Jammer: Difference between revisions
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In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again. | In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again. | ||
== Gallery == | |||
== Puzzles == | == Puzzles == | ||
The following puzzles use {{lc:{{PAGENAME}}}}s: | |||
{{#categorytree:Puzzles with {{PAGENAME}}s|hideroot|mode=pages}} | |||
[[Category:TTP1 Puzzle Elements]] | [[Category:TTP1 Puzzle Elements]] | ||
[[Category:TTP2 Puzzle Elements]] | [[Category:TTP2 Puzzle Elements]] |
Revision as of 18:54, 23 November 2023
Jammers are tools used to "jam" (i.e., deactivate) certain puzzle elements.
The following is a list of elements that can be jammed:
- Blue doors,
- Fans,
- Guards,
- Buzzers,
- Turrets.
In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again.
Gallery
Puzzles
The following puzzles use jammers:
Category Puzzles with Jammers not found