Vastness: Difference between revisions

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==Hints==
==Hints==
{{ProgressiveHint|A mild hint|Think about how you've solved the first three problems of this area. This puzzle also follows similar logic and has similar constraints.}}
{{ProgressiveHint|A mild hint|Think about how you've solved the first three problems of this area. This puzzle also follows similar logic and has similar constraints.}}
{{ProgressiveHint|A way to cheese the solution|Think about how fast you can run. If you can put yourself in an area where you can run to the end in the time delay it takes to disconnect a laser, it might be enough.}
{{ProgressiveHint|A way to cheese the solution|Think about how fast you can run. If you can put yourself in an area where you can run to the end in the time delay it takes to disconnect a laser, it might be enough.}}





Revision as of 23:52, 14 June 2024

Vastness
Identifier: Orpheus 1-4
Area: Orpheus Ascending
Puzzle Type: DLC
Previous Puzzle: Sequence
Next Puzzle: Chain


Vastness is the fourth puzzle in the first set of the Orpheus Ascending part of the The Talos Principle 2: Road to Elysium expansion.

Puzzle elements


Overview

As you enter the puzzle, you find yourself in an L-shaped room. In front of you is a red emitter and three windows looking into the second room. To the right is a connector. On the left is a red receiver next to a blue door that controls access to an alcove. Inside the alcove is a second connector. On the end of the L-shaped room is a blue door that leads to the second room.

Inside the second room, there is a pressure plate that controls access to a small room with a blue emitter in it. On the right wall is a red receiver that controls access to the main blue door you need to open to enter the room. On the front wall is a blue receiver that controls access to the Sarabhai Fragment.

Hints

A mild hint:

[ hint ]
Think about how you've solved the first three problems of this area. This puzzle also follows similar logic and has similar constraints.

A way to cheese the solution:

[ hint ]
Think about how fast you can run. If you can put yourself in an area where you can run to the end in the time delay it takes to disconnect a laser, it might be enough.