A Bit Tied Up: Difference between revisions

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m Text replacement - "== Puzzle Elements ==" to "== Puzzle elements =="
Added Puzzle Elements, Overview, two Hints, a Solution, a Star hint, and a Star solution.
 
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{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A3]]
|area=[[A3]]
|land=[[Land of Ruins]]
|land=[[Land of Ruins]]
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== Puzzle elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Turret=true}}


== Overview ==
== Overview ==
This puzzle offers the player one Jammer. Another Jammer jams a Turret from inside of its range, and a third Jammer jams a Guard from close range. Between the player and the Sigil is a Blue door and two additional Turrets. There is also a star behind an additional Blue door.


== Hints ==
== Hints ==
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).
{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|You can jam an object that is already being jammed.}}
Star hint:
{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle. Still.}}


== Solution ==
== Solution ==
 
{{Spoiler|2=solution|Jam the Guard from a distance. Grab the Jammer that was originally jamming it and use it to jam the Turret from outside of its line of fire. Pick up the Jammer that was originally jamming the Turret. Then, use your three free Jammers to jam the Blue door and both Turrets between you and the Sigil.}}
Star solution:
{{Spoiler|2=solution|Once you have the Sigil, simply pick up any Jammer (ensure that the final Turret is still jammed) and bring it through the now-open gate towards the Star. Jam its Blue door and take it.}}
[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Latest revision as of 16:51, 9 December 2023

A Bit Tied Up
Area: A3
Land: Land of Ruins
Reward:

A Bit Tied Up is a puzzle in World A3 of The Talos Principle.

Puzzle elements


Overview

This puzzle offers the player one Jammer. Another Jammer jams a Turret from inside of its range, and a third Jammer jams a Guard from close range. Between the player and the Sigil is a Blue door and two additional Turrets. There is also a star behind an additional Blue door.

Hints

Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).

[ hint ]
There is no such thing as a double negative in The Talos Principle.
[ hint ]
You can jam an object that is already being jammed.

Star hint:

[ hint ]
There is no such thing as a double negative in The Talos Principle. Still.

Solution

[ solution ]
Jam the Guard from a distance. Grab the Jammer that was originally jamming it and use it to jam the Turret from outside of its line of fire. Pick up the Jammer that was originally jamming the Turret. Then, use your three free Jammers to jam the Blue door and both Turrets between you and the Sigil.

Star solution:

[ solution ]
Once you have the Sigil, simply pick up any Jammer (ensure that the final Turret is still jammed) and bring it through the now-open gate towards the Star. Jam its Blue door and take it.