Trio Bombasticus: Difference between revisions

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Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A1 |land=Land of Ruins |reward={{Sigil|Yellow|L|link=Sigil#Yellow}} }}'''Trio Bombasticus''' is a puzzle in World A1 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1"
 
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Added Puzzle Elements, Overview, three Hints, and a Solution. Removed Stub status.
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{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A1]]
|area=[[A1]]
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== Puzzle Elements ==
== Puzzle Elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true}}


== Overview ==
== Overview ==
This puzzle offers the player a Jammer. Three Guards bounce back and forth between walls and respective Blue doors, which lead out into an open space. At the end of the hallway containing all three Guards is another Blue door that leads to the Sigil.


== Hints ==
== Hints ==
{{Spoiler|2=hint|The Guards all seem to be bouncing off of the Blue doors, rather than turning around.}}{{Spoiler|2=hint|What happens if you jam one of the Blue doors?}}{{Spoiler|2=hint|By picking up your Jammer after letting a Guard through a blue door, you can trap it on the other side.}}


== Solution ==
== Solution ==
 
{{Spoiler|2=solution|Jam the Blue door that the first Guard is bouncing off of. Once the Guard passes through the Blue door, pick your Jammer back up. Repeat this for both of the other Guards. Then, simply walk down the hallway, jam the Blue door at the end of it, and take the Sigil.}}
[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Revision as of 16:44, 8 December 2023

Trio Bombasticus
Area: A1
Land: Land of Ruins
Reward:

Trio Bombasticus is a puzzle in World A1 of The Talos Principle.

Puzzle Elements


Overview

This puzzle offers the player a Jammer. Three Guards bounce back and forth between walls and respective Blue doors, which lead out into an open space. At the end of the hallway containing all three Guards is another Blue door that leads to the Sigil.

Hints

[ hint ]
The Guards all seem to be bouncing off of the Blue doors, rather than turning around.
[ hint ]
What happens if you jam one of the Blue doors?
[ hint ]
By picking up your Jammer after letting a Guard through a blue door, you can trap it on the other side.

Solution

[ solution ]
Jam the Blue door that the first Guard is bouncing off of. Once the Guard passes through the Blue door, pick your Jammer back up. Repeat this for both of the other Guards. Then, simply walk down the hallway, jam the Blue door at the end of it, and take the Sigil.