The Rearranger: Difference between revisions
Created page with "{{Stub}} {{PuzzleInfobox |identifier = North 3-Gold |image = File:North 3-Gold.jpg |area = Lost Marshes |puzzletype = Gold |previous = Elegance }} '''The Rearranger''' is the gold puzzle in the Lost Marshes area of The Talos Principle 2. == Overview == == Solution == ==Story== Category:TTP2 Gold Puzzles Category:TTP2 Puzzles Category:Puzzles Category:TTP2" |
Tearphones (talk | contribs) Added summary, progressive hints, and story |
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{{PuzzleInfobox | {{PuzzleInfobox | ||
|identifier = North 3-Gold | |identifier = North 3-Gold | ||
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== Overview == | == Overview == | ||
On entering this puzzle, you see three [[swapper]]s to the side, and several rooms, each blocked off by a plasma door with a [[receiver]] near each that disables it. To begin with, there is only a detached fan in the main room, but as you unlock more rooms, you get more equipment. | |||
== Hint == | |||
'''A basic hint:''' | |||
{{Spoiler|The name of the puzzle, ''Rearranger'' suggests that throughout the puzzle you will have to move around the connectors and inverters quite a bit, as is appropriate for that stage of the puzzle.|hint}} | |||
'''If you're having trouble getting started:''' | |||
{{Spoiler|Grab the connector from the first room. Then, notice that in the second room there are '''two''' pieces of equipment within easy reach.|hint}} | |||
'''If you're wondering if some puzzle equipment is useful or not:''' | |||
{{Spoiler|The detached fan elements are completely useless, immediately put them on a swapper and never take them out again. One of the two hexahedrons still has a use.|hint}} | |||
'''If you've opened three gates but can't figure out how to make progress:''' | |||
{{Spoiler|Understand that if you can get enough equipment into the third room (the one that opens with a red receiver), and you have access to a energy beam, a connector, and a swapper inside that room, then you can solve the puzzle even if the door closes behind you.|hint}} | |||
'''If you've figured out roughly where to position the equipment, but can't relocate them inside the room:''' | |||
{{Spoiler|Bring the driller with you inside the third room. Position the hole close to the edge of the door. Keep all your equipment close to the hole so that you can reposition them from either side of the hole.|hint}} | |||
== Solution == | == Solution == | ||
==Story== | ==Story== | ||
On solving this puzzle, we are rewarded with some spoken dialog | |||
{{Quote | |||
|I could not accept that my daughter was gone. Her body was destroyed ... obliterated. But we're more than just a | |||
body. We're a pattern. A melody in ones and zeros. And I was convinced that somewhere, somehow, that melody | |||
still existed. I just couldn't believe that it didn't. I refused to.<br> | |||
That thought consumed me. In some ways it broke me. But I didn't give up. Not every obsession has to be | |||
fought, you know. The easy way isn't always the right one. | |||
|[[Cornelius (3)]]}} | |||
[[Category:TTP2 Gold Puzzles]] | [[Category:TTP2 Gold Puzzles]] | ||
[[Category:TTP2 Puzzles]] | [[Category:TTP2 Puzzles]] | ||
[[Category:Puzzles]] | [[Category:Puzzles]] | ||
[[Category:TTP2]] | [[Category:TTP2]] | ||
[[Category:Puzzles with Connectors]] | |||
[[Category:Puzzles with Hexahedrons]] | |||
[[Category:Puzzles with Inverters]] | |||
[[Category:Puzzles with Pressure Plates ]] | |||
[[Category:Puzzles with Receivers]] | |||
[[Category:Puzzles with Swappers]] | |||
[[Category:Puzzles with Drillers]] | |||
[[Category:Puzzles with Progressive Hints]] |
Revision as of 07:59, 21 November 2023
Template:PuzzleInfobox The Rearranger is the gold puzzle in the Lost Marshes area of The Talos Principle 2.
Overview
On entering this puzzle, you see three swappers to the side, and several rooms, each blocked off by a plasma door with a receiver near each that disables it. To begin with, there is only a detached fan in the main room, but as you unlock more rooms, you get more equipment.
Hint
A basic hint:
[ hint ]
The name of the puzzle, Rearranger suggests that throughout the puzzle you will have to move around the connectors and inverters quite a bit, as is appropriate for that stage of the puzzle.
If you're having trouble getting started:
[ hint ]
Grab the connector from the first room. Then, notice that in the second room there are two pieces of equipment within easy reach.
If you're wondering if some puzzle equipment is useful or not:
[ hint ]
The detached fan elements are completely useless, immediately put them on a swapper and never take them out again. One of the two hexahedrons still has a use.
If you've opened three gates but can't figure out how to make progress:
[ hint ]
Understand that if you can get enough equipment into the third room (the one that opens with a red receiver), and you have access to a energy beam, a connector, and a swapper inside that room, then you can solve the puzzle even if the door closes behind you.
If you've figured out roughly where to position the equipment, but can't relocate them inside the room:
[ hint ]
Bring the driller with you inside the third room. Position the hole close to the edge of the door. Keep all your equipment close to the hole so that you can reposition them from either side of the hole.
Solution
Story
On solving this puzzle, we are rewarded with some spoken dialog