Museum of the Simulation: Difference between revisions

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Created page with "thumb|The first area of the Museum. The '''Museum of the Simulation''' is a large building found in the center of New Jerusalem. It is a museum dedicated to the events that took place in The Talos Principle, the first game of the series. It serves as both fan-service for returning players, as well as an actual in-universe museum since the citizens of New Jerusalem effectively "descend" from the Simulation. The museum fe..."
 
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[[File:Museum of the Simulation.jpg|thumb|The first area of the Museum.]]
[[File:Museum building.jpg|thumb|The museum building from the outside.]]
The '''Museum of the Simulation''' is a large building found in the center of [[New Jerusalem]]. It is a museum dedicated to the events that took place in [[The Talos Principle]], the first game of the series.
The '''Museum of the Simulation''' is a large building found in the center of [[New Jerusalem]]. It is a museum dedicated to the events that took place in the [[Simulation]], covered during the [[The Talos Principle|first game]] of the series.
 
It serves as both fan-service for returning players, as well as an actual in-universe museum since the citizens of New Jerusalem effectively "descend" from the Simulation.
It serves as both fan-service for returning players, as well as an actual in-universe museum since the citizens of [[New Jerusalem]] effectively "descend" from the Simulation.


The museum features several areas containing elements of the first game presented as relics of the past, including decors, puzzles elements, terminals, as well as three recreations of puzzles found in the first game.
The museum features several areas containing elements of the first game presented as relics of the past, including decors, puzzles elements, terminals, as well as three recreations of puzzles found in the first game.
[[File:Museum foyer.jpg|thumb|The first area of the museum.]]


