Pushing Through: Difference between revisions

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{{Stub}}
{{Infobox TTP2 Puzzle
{{Infobox TTP2 Puzzle
|identifier = South 1-4
|identifier = South 1-4
|image = File:South 1-4.jpg
|image = South 1-4.jpg
|area = [[Southern Coast]]
|area = [[Southern Coast]]
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]
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'''Pushing Through''' is the fourth main puzzle in the Southern Coast area of The Talos Principle 2.
'''Pushing Through''' is the fourth main puzzle in the Southern Coast area of The Talos Principle 2.


== Puzzle Elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Connector=true|Hexahedron=true|Ladder=true|Pressure plate=true|Receiver=true|Teleporter=true}}


==Overview==
==Overview==
When you enter the puzzle, you are in a small central room with a [[connector]] and a red [[emitter]] on the back wall.
On the right is the first room, where a [[teleporter]] is visible through a window, and a red [[receiver]] on the inside of the room controls a [[blue door]] leading back out. There is also a ladder in case one gets stuck inside.
Further in, on the left side is a small room whose access is controlled by a red receiver outside. Inside the room is a [[hexahedron]].
Closer to the entrance, on the left side, are a series of rooms, each blocked off by blue doors. Access to the first one, which we are calling "Room 3", is controlled by a red receiver outside. A [[pressure plate]] controls access to the next room, Room 4. Another pressure plate inside controls access to Room 5 to the right, and then a final pressure plate gives access to the progress wheel.
==Hints==
{{ProgressiveHint|A basic hint|This puzzle has multiple stages, and you should think about each stage separately. Think about how to get as much equipment as possible, and then how to use it to make progress.}}
{{ProgressiveHint|If you're having trouble getting started|Remember that you can teleport while holding items. Try to get the teleporter, the connecter, and the hexahedron all out in the starting room.}}
{{ProgressiveHint|If you're running out of items to place on the final pressure plate|Remember again that you can teleport while holding items. Don't be afraid to allow some doors to close behind you if you don't need it anymore}}


== Solution ==
== Solution ==
{{Spoiler|
<gallery mode="slideshow">
File:S1-4-pushing-through-solution-01.jpg|Step 1: Grab the connector and teleport into the first room.
File:S1-4-pushing-through-solution-02.jpg|Step 2: Connect the red emitter through the window to the two red receivers visible from this room.
File:S1-4-pushing-through-solution-03.jpg|Step 3: Grab the teleporter from the first room and the hexahedron from the second room and bring them both outside. Grab the connector and teleport out.
File:S1-4-pushing-through-solution-04.jpg|Step 4: Connect the red emitter to the red receiver outside the third room.
File:S1-4-pushing-through-solution-05.jpg|Step 5: Place the hexahedron on the pressure plate in the third room.
File:S1-4-pushing-through-solution-06.jpg|Step 6: Place the teleporter on the pressure plate in the fourth room.
File:S1-4-pushing-through-solution-07.jpg|Step 7: Walk back to the third room. Grab the hexahedron, and while standing on the pressure plate, teleport to the fourth room.
File:S1-4-pushing-through-solution-08.jpg|Step 8: Place the hexahedron on the final pressure plate to finish the puzzle.
</gallery>
|solution}}
[[Category:TTP2 Main Puzzles]]
[[Category:TTP2 Main Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP2]]
[[Category:TTP2]]

Latest revision as of 07:54, 9 December 2023

Pushing Through
Identifier: South 1-4
Area: Southern Coast
Puzzle Type: Main
Previous Puzzle: Through the Wall
Next Puzzle: Dyad

Pushing Through is the fourth main puzzle in the Southern Coast area of The Talos Principle 2.

Puzzle elements


Overview

When you enter the puzzle, you are in a small central room with a connector and a red emitter on the back wall.

On the right is the first room, where a teleporter is visible through a window, and a red receiver on the inside of the room controls a blue door leading back out. There is also a ladder in case one gets stuck inside.

Further in, on the left side is a small room whose access is controlled by a red receiver outside. Inside the room is a hexahedron.

Closer to the entrance, on the left side, are a series of rooms, each blocked off by blue doors. Access to the first one, which we are calling "Room 3", is controlled by a red receiver outside. A pressure plate controls access to the next room, Room 4. Another pressure plate inside controls access to Room 5 to the right, and then a final pressure plate gives access to the progress wheel.

Hints

A basic hint:

[ hint ]
This puzzle has multiple stages, and you should think about each stage separately. Think about how to get as much equipment as possible, and then how to use it to make progress.

If you're having trouble getting started:

[ hint ]
Remember that you can teleport while holding items. Try to get the teleporter, the connecter, and the hexahedron all out in the starting room.

If you're running out of items to place on the final pressure plate:

[ hint ]
Remember again that you can teleport while holding items. Don't be afraid to allow some doors to close behind you if you don't need it anymore

Solution

[ solution ]