All Around
All Around | |
---|---|
Identifier: | North 3-Δ1 |
Area: | Lost Marshes |
Puzzle Type: | Lost |
Previous Puzzle: | Transmission |
Next Puzzle: | Elegance |
All Around is a lost puzzle in the Lost Marshes area of The Talos Principle 2.
Puzzle elements
Overview
When you enter this puzzle, you find yourself in a large room.
- The first room has a window on the left through which the third room is visible. There are two connectors available, and a swapper with an inverter in it. There is a blue receiver that controls a blue door to the second room.
- The second room has a swapper with a jammer on it, and a blue door that leads to the third room.
- The third room has a red emitter, a red receiver next to the blue door entryway, and a green receiver next to a grate that blocks access to the progress wheel. There is yet another swapper, this time it contains an RGB converter
Hints
A basic hint:
[ hint ]
Since the name of the puzzle is All Around, you will have to take a trip all around the puzzle, carrying some equipment as you do so.
If you're having trouble getting started:
[ hint ]
A jammer is useful not only for the path forward, but also to provide relief to hard-working equipment behind you.
If you're having trouble getting enough equipment in the final room:
[ hint ]
Notice that you can keep the blue door open in the third room using the red receiver.
A list of major objectives:
[ hint ]
Move the inverter to Room 2. Keep open the Room 3 door without a jammer. Use the inverter and the RGB Connector together in Room 3.