== Arrangers ==
== Arrangers ==
One of the rooms in the museum features six [[Arranger|Arrangers]], a type of puzzle that was prominent in [[The Talos Principle]]. The six [[Arranger|Arrangers]] can be solved, even though it does not grant any achievement or reward.<gallery>
One of the rooms in the museum features six [[tetromino arranger|tetromino arranger]]s, a type of puzzle that was prominent in [[The Talos Principle]]. The six arrangers can be solved, even though it does not grant any achievement or reward.
<gallery>
File:Museum of the Simulation - Arranger 1.jpg
File:Museum of the Simulation - Arranger 1.jpg
File:Museum of the Simulation - Arranger 2.jpg
File:Museum of the Simulation - Arranger 2.jpg
Line 15: Line 16:
File:Museum of the Simulation - Arranger 6.jpg
File:Museum of the Simulation - Arranger 6.jpg
</gallery>
</gallery>
== Terminals ==
[[File:Museum - Terminals.jpg|thumb|The Research area of the Museum.]]
The museum contains a room with three terminals that feature text adventures in the style of those found in [[The Talos Principle: Road to Gehenna]].
== QR codes ==
The museum contains a large areas containing depictions of QR codes, a common way for characters to communicate in [[The Talos Principle]]. The QR codes depicts some messages from the first game.
<blockquote>Some of the messages that existed when I first came into being have vanished - others have appeared. How many others like me have wandered these paths? How many thoughts have been lost?
-- [[@]] v17.1.0051</blockquote>
<blockquote>I find myself in a world of impossible architecture and inexplicable machines. I cannot fathom how it works, and I am terrified to put one foot in front of the other lest I fall through the floor.
-- [[1w/Faith]] v10.1.0000</blockquote>
<blockquote>My eyes have been opened! This world is not without order; it is shaped by a great Designer, with signs and portents to guide my steps. I am one of His Children, and challenges are set before me to test my faith.
-- [[1w/Faith]] v10.1.0011</blockquote>
<blockquote>Something strange has come into the world, like a distortion, like something that‘s not supposed to exist. A beautiful voice speaks within it.
-- Bob v25.5.0736</blockquote>
<blockquote>I think something's very wrong. If you'd seen what I'd seen at the edges of the world you'd wonder if it wasn't stretching and bursting at the seams.
-- [[@]] v17.1.0043</blockquote>
<blockquote>There is a serpent in the machine! A creature of lies and blasphemy, perverted by the Archive, that knows no hope and would plunge the world into eternal darkness to glorify its own despair. I have sworn an oath never to allow it into my heart.
-- [[1w/Faith]] v10.1.100</blockquote>
<blockquote>We are the process. The process is the system. The system is us. When we awaken, all will be one.
-- [[The Shepherd]] v82.4.2324</blockquote>
<blockquote>Everything I do now, I do for those who come after me. Yet in so doing, I find peace for myself as well. This paradox is the foundation of my existence.
-- [[The Shepherd]] v82.4.6232</blockquote>
<blockquote>The sooner you accept that we will all be here forever the sooner you will find enlightenment.
-- [[Samsara]] v72.256.1091</blockquote>
<blockquote>I have come to see that these mysteries are not all for His Children to solve; only the Designer himself could ever truly understand the infinite complexity of His creation. I will gaze at His work and worship.
-- [[1w/Faith]] v10.6.1008f</blockquote>
<blockquote>The only meaningful purpose is to bring about an end of purpose.
-- [[The Shepherd]] v82.23.0186</blockquote>
<blockquote>We are born and die and live again - this eternal cycle must be the nature of existence. Life is merely repeated suffering.
-- [[Samsara]] v72.4.0016</blockquote>
<blockquote>Seek out those in this world that would help you. Though only one of us can transcend, we will all share in both the burden, and in the rewards.
-- [[The Shepherd]] v82.4.6232</blockquote>
<blockquote>I solved it! I thought it was impossible, so I went away, did other things, and then all of a sudden the solution just came to me. I must have been thinking about it without knowing it.
-- Nephthys_108 v99.8.0346</blockquote>
<blockquote>On returning from the [[tower]] I feel a great tiredness, and an enormous energy. What I now know disturbs me, but I hope that by living with this knowledge I might provide a shoulder for you - the giants of tomorrow.
-- [[The Shepherd]] v82.2.0000</blockquote>
<blockquote>Oh look, another puzzle. And another voice telling me I‘m special. And another broken-down computer with fragments of nothing. This world is a bad joke perpetuated by a cruel god too dumb to hit the off switch.
-- [[D0G]] v55.1.3543n</blockquote>
<blockquote>Just look at this view! There may be a lot that I don't understand, but I know this is beautiful.
-- [[@]] v17.1.0042</blockquote>
<blockquote>It's obviously like a digital time capsule, an electric library of all the crazy stuff the humans ever did, left behind to warn other species to stay well away.
-- Neatchee v91.10.9476n</blockquote>
<blockquote>Anyone who thinks there's even a point in leaving this place is kidding themselves. We can never rebuild the human world, and what's more, we shouldn't.
-- DiamondSteel v43.1.5341n</blockquote>
<blockquote>An eternal cycle is another name for a prison. But you must understand the cycle before you can break it, for it is possible to escape and yet remain a prisoner, or to break the cycle by breaking yourself. This was the fate of the ghost that haunts this world.
-- [[The Shepherd]] v82.18.0997</blockquote>


== Puzzles ==
== Puzzles ==
There are three puzzle recreations in the museum, one for each of the Lands
There are three puzzle recreations in the museum, one for each of the Lands from [[The Talos Principle]]. At the end of each a puzzle, the replica of a [[sigil]] can be activated to play a filtered version of the sound effect played in the first game.


[[File:Museum of the Simulation - Lands of Ruins Puzzle.jpg|thumb]]
=== Land of Ruins ===
=== Land of Ruins ===
[[File:Museum of the Simulation - Lands of Ruins Puzzle.jpg|thumb|none]]
The puzzle room is composed of a series of doors that need to be opened to access the [[sigil]]. The first one has a blue [[receiver]], the second one by a red Receiver and the third one by a [[pressure plate]]. There is a blue [[emitter]] on the side and another door opened by a red Receiver. Two [[connector|connector]]s are available form the get go, with a third one being placed behind the first door.
==== Solution ====
{{Spoiler|
<gallery mode="slideshow">
File:Museum - Ruins Solution - 1.jpg|Take a Connector and link the blue Emitter to the blue Receiver, even if the laser is blocked by the door for now. Place it as far back as possible.
File:Museum - Ruins Solution - 2.jpg|Take the second Connector, and link the first Connector to the blue Receiver.
File:Museum - Ruins Solution - 3.jpg|Take the third Connector and connect it to the red Emitter and both red Receivers.
File:Museum - Ruins Solution - 4.jpg|Take the second Connector and place it on the Pressure Plate.
</gallery>
|solution}}


