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{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A3]]
|area=[[A3]]
|land=[[Land of Ruins]]
|land=[[Land of Ruins]]
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== Puzzle elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Jammer=true|Keys=true|Turret=true}}


== Overview ==
== Overview ==
This puzzle offers two Jammers and a set of Keys. Only one Jammer is available at the start. There are three Blue doors, two Turrets, and a locked gate to wrangle.


== Hints ==
== Hints ==
{{ProgressiveHint|First hint|You can use as many Jammers as you want on the same target.}}
{{ProgressiveHint|Second hint|Or as few Jammers as you want.}}


== Solution ==
== Solution ==
{{Spoiler|2=solution|From the entrance, go forward and find a Jammer hidden around a corner. Jam the Blue door,  avoid the Turret, get the Keys. Backtrack to the jammed door, open the nearby locked gate. You may now bring the Jammer through the gate. Use it to disarm the Turret in front of you, then fetch a second Jammer from the guarded area. Go to the unexplored Blue door containing a Turret, jam the door. Bring your other Jammer through the door, turn around, and jam that same door again from inside. Go pick up the outside Jammer, the door should stay open. Bring it in, jam the Turret. Remove the remaining Jammer from the door, go past the disarmed Turret, and jam that final door between you and the sigil.}}


[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Latest revision as of 06:54, 27 December 2024

Locked Me Up, Swallowed the Key
Area: A3
Land: Land of Ruins
Reward:

Locked Me Up, Swallowed the Key is a puzzle in World A3 of The Talos Principle.

Puzzle elements


Overview

This puzzle offers two Jammers and a set of Keys. Only one Jammer is available at the start. There are three Blue doors, two Turrets, and a locked gate to wrangle.

Hints

First hint:

[ hint ]
You can use as many Jammers as you want on the same target.

Second hint:

[ hint ]
Or as few Jammers as you want.

Solution

[ solution ]
From the entrance, go forward and find a Jammer hidden around a corner. Jam the Blue door, avoid the Turret, get the Keys. Backtrack to the jammed door, open the nearby locked gate. You may now bring the Jammer through the gate. Use it to disarm the Turret in front of you, then fetch a second Jammer from the guarded area. Go to the unexplored Blue door containing a Turret, jam the door. Bring your other Jammer through the door, turn around, and jam that same door again from inside. Go pick up the outside Jammer, the door should stay open. Bring it in, jam the Turret. Remove the remaining Jammer from the door, go past the disarmed Turret, and jam that final door between you and the sigil.