Passing Through: Difference between revisions

From The Talos Principle Wiki
m Text replacement - "|image = File:North " to "|image = North "
puzzle elements, summary and hints
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Stub}}
{{Infobox TTP2 Puzzle
{{Infobox TTP2 Puzzle
|identifier = North 1-Δ1
|identifier = North 1-Δ1
Line 10: Line 9:
'''Passing Through''' is a lost puzzle in the Desolate Island area of The Talos Principle 2.
'''Passing Through''' is a lost puzzle in the Desolate Island area of The Talos Principle 2.


== Puzzle Elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Clone=true|Hexahedron=true|Jammer=true|Platform=true}}


==Overview==
==Overview==
To reach this puzzle, as you are going from [[The Gift|Puzzle 5]] to [[Two-Body Problem|Puzzle 6]], look for the structure to your left.
When you enter the puzzle, you find yourself in a central area with a [[blue door]] blocking access to the [[progress wheel]] right in front of you. In a little nook to the right is a [[hexahedron]], and in a similar nook in the left is a [[platform]]. There is a room to the left, partly visible through a blue door and partly through a grill wall. Inside the room is a [[clone]] and a [[jammer]].
==Hints==
{{ProgressiveHint|A basic hint|Since the name of the puzzle is ''Passing Through'', you will have to figure out a way to pass through an obstacle, using a technique you may not have seen before.}}
{{ProgressiveHint|If you're looking for corners and low walls to jump on|There are some solutions of this puzzle that involve jumping on walls, but the simplest solution requires no such thing. You can complete this puzzle entirely inbounds, and without needing to jump through cutouts in walls.}}
{{ProgressiveHint|The final objective|The final objective of the puzzle is to bring the jammer into the outer room so that the blue door to the progress wheel can be opened.}}
{{ProgressiveHint|If you're wondering how much elevation is needed|This puzzle can be solved without much elevation. In fact, it can be solved without standing on top of your clone even once.}}
{{ProgressiveHint|If you're wondering about the rules for jammers|Every time you pick up a jammer, it stops jamming the equipment you asked it to jam. If you don't pick it up, it will continue to jam something, even if circumstances change in a way that the equipment happens to be behind it.}}
{{ProgressiveHint|If you need a step by step plan|Move all equipment to the small room. Place an active jammer at some elevation. Move.}}


== Solution ==
== Solution ==

Latest revision as of 02:56, 16 December 2023

Passing Through
Identifier: North 1-Δ1
Area: Desolate Island
Puzzle Type: Lost
Previous Puzzle: Drilling Party
Next Puzzle: Interplay

Passing Through is a lost puzzle in the Desolate Island area of The Talos Principle 2.

Puzzle elements


Overview

To reach this puzzle, as you are going from Puzzle 5 to Puzzle 6, look for the structure to your left.

When you enter the puzzle, you find yourself in a central area with a blue door blocking access to the progress wheel right in front of you. In a little nook to the right is a hexahedron, and in a similar nook in the left is a platform. There is a room to the left, partly visible through a blue door and partly through a grill wall. Inside the room is a clone and a jammer.

Hints

A basic hint:

[ hint ]
Since the name of the puzzle is Passing Through, you will have to figure out a way to pass through an obstacle, using a technique you may not have seen before.

If you're looking for corners and low walls to jump on:

[ hint ]
There are some solutions of this puzzle that involve jumping on walls, but the simplest solution requires no such thing. You can complete this puzzle entirely inbounds, and without needing to jump through cutouts in walls.

The final objective:

[ hint ]
The final objective of the puzzle is to bring the jammer into the outer room so that the blue door to the progress wheel can be opened.

If you're wondering how much elevation is needed:

[ hint ]
This puzzle can be solved without much elevation. In fact, it can be solved without standing on top of your clone even once.

If you're wondering about the rules for jammers:

[ hint ]
Every time you pick up a jammer, it stops jamming the equipment you asked it to jam. If you don't pick it up, it will continue to jam something, even if circumstances change in a way that the equipment happens to be behind it.

If you need a step by step plan:

[ hint ]
Move all equipment to the small room. Place an active jammer at some elevation. Move.

Solution