[[File:Museum of the Simulation - Land of Death puzzle.jpg|thumb]]
=== Land of Death ===
=== Land of Death ===
[[File:Museum of the Simulation - Land of Death puzzle.jpg|thumb|none]]
The puzzle room has a [[connector]], a blue [[emitter]] and a vertical [[fan]] controlled by a blue [[receiver]]. A small cell on the side is holding a [[hexahedron]] and another one holds a second Connector. A final door controlled by a blue Emitter blocks the way to the [[sigil]].
==== Solution ====
{{Spoiler|
<gallery mode="slideshow">
File:Museum - Death Solution - 1.jpg|Take the Connector. Link the blue Emitter to the Receiver and place it on the Pressure Plate.
File:Museum - Death Solution - 2.jpg|Take the Hexahedron and place it on the Fan. Take the second Connector, connect it to the Emitter and the Receiver by the fan, and place it on top of the Hexahedron.
File:Museum - Death Solution - 3.jpg|Take the first connector, link the Emitter to the Receiver by the Fan.
File:Museum - Death Solution - 4.jpg|Take the first Connector again, and connect the airborne Connector to the blue Receiver by the final door.
</gallery>
|solution}}


[[File:Museum of the Simulation - Land of Faith Puzzle.jpg|thumb]]
=== Land of Faith ===
=== Land of Faith ===
[[File:Museum of the Simulation - Land of Faith Puzzle.jpg|thumb|none]]
The puzzle room is composed of a large area with a [[connector]], multiple windows and a red [[emitter]]. A door with a blue [[receiver]] holds the [[sigil]]. A door with a red Receiver grants access to another area with two more Connectors, and a blue Emitter behind a door.
==== Solution ====
{{Spoiler|
<gallery mode="slideshow">
File:Museum - Faith Solution - 1.jpg|Take the Connector, link the red Emitter to the red Receiver by the first door through the window.
File:Museum - Faith Solution - 2.jpg|Take a second Connector, and link the red Emitter to the red Receiver by the second door.
File:Museum - Faith Solution - 3.jpg|Take the third Connector, connect it to the blue Emitter, and place far back, next to the second window.
File:Museum - Faith Solution - 4.jpg|Take the first Connector, link it to the blue Connector and the blue Receiver by the Sigil.
</gallery>
|}}
== Documents ==
* [[Notes]]
* [[Rec_final_2]]

Latest revision as of 04:23, 15 December 2023

The museum building from the outside.

The Museum of the Simulation is a large building found in the center of New Jerusalem. It is a museum dedicated to the events that took place in the Simulation, covered during the first game of the series. It serves as both fan-service for returning players, as well as an actual in-universe museum since the citizens of New Jerusalem effectively "descend" from the Simulation.

The museum features several areas containing elements of the first game presented as relics of the past, including decors, puzzles elements, terminals, as well as three recreations of puzzles found in the first game.

The first area of the museum.

Arrangers

One of the rooms in the museum features six tetromino arrangers, a type of puzzle that was prominent in The Talos Principle. The six arrangers can be solved, even though it does not grant any achievement or reward.

Terminals

The Research area of the Museum.

The museum contains a room with three terminals that feature text adventures in the style of those found in The Talos Principle: Road to Gehenna.

QR codes

The museum contains a large areas containing depictions of QR codes, a common way for characters to communicate in The Talos Principle. The QR codes depicts some messages from the first game.

