Vastness: Difference between revisions

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{{Infobox TTP2 Puzzle
{{Infobox TTP2 Puzzle
|identifier = Orpheus 1-4
|identifier = Orpheus-4
|image =  Orpheus 1-4.jpg
|image =  Orpheus 1-4.jpg
|area = [[Orpheus Ascending]]
|area=[[Orpheus Ascending]]
|puzzletype = [[:Category:TTP2 DLC Puzzles|DLC]]
|puzzletype=[[:Category:TTP2 Orpheus Ascending Puzzles|Main]]
|previous = [[Sequence]]
|previous = [[Sequence]]
|next = [[Chain]]
|next = [[Chain]]
}}
}}


'''Vastness''' is the fourth puzzle in the first set of the [[Orpheus Ascending]] part of the [[The Talos Principle 2: Road to Elysium]] expansion.
'''Vastness''' is the fourth puzzle in [[Orpheus Ascending]], part of the [[Road to Elysium]] expansion for The Talos Principle 2.


== Puzzle elements ==
== Puzzle elements ==
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[[Category:TTP2 DLC Puzzles]]
[[Category:TTP2 Orpheus Ascending Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:TTP2 Orpheus Ascending]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP2]]

Revision as of 20:39, 15 June 2024

Vastness
Identifier: Orpheus-4
Area: Orpheus Ascending
Puzzle Type: Main
Previous Puzzle: Sequence
Next Puzzle: Chain


Vastness is the fourth puzzle in Orpheus Ascending, part of the Road to Elysium expansion for The Talos Principle 2.

Puzzle elements


Overview

As you enter the puzzle, you find yourself in an L-shaped room. In front of you is a red emitter and three windows looking into the second room. To the right is a connector. On the left is a red receiver next to a blue door that controls access to an alcove. Inside the alcove is a second connector. On the end of the L-shaped room is a blue door that leads to the second room.

Inside the second room, there is a pressure plate that controls access to a small room with a blue emitter in it. On the right wall is a red receiver that controls access to the main blue door you need to open to enter the room. On the front wall is a blue receiver that controls access to the Sarabhai Fragment.

Hints

A mild hint:

[ hint ]
Think about how you've solved the first three problems of this area. This puzzle also follows similar logic and has similar constraints.

A way to cheese the solution:

[ hint ]
Think about how fast you can run. If you can put yourself in an area where you can run to the end in the time delay it takes to disconnect a laser, it might be enough.