Fencing: Difference between revisions

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== Solution ==
== Solution ==
<gallery>
{{Spoiler|
<gallery mode="slideshow">
File:Boot - Green 2 Solution - 1.jpg|Take a Hexahedron and place it next to the fence.
File:Boot - Green 2 Solution - 1.jpg|Take a Hexahedron and place it next to the fence.
File:Boot - Green 2 Solution - 2.jpg|Jump on top of it and grab the other Hexadhedron without jumping to the other side.
File:Boot - Green 2 Solution - 2.jpg|Jump on top of it and grab the other Hexadhedron without jumping to the other side.
File:Boot - Green 2 Solution - 3.jpg|Arrange the three Hexahedrons so that you can jump onto them and then over the high fence.
File:Boot - Green 2 Solution - 3.jpg|Arrange the three Hexahedrons so that you can jump onto them and then over the high fence.
</gallery>
</gallery>
|solution}}
[[Category:TTP2 Boot Puzzles]]
[[Category:TTP2 Boot Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP2]]
[[Category:TTP2]]

Revision as of 10:47, 26 November 2023

Template:PuzzleInfobox

Overview

As you enter the puzzle, you find two hexahedrons stacked in front of a large fence. Behind the fence, a staircase is visible that leads to the sigil. To the right is a purple barrier leading to a room with a low wall and another hexahedron.

Hints

A basic hint:

[ hint ]
Feel free to grab a box to help you reach across.

Solution

[ solution ]