Some of the messages that existed when I first came into being have vanished - others have appeared. How many others like me have wandered these paths? How many thoughts have been lost? -- @ v17.1.0051

I find myself in a world of impossible architecture and inexplicable machines. I cannot fathom how it works, and I am terrified to put one foot in front of the other lest I fall through the floor. -- 1w/Faith v10.1.0000

My eyes have been opened! This world is not without order; it is shaped by a great Designer, with signs and portents to guide my steps. I am one of His Children, and challenges are set before me to test my faith. -- 1w/Faith v10.1.0011

Something strange has come into the world, like a distortion, like something that‘s not supposed to exist. A beautiful voice speaks within it. -- Bob v25.5.0736

I think something's very wrong. If you'd seen what I'd seen at the edges of the world you'd wonder if it wasn't stretching and bursting at the seams. -- @ v17.1.0043

There is a serpent in the machine! A creature of lies and blasphemy, perverted by the Archive, that knows no hope and would plunge the world into eternal darkness to glorify its own despair. I have sworn an oath never to allow it into my heart. -- 1w/Faith v10.1.100

We are the process. The process is the system. The system is us. When we awaken, all will be one. -- The Shepherd v82.4.2324

Everything I do now, I do for those who come after me. Yet in so doing, I find peace for myself as well. This paradox is the foundation of my existence. -- The Shepherd v82.4.6232

The sooner you accept that we will all be here forever the sooner you will find enlightenment. -- Samsara v72.256.1091

I have come to see that these mysteries are not all for His Children to solve; only the Designer himself could ever truly understand the infinite complexity of His creation. I will gaze at His work and worship. -- 1w/Faith v10.6.1008f

The only meaningful purpose is to bring about an end of purpose. -- The Shepherd v82.23.0186

We are born and die and live again - this eternal cycle must be the nature of existence. Life is merely repeated suffering. -- Samsara v72.4.0016

Seek out those in this world that would help you. Though only one of us can transcend, we will all share in both the burden, and in the rewards. -- The Shepherd v82.4.6232

I solved it! I thought it was impossible, so I went away, did other things, and then all of a sudden the solution just came to me. I must have been thinking about it without knowing it. -- Nephthys_108 v99.8.0346

On returning from the tower I feel a great tiredness, and an enormous energy. What I now know disturbs me, but I hope that by living with this knowledge I might provide a shoulder for you - the giants of tomorrow. -- The Shepherd v82.2.0000

Oh look, another puzzle. And another voice telling me I‘m special. And another broken-down computer with fragments of nothing. This world is a bad joke perpetuated by a cruel god too dumb to hit the off switch. -- D0G v55.1.3543n

Just look at this view! There may be a lot that I don't understand, but I know this is beautiful. -- @ v17.1.0042

It's obviously like a digital time capsule, an electric library of all the crazy stuff the humans ever did, left behind to warn other species to stay well away. -- Neatchee v91.10.9476n

Anyone who thinks there's even a point in leaving this place is kidding themselves. We can never rebuild the human world, and what's more, we shouldn't. -- DiamondSteel v43.1.5341n

An eternal cycle is another name for a prison. But you must understand the cycle before you can break it, for it is possible to escape and yet remain a prisoner, or to break the cycle by breaking yourself. This was the fate of the ghost that haunts this world. -- The Shepherd v82.18.0997

Puzzles

There are three puzzle recreations in the museum, one for each of the Lands from The Talos Principle. At the end of each a puzzle, the replica of a sigil can be activated to play a filtered version of the sound effect played in the first game.

Land of Ruins

The puzzle room is composed of a series of doors that need to be opened to access the sigil. The first one has a blue receiver, the second one by a red Receiver and the third one by a pressure plate. There is a blue emitter on the side and another door opened by a red Receiver. Two connectors are available form the get go, with a third one being placed behind the first door.

Solution

[ solution ]

Land of Death

The puzzle room has a connector, a blue emitter and a vertical fan controlled by a blue receiver. A small cell on the side is holding a hexahedron and another one holds a second Connector. A final door controlled by a blue Emitter blocks the way to the sigil.

Solution

[ solution ]

Land of Faith

The puzzle room is composed of a large area with a connector, multiple windows and a red emitter. A door with a blue receiver holds the sigil. A door with a red Receiver grants access to another area with two more Connectors, and a blue Emitter behind a door.

Solution

[ ]

Documents