Megastructure East: Difference between revisions
Add initial description of the area, overview screenshots and bridge solutions |
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[[File:Megastructure East - Access.jpg|thumb|East side of the Megastructure]] | [[File:Megastructure East - Access.jpg|thumb|East side of the Megastructure]] | ||
[[File:Megastructure East - VTOL landing area.jpg|thumb|VTOL landing area in the interior of the Megastructure]] | |||
[[File:Megastructure East - Initial chamber.jpg|thumb|First chamber you arrive in from the VTOL landing area.]] | |||
'''Megastructure East''' is a story area that the player visits after they clear the first three main areas of the map. The player explores the interior of the pyramid shaped Megastructure for the first time. | '''Megastructure East''' is a story area that the player visits after they clear the first three main areas of the map. The player explores the interior of the pyramid shaped Megastructure for the first time. | ||
Revision as of 09:59, 1 December 2023
Megastructure East | |
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Short name: | Meg. East |
Area Type: | Megastructure |
Previous Story Area: | Eastern Wetlands |
Next Story Area: | Desolate Island |
Megastructure East is a story area that the player visits after they clear the first three main areas of the map. The player explores the interior of the pyramid shaped Megastructure for the first time.
Once inside, there is an initial exploration section where you will find a terminal and an opportunity to talk to Byron. After Melville remotely opens a door for you and go through some corridors, you will eventually find Yaqut, who has arrived via an alternate path using an elevator. There you will have a chance to talk to him, too.
Continuing forwards you will find an open space, a big golden gate ahead with three receivers (red, green and blue), three gun-shaped turrets of the same colours as the receivers, each preceded by a puzzle, and several bridge gates that allow you to connect all the sections with tetromino bridges. You will need to solve each of the puzzles to gain access to the levers that activate the laser turrets.
Switching on the three turrets will open the gate, finally letting you access the terminal NOEMA-03 and learn some shocking news about Athena.
Tetromino bridges
Unlike the main areas of the game, bridges in the Megastructure interior can be solved right away and you don’t need to solve puzzles or complete any task to acquire the tetrominoes.
Central section 1
Central section 2
Central section 3
Central section to Green (middle platform)
Central section to Green (platform closer to the gate)
Central section to Blue
Green to Red
Blue
Puzzles
Red
Blue
Green
Documents
NOEMA-01
You can only interact with this terminal on your way back. On your way in, before the end of Act I, there’s a scripted event in which Melville stands in front of the terminal and uses its palm reader. If you arrive before her there’s no prompt to use it.