Category:Puzzles
Appearance
Puzzles are the primary activity of the Talos Principle game series.
In The Talos Principle base game, players are rewarded with a sigil for each puzzle they complete.
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Messenger World A |
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Messenger World B |
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Messenger World C |
Tower | Area | 1 | 2 | 3 | 4 | 5 | 6 |
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In The Talos Principle: Road to Gehenna DLC, players free a program every time they complete a main puzzle. They earn gray sigils for completing puzzles in the star world.
In The Talos Principle 2, puzzles come in several varieties.
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East 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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East 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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East 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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Megastructure East |
North 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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North 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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North 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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Megastructure North |
South 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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South 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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South 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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Megastructure South |
West 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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West 2 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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West 3 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | ![]() |
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Megastructure West |
Subcategories
This category has the following 11 subcategories, out of 11 total.
P
T
- TTP1 Puzzles (99 P)
- TTP1 Road to Gehenna Puzzles (23 P)
- TTP2 Boot Puzzles (12 P)
- TTP2 Gold Puzzles (12 P)
- TTP2 Into the Abyss Puzzles (24 P)
- TTP2 Lost Puzzles (24 P)
- TTP2 Main Puzzles (96 P)
Pages in category "Puzzles"
The following 200 pages are in this category, out of 341 total.
(previous page) (next page)A
- A Bit Tied Up
- A Box Up High
- A Ditch and a Fence
- A Door Too Far
- A Fan Across Forever
- A Switch Out of Reach
- Above
- Above All That
- Absorption
- Aerial Warp
- Air Delivery
- All Around
- Alley of the Pressure Plates
- Alternation
- Alternative Option
- Alternatives
- Alternator
- An Escalating Problem
- Armory
- Ascension Awaits
- Ascent
- Automatic Doors
B
C
- Carrier Pigeons
- Castling
- Cat's Cradle
- Causation Nexus
- Cemetery
- Centrifuge
- Chain
- Chain Reaction
- Chicken Flight
- Circumlocution
- Clockwork
- Closed Off
- Cobweb
- Colliding Beams
- Color Theory
- Concatenation
- Consequences
- Control
- Conveyance
- Convolution
- Crater
- Crisscross Conundrum
- Crisscross Conundrum Advanced
- Crossing
- Crossing the River
- Cube Driver
- Cubic Steps
- Cut It Out
D
E
F
H
L
M
O
P
- Passage
- Passing Through
- Peekaboo!
- Peephole
- Pendulum
- Permeability
- Phase Entry
- Photon Sail
- Pillars of Ascension
- Pinhole Windows
- Placement
- Poking a Sleeping Lion
- Positional Interchange
- Possibilities
- Precision
- Preconnected
- Preliminary
- Press And Jam
- Prismatic Diffraction
- Prison
- Prison Break
- Propagation Cancelation
- Propulsion
- Push it Further
- Pushing Through