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Buzzer: Difference between revisions

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[[File:Buzzer Profile Photo.jpg|thumb|right|A Buzzer as seen in [[Cemetery]]]]
'''Buzzers''' are floating spheres from [[The Talos Principle]] that do not chase the player. They usually move along a set path. Unlike [[Guard|guards]], they do not fly directly at player or explode even when the player is in close proximity. However, repeatedly colliding with a buzzer can damage the player enough to cause a reset.
'''Buzzers''' are floating spheres from [[The Talos Principle]] that do not chase the player. They usually move along a set path. Unlike [[Guard|guards]], they do not fly directly at player or explode even when the player is in close proximity. However, repeatedly colliding with a buzzer can damage the player enough to cause a reset.



Latest revision as of 01:35, 24 May 2025

A Buzzer as seen in Cemetery

Buzzers are floating spheres from The Talos Principle that do not chase the player. They usually move along a set path. Unlike guards, they do not fly directly at player or explode even when the player is in close proximity. However, repeatedly colliding with a buzzer can damage the player enough to cause a reset.

In most of their appearances, the role of a buzzer in a puzzle is to temporarily block a laser, preventing the connection between an emitter and receiver from lasting long enough to active the receiver.

Puzzles

The following puzzles use buzzers: