Swapper: Difference between revisions
categorytree for puzzle list |
categorytree for puzzle list |
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* [[Activator|Activators]]. | * [[Activator|Activators]]. | ||
An item locked in a | An item locked in a swapper cannot have a connected [[laser]]. A [[driller]] or [[gravshifter]] locked in a swapper cannot create a hole or a gravity cylinder. The player cannot teleport to a [[teleporter]] that is locked in a Swapper. | ||
When a puzzle contains a | When a puzzle contains a swapper, there is always one item already in place on the sapper at the start of the puzzle; because of this, a swapper is never empty. | ||
== Gallery == | == Gallery == |
Revision as of 19:01, 23 November 2023
This article is about the puzzle element from The Talos Principle 2. For the similarly-named puzzle from the first game, see The Swapper.
Swappers, also called swapping platforms or swapping pedestals, are puzzle elements in The Talos Principle 2. They lock one item at a time in place, inactive, until it is swapped out for another item. This adds an additional constraint to puzzles that might otherwise be trivial.
The following objects can be placed in Swappers:
- Jammers,
- Hexahedrons,
- Fan blades,
- Connectors,
- RGB converters,
- Drillers,
- Inverters,
- Accumulators,
- Teleporters,
- Gravshifters,
- Activators.
An item locked in a swapper cannot have a connected laser. A driller or gravshifter locked in a swapper cannot create a hole or a gravity cylinder. The player cannot teleport to a teleporter that is locked in a Swapper.
When a puzzle contains a swapper, there is always one item already in place on the sapper at the start of the puzzle; because of this, a swapper is never empty.
Gallery
Puzzles
The following puzzles use swappers: