Jammer: Difference between revisions
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In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again. | In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again. | ||
== Gallery == | |||
== Puzzles == | == Puzzles == | ||
The following puzzles use {{lc:{{PAGENAME}}}}s: | |||
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}} | |||
[[Category:Puzzle Elements]] | [[Category:Puzzle Elements]] | ||
[[Category:TTP1]] | [[Category:TTP1]] | ||
[[Category:TTP2]] | [[Category:TTP2]] |
Latest revision as of 03:22, 15 December 2023
Jammers are tools used to "jam" (i.e., deactivate) certain puzzle elements.
The following is a list of elements that can be jammed:
- Blue doors,
- Fans,
- Guards,
- Buzzers,
- Turrets.
In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again.
Gallery
Puzzles
The following puzzles use jammers: