Hall of Windows: Difference between revisions
Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A2 |land=Land of Ruins |reward={{Sigil|Green|Z|link=Sigil#Green}} }}'''Hall of Windows''' is a puzzle in World A2 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1" |
Added Puzzle Elements, Overview, four Hints, and a Solution. Removed Stub status. |
||
Line 1: | Line 1: | ||
{{Infobox TTP1 Puzzle | |||
|area=[[A2]] | |area=[[A2]] | ||
|land=[[Land of Ruins]] | |land=[[Land of Ruins]] | ||
Line 6: | Line 6: | ||
== Puzzle Elements == | == Puzzle Elements == | ||
{{Puzzle Element List}} | {{Puzzle Element List|Blue door=true|Jammer=true|Purple barrier=true}} | ||
== Overview == | == Overview == | ||
This puzzle offers the player two Jammers, one of which is trapped behind a Purple barrier. There are three Blue doors between the player and the Sigil, as well. The trapped Jammer can see all three of these Blue doors through windows in its area. For clarity, the other Jammer is free to be carried. | |||
== Hints == | == Hints == | ||
{{Spoiler|2=hint|How could you make one Jammer activate two of the Blue doors for you?}}{{Spoiler|2=hint|There is no way to make all three Blue doors of this level open at the same time.}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|Having the free Jammer behind the first Blue door would be useful.}} | |||
== Solution == | == Solution == | ||
{{Spoiler|2=solution|Use the trapped Jammer to jam the first Blue door. Bring the free Jammer past it and use it to jam the first Blue door from its other side. Go through the Purple barrier and use the trapped Jammer to open either remaining Blue door. Pick up your free Jammer and use it to jam whichever Blue door you did not jam with the trapped Jammer.}} | |||
[[Category:TTP1 Puzzles]] | [[Category:TTP1 Puzzles]] | ||
[[Category:Puzzles]] | [[Category:Puzzles]] | ||
[[Category:TTP1]] | [[Category:TTP1]] |
Revision as of 19:45, 8 December 2023
Hall of Windows | |
---|---|
Area: | A2 |
Land: | Land of Ruins |
Reward: |
Hall of Windows is a puzzle in World A2 of The Talos Principle.
Puzzle Elements
Overview
This puzzle offers the player two Jammers, one of which is trapped behind a Purple barrier. There are three Blue doors between the player and the Sigil, as well. The trapped Jammer can see all three of these Blue doors through windows in its area. For clarity, the other Jammer is free to be carried.
Hints
[ hint ]
How could you make one Jammer activate two of the Blue doors for you?
[ hint ]
There is no way to make all three Blue doors of this level open at the same time.
[ hint ]
There is no such thing as a double negative in The Talos Principle.
[ hint ]
Having the free Jammer behind the first Blue door would be useful.
Solution
[ solution ]
Use the trapped Jammer to jam the first Blue door. Bring the free Jammer past it and use it to jam the first Blue door from its other side. Go through the Purple barrier and use the trapped Jammer to open either remaining Blue door. Pick up your free Jammer and use it to jam whichever Blue door you did not jam with the trapped Jammer.