Tower: Difference between revisions
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=== Puzzle === | === Puzzle === | ||
{{ | [[File:Tower Level 2 Puzzle.jpg|thumb|Tower Level 2 Puzzle]] | ||
This puzzle contains three fans and three hexahedrons. | |||
{{ProgressiveHint|Objective of the puzzle|You have to reach the rooftop of the structure directly in front.}} | |||
{{ProgressiveHint|If you're having trouble getting started|The first objective is to obtain the third hexahedron.}} | |||
{{ProgressiveHint|If you're trying to jump and can't get any elevation|The final solution does not require any jumping at all.}} | |||
{{ProgressiveHint|If you're trying to drop a hexahedron below your feet|That doesn't work, but dropping things is a good way to explore things.}} | |||
{{ProgressiveHint|A set of explicit steps for the solution|Use the two hexahedrons to obtain the third. Grab one hexahedron, fly on the floor fan, and place it in the little alcove. Place two hexahedrons on the floor, in a row, in front of the horizontal fan. Climb on the second hexahedron with the fan blade, and reach across and attach it. The hexahedron you are standing on is the first to reach the floor fan and rises, then the second one reaches up below you, giving you more elevation. Reach into the alcove to pick up the final box and drop it into the horizontal stream of air to gain the final bit of elevation needed to reach the ceiling.}} | |||
=== Documents === | === Documents === |
Revision as of 09:42, 9 June 2025
The Tower, also called the Great Tower and other similar names, is the central structure in the Simulation. Throughout The Talos Principle, the player (Athena) is warned by Elohim that ascending the Tower will lead to the player's death. In reality, ascension will lead to Elohim's death and to Athena's consciousness being transferred to the physical world.
The elevator in the Tower can take the player to floor 1 as soon as the Tower itself is accessible (that is, after leaving the Land of Ruins), but all other floors requires first using a terminal within the Tower. For floors 2 through 5, this requires using the terminal on the previous floor, which is accessible only after completing a puzzle. Floor 6 can be enabled from any Tower terminal but only after learning the required three-digit code (randomized for each playthrough of the game) from star worlds.
Star
A star is visible in a small building behind the Tower. It is locked behind a blue door that can only be opened by connecting a laser to a receiver.
If you can't find the blue emitter:
If you want to know exactly how to access the emitter:
If you don't know where to get connectors:
Floor 1
Puzzle

Hint for method 1:
Hint for method 2:
Documents
Floor 2
Puzzle

This puzzle contains three fans and three hexahedrons.
Objective of the puzzle:
If you're having trouble getting started:
If you're trying to jump and can't get any elevation:
If you're trying to drop a hexahedron below your feet:
A set of explicit steps for the solution:
Documents
Floor 3
Puzzle
TODO
Documents
Star
A star is visible on this floor behind a wall.
A small hint:
To know where to begin:
The solution:
Floor 4
Puzzle
TODO
Documents
Floor 5
Puzzle
TODO
Floor 6
This floor contains only a tetromino arranger and a portal to the messenger ending.