Suicide Mission: Difference between revisions
Added Puzzle Elements, Overview, five Hints, and a Solution. Removed Stub status. |
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}}'''Suicide Mission''' is a puzzle in World A2 of [[The Talos Principle]]. | }}'''Suicide Mission''' is a puzzle in World A2 of [[The Talos Principle]]. | ||
== Puzzle | == Puzzle elements == | ||
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Switch=true|Turret=true}} | {{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Switch=true|Turret=true}} | ||
Latest revision as of 07:47, 9 December 2023
Suicide Mission | |
---|---|
Area: | A2 |
Land: | Land of Ruins |
Reward: |
Suicide Mission is a puzzle in World A2 of The Talos Principle.
Puzzle elements
Overview
This puzzle offers the player a Jammer. An inactive Turret stares down a choke point with a Switch, a Blue door, and a Guard (which is bouncing between a fence and the Blue barrier), in that order. The switch is attached to the Turret, and the Sigil is beyond the Guard, down a winding hallway.
Hints
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).
[ hint ]
Why is there a Turret in this puzzle, if it starts inactive?
[ hint ]
What happens if a Turret and a Guard meet?
[ hint ]
How can you survive and activate the Turret?
[ hint ]
There is no such thing as a double negative in The Talos Principle.
[ hint ]
You can jam something that is not active.
Solution
[ solution ]
Jam the Turret, then flip the Switch. Jam the Blue door and allow the Guard to make its way to the Turret. Run through and take the Sigil.