Suicide Mission: Difference between revisions
Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A2 |land=Land of Ruins |reward={{Sigil|Yellow|L|link=Sigil#Yellow}} }}'''Suicide Mission''' is a puzzle in World A2 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1" |
Added Puzzle Elements, Overview, five Hints, and a Solution. Removed Stub status. |
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{{Infobox TTP1 Puzzle | |||
|area=[[A2]] | |area=[[A2]] | ||
|land=[[Land of Ruins]] | |land=[[Land of Ruins]] | ||
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== Puzzle Elements == | == Puzzle Elements == | ||
{{Puzzle Element List}} | {{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Switch=true|Turret=true}} | ||
== Overview == | == Overview == | ||
This puzzle offers the player a Jammer. An inactive Turret stares down a choke point with a Switch, a Blue door, and a Guard (which is bouncing between a fence and the Blue barrier), in that order. The switch is attached to the Turret, and the Sigil is beyond the Guard, down a winding hallway. | |||
== Hints == | == Hints == | ||
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious). | |||
{{Spoiler|2=hint|Why is there a Turret in this puzzle, if it starts inactive?}}{{Spoiler|2=hint|What happens if a Turret and a Guard meet?}}{{Spoiler|2=hint|How can you survive and activate the Turret?}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|You can jam something that is not active.}} | |||
== Solution == | == Solution == | ||
{{Spoiler|2=solution|Jam the Turret, then flip the Switch. Jam the Blue door and allow the Guard to make its way to the Turret. Run through and take the Sigil.}} | |||
[[Category:TTP1 Puzzles]] | [[Category:TTP1 Puzzles]] | ||
[[Category:Puzzles]] | [[Category:Puzzles]] | ||
[[Category:TTP1]] | [[Category:TTP1]] |
Revision as of 19:57, 8 December 2023
Suicide Mission | |
---|---|
Area: | A2 |
Land: | Land of Ruins |
Reward: |
Suicide Mission is a puzzle in World A2 of The Talos Principle.
Puzzle Elements
Overview
This puzzle offers the player a Jammer. An inactive Turret stares down a choke point with a Switch, a Blue door, and a Guard (which is bouncing between a fence and the Blue barrier), in that order. The switch is attached to the Turret, and the Sigil is beyond the Guard, down a winding hallway.
Hints
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).
[ hint ]
Why is there a Turret in this puzzle, if it starts inactive?
[ hint ]
What happens if a Turret and a Guard meet?
[ hint ]
How can you survive and activate the Turret?
[ hint ]
There is no such thing as a double negative in The Talos Principle.
[ hint ]
You can jam something that is not active.
Solution
[ solution ]
Jam the Turret, then flip the Switch. Jam the Blue door and allow the Guard to make its way to the Turret. Run through and take the Sigil.