Twice: Difference between revisions

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m Text replacement - "== Puzzle Elements ==" to "== Puzzle elements =="
puzzle elements, summary and hints
 
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{{Infobox TTP2 Puzzle
{{Infobox TTP2 Puzzle
|identifier = North 3-5
|identifier = North 3-5
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== Puzzle elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Accumulator=true|Blue door=true|Jammer=true|Pressure plate=true|Receiver=true|Swapper=true}}


==Overview==
==Overview==
When you enter the puzzle, you see a corridor on the right side with two [[blue door]]s blocking your way. In the middle area between the two blue doors is a [[jammer]], and beyond that is a blue [[receiver]] that controls access to the [[progress wheel]]. In front of you is a another area blocked off with a grate wall. There are two blue doors here as well. In the area between the two blue doors is a [[pressure plate]], and beyond that is a red [[emitter]]. An [[accumulator]] is available outside, and there are two [[swapper]]s, one with a jammer in it, and another with an [[inverter]].
==Hints==
{{ProgressiveHint|A basic hint|Since the name of the puzzle is ''Twice'', you have to figure out how to solve two blue doors, twice.}}
{{ProgressiveHint|If you're struggling to get started|Your first objective is to obtain the second jammer.}}
{{ProgressiveHint|If you're struggling to charge the accumulator|The pressure plate in the middle deactivates ''both'' blue doors.}}
{{ProgressiveHint|If you're struggling to move the inverter near the end|The inverter should not be used in the end. It's work is in the beginning.}}
{{ProgressiveHint|If you're struggling to move down the final corridor|Set up one of the jammers in the middle for maximum flexibility. Remember that a charged accumulator can be placed in a swapper, and it won't lose its charge.}}


== Solution ==
== Solution ==

Latest revision as of 00:24, 18 December 2023

Twice
Identifier: North 3-5
Area: Lost Marshes
Puzzle Type: Main
Previous Puzzle: Prison
Next Puzzle: Up and Down

Twice is the fifth main puzzle in the Lost Marshes area of The Talos Principle 2.

Puzzle elements


Overview

When you enter the puzzle, you see a corridor on the right side with two blue doors blocking your way. In the middle area between the two blue doors is a jammer, and beyond that is a blue receiver that controls access to the progress wheel. In front of you is a another area blocked off with a grate wall. There are two blue doors here as well. In the area between the two blue doors is a pressure plate, and beyond that is a red emitter. An accumulator is available outside, and there are two swappers, one with a jammer in it, and another with an inverter.

Hints

A basic hint:

[ hint ]
Since the name of the puzzle is Twice, you have to figure out how to solve two blue doors, twice.

If you're struggling to get started:

[ hint ]
Your first objective is to obtain the second jammer.

If you're struggling to charge the accumulator:

[ hint ]
The pressure plate in the middle deactivates both blue doors.

If you're struggling to move the inverter near the end:

[ hint ]
The inverter should not be used in the end. It's work is in the beginning.

If you're struggling to move down the final corridor:

[ hint ]
Set up one of the jammers in the middle for maximum flexibility. Remember that a charged accumulator can be placed in a swapper, and it won't lose its charge.

Solution