---|---|---|---|---|---|---|---|
C3 | C4 | ||||||||
C5 | C6 | ||||||||
C7 | C✩ | ||||||||
Messenger World C |
Tower | Area | 1 | 2 | 3 | 4 | 5 | 6 |
---|
In The Talos Principle: Road to Gehenna DLC, players free a program every time they complete a main puzzle. They earn gray sigils for completing puzzles in the star world.
World 1 | World 2 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
World 3 | World 4 | |||||||||||
Star World |
In The Talos Principle 2 base game, puzzles come in several varieties. Main and lost and gold puzzles release a progress spark upon completion.
Boot |
---|
East 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
---|---|---|---|---|---|---|---|---|---|---|---|
East 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
East 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
Megastructure East |
North 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
---|---|---|---|---|---|---|---|---|---|---|---|
North 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
North 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
Megastructure North |
South 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
---|---|---|---|---|---|---|---|---|---|---|---|
South 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
South 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
Megastructure South |
West 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
---|---|---|---|---|---|---|---|---|---|---|---|
West 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
West 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
Megastructure West |
In The Talos Principle 2: Road to Elysium DLC, puzzles vary between the three chapters. In Orpheus Ascending, the player collects personality fragments, while Isle of the Blessed and Into the Abyss use progress wheels like the base game.
Orpheus Ascending | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
---|---|---|---|---|---|---|---|---|---|
9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||
Isle of the Blessed | Red | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Green | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
Blue | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |||
Hexahedron |
Into the Abyss | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
---|---|---|---|---|---|---|---|---|---|
9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | ||
17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Subcategories
This category has the following 11 subcategories, out of 11 total.
P
- Puzzles with Progressive Hints (33 P)
T
- TTP1 Puzzles (99 P)
- TTP1 Road to Gehenna Puzzles (23 P)
- TTP2 Boot Puzzles (12 P)
- TTP2 Gold Puzzles (12 P)
- TTP2 Into the Abyss Puzzles (24 P)
- TTP2 Isle of the Blessed Puzzles (31 P)
- TTP2 Lost Puzzles (24 P)
- TTP2 Main Puzzles (96 P)
- TTP2 Orpheus Ascending Puzzles (20 P)
Pages in category "Puzzles"
The following 200 pages are in this category, out of 341 total.
(previous page) (next page)A
- A Bit Tied Up
- A Box Up High
- A Ditch and a Fence
- A Door Too Far
- A Fan Across Forever
- A Switch Out of Reach
- Above
- Above All That
- Absorption
- Aerial Warp
- Air Delivery
- All Around
- Alley of the Pressure Plates
- Alternation
- Alternative Option
- Alternatives
- Alternator
- An Escalating Problem
- Armory
- Ascension Awaits
- Ascent
- Automatic Doors
B
C
- Carrier Pigeons
- Castling
- Cat's Cradle
- Causation Nexus
- Cemetery
- Centrifuge
- Chain
- Chain Reaction
- Chicken Flight
- Circumlocution
- Clockwork
- Closed Off
- Cobweb
- Colliding Beams
- Color Theory
- Concatenation
- Consequences
- Control
- Conveyance
- Convolution
- Crater
- Crisscross Conundrum
- Crisscross Conundrum Advanced
- Crossing
- Crossing the River
- Cube Driver
- Cubic Steps
- Cut It Out
D
E
F
H
L
M
O
P
- Passage
- Passing Through
- Peekaboo!
- Peephole
- Pendulum
- Permeability
- Phase Entry
- Photon Sail
- Pillars of Ascension
- Pinhole Windows
- Placement
- Poking a Sleeping Lion
- Positional Interchange
- Possibilities
- Precision
- Preconnected
- Preliminary
- Press And Jam
- Prismatic Diffraction
- Prison
- Prison Break
- Propagation Cancelation
- Propulsion
- Push it Further
- Pushing Through