Yield: Difference between revisions
Tearphones (talk | contribs) Created page with "{{Infobox TTP2 Puzzle |identifier = Orpheus 1-1 |image = Orpheus 1-1.jpg |area = Orpheus Ascending |puzzletype = DLC |previous = None |next = Orpheus2 }} '''Yield''' is the first puzzle in the first set of the Orpheus Ascending part of the The Talos Principle 2: Road to Elysium expansion. == Puzzle elements == {{Puzzle Element List|Purple barrier=true|Inverter=true|Jammer=true|Receiver=true}} ==Overview== As you enter th..." |
Tearphones (talk | contribs) m elements and typo |
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== Puzzle elements == | == Puzzle elements == | ||
{{Puzzle Element List|Purple barrier=true| | {{Puzzle Element List|Purple barrier=true|Blue door=true|Inverter=true|Receiver=true}} | ||
==Overview== | ==Overview== | ||
As you enter the puzzle, you see an [[inverter]] in front of you, followed by a [[purple barrier]]. On the other side is a red emitter with its laser already active and connected to two red [[receiver]]s, one to the right which seemingly serves no purpose, and another on the far end that is connected to the [[blue | As you enter the puzzle, you see an [[inverter]] in front of you, followed by a [[purple barrier]]. On the other side is a red emitter with its laser already active and connected to two red [[receiver]]s, one to the right which seemingly serves no purpose, and another on the far end that is connected to the [[blue door]] next to a blue receiver. Beyond the blue door lies your goal. | ||
Revision as of 22:26, 14 June 2024
Yield | |
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Identifier: | Orpheus 1-1 |
Area: | Orpheus Ascending |
Puzzle Type: | DLC |
Previous Puzzle: | None |
Next Puzzle: | Orpheus2 |
Yield is the first puzzle in the first set of the Orpheus Ascending part of the The Talos Principle 2: Road to Elysium expansion.
Puzzle elements
Overview
As you enter the puzzle, you see an inverter in front of you, followed by a purple barrier. On the other side is a red emitter with its laser already active and connected to two red receivers, one to the right which seemingly serves no purpose, and another on the far end that is connected to the blue door next to a blue receiver. Beyond the blue door lies your goal.