Booting Process: Difference between revisions

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Boot Sequence is the initial area of the game. It serves as a tutorial and a refresher of [[The Talos Principle]]. The structure of this area is similar to the areas in the first game: solving a puzzle rewards you with a coloured tetromino that, in combination with the rest of the pieces of the same colour, can be used to solve a [[Tetromino Arranger]]. Solving an arranger grants you access to the following zone. The [[:Category:Puzzle Elements|puzzle elements]] look and behave like the elements from the first game, with the exception of the [[jammer]], that can disable [[Fan|fans]].
== Green Zone ==
=== Puzzles ===
* [[Cubic Steps]]
* [[Fencing]]
* [[Within Reach]]
=== Tetromino Arranger ===
<div class="mw-collapsible mw-collapsed">
[[File:Boot Sequence - Green Tetromino Arranger.jpg|none|thumb|Solution to the Green Tetromino Arranger]]
</div>
== Yellow Zone ==
=== Puzzles ===
* [[Static Pressure]]
* [[Windy Day]]
* [[Single-slit Experiment]]
* [[Versatile Contraption]]
=== Tetromino Arranger ===
<div class="mw-collapsible mw-collapsed">
[[File:Boot Sequence - Yellow Tetromino Arranger.jpg|none|thumb|Solution to the Yellow Tetromino Arranger]]
</div>
== Red Zone ==
=== Puzzles ===
* [[Fundamental Connections]]
* [[Prismatic Diffraction]]
* [[Destructive Interference]]
* [[Two Colors, Two Doors]]
* [[Ascension Awaits]]
=== Tetromino Arranger ===
<div class="mw-collapsible mw-collapsed">
[[File:Boot Sequence - Red Tetromino Arranger.jpg|none|thumb|Solution to the Red Tetromino Arranger]]
</div>
== QR Codes ==
As in the [[The Talos Principle]], you will find in this area three [[QR Code|QR Codes]]. They provide flavour text of the area or about the game in general. In the first game these messages were left by subjects of previous iterations in the [[Simulation]] or by other players. It’s unclear if these messages in the Boot Sequence are created by [[Elohim]] or if, at some point, all new humans after [[Athena (1)|Athena]] went through the same boot process and saw the same messages.
[[File:Boot Sequence - QR Code 1.jpg|thumb|The world is full of limitless beauty, and I wish to see as much of it as I can. -- @]]
[[File:Boot Sequence - QR Code 2.jpg|thumb|I must forge the tools by which humanity will rebuild itself & transform the world into the Eden that it never was. -- The_Blacksmith]]
[[File:Boot Sequence - QR Code 3.jpg|thumb|Whatever happens, we're in it together. -- Lilith]]

Revision as of 19:55, 16 November 2023

Template:AreaInfobox Boot Sequence is the initial area of the game. It serves as a tutorial and a refresher of The Talos Principle. The structure of this area is similar to the areas in the first game: solving a puzzle rewards you with a coloured tetromino that, in combination with the rest of the pieces of the same colour, can be used to solve a Tetromino Arranger. Solving an arranger grants you access to the following zone. The puzzle elements look and behave like the elements from the first game, with the exception of the jammer, that can disable fans.

Green Zone

Puzzles

Tetromino Arranger

Solution to the Green Tetromino Arranger

Yellow Zone

Puzzles

Tetromino Arranger

Solution to the Yellow Tetromino Arranger

Red Zone

Puzzles

Tetromino Arranger

Solution to the Red Tetromino Arranger

QR Codes

As in the The Talos Principle, you will find in this area three QR Codes. They provide flavour text of the area or about the game in general. In the first game these messages were left by subjects of previous iterations in the Simulation or by other players. It’s unclear if these messages in the Boot Sequence are created by Elohim or if, at some point, all new humans after Athena went through the same boot process and saw the same messages.

The world is full of limitless beauty, and I wish to see as much of it as I can. -- @
I must forge the tools by which humanity will rebuild itself & transform the world into the Eden that it never was. -- The_Blacksmith
Whatever happens, we're in it together. -- Lilith