All Around: Difference between revisions
m Text replacement - "{{Puzzle Element List|RGB converter=true|Connector=true|Hexahedron=true|Fan=true|Receiver=true|Blue door=true}}" to "{{Puzzle Element List}}" |
Tearphones (talk | contribs) A note about the location of the puzzle |
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{{ | {{Infobox TTP2 Puzzle | ||
|identifier = North 3-Δ1 | |identifier = North 3-Δ1 | ||
|image = | |image = North 3-Lost1.jpg | ||
|area = [[Lost Marshes]] | |area = [[Lost Marshes]] | ||
|puzzletype = [[:Category:TTP2 Lost Puzzles|Lost]] | |puzzletype = [[:Category:TTP2 Lost Puzzles|Lost]] | ||
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'''All Around''' is a lost puzzle in the Lost Marshes area of The Talos Principle 2. | '''All Around''' is a lost puzzle in the Lost Marshes area of The Talos Principle 2. | ||
== Puzzle | == Puzzle elements == | ||
{{Puzzle Element List}} | {{Puzzle Element List|Blue door=true|Connector=true|Inverter=true|Jammer=true|Receiver=true|RGB converter=true|Swapper=true}} | ||
==Overview== | ==Overview== | ||
To reach this puzzle, as you go from [[Prison|Puzzle 4]] to [[Twice|Puzzle 5]], go left instead, towards the edge of the water. When you enter this puzzle, you find yourself in a large room. | |||
* The first room has a window on the left through which the third room is visible. There are two [[connector]]s available, and a [[swapper]] with an [[inverter]] in it. There is a blue [[receiver]] that controls a [[blue door]] to the second room. | |||
* The second room has a swapper with a [[jammer]] on it, and a blue door that leads to the third room. | |||
* The third room has a red [[emitter]], a red [[receiver]] next to the blue door entryway, and a green receiver next to a grate that blocks access to the [[progress wheel]]. There is yet another swapper, this time it contains an [[RGB converter]] | |||
==Hints== | |||
{{ProgressiveHint|A basic hint|Since the name of the puzzle is ''All Around'', you will have to take a trip all around the puzzle, carrying some equipment as you do so.}} | |||
{{ProgressiveHint|If you're having trouble getting started|A jammer is useful not only for the path forward, but also to provide relief to hard-working equipment behind you.}} | |||
{{ProgressiveHint|If you're having trouble getting enough equipment in the final room|Notice that you can keep the blue door open in the third room using the red receiver.}} | |||
{{ProgressiveHint|A list of major objectives|Move the inverter to Room 2. Keep open the Room 3 door without a jammer. Use the inverter and the RGB Connector together in Room 3.}} | |||
== Solution == | == Solution == |
Latest revision as of 12:10, 18 December 2023
All Around | |
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Identifier: | North 3-Δ1 |
Area: | Lost Marshes |
Puzzle Type: | Lost |
Previous Puzzle: | Transmission |
Next Puzzle: | Elegance |
All Around is a lost puzzle in the Lost Marshes area of The Talos Principle 2.
Puzzle elements
Overview
To reach this puzzle, as you go from Puzzle 4 to Puzzle 5, go left instead, towards the edge of the water. When you enter this puzzle, you find yourself in a large room.
- The first room has a window on the left through which the third room is visible. There are two connectors available, and a swapper with an inverter in it. There is a blue receiver that controls a blue door to the second room.
- The second room has a swapper with a jammer on it, and a blue door that leads to the third room.
- The third room has a red emitter, a red receiver next to the blue door entryway, and a green receiver next to a grate that blocks access to the progress wheel. There is yet another swapper, this time it contains an RGB converter
Hints
A basic hint:
[ hint ]
Since the name of the puzzle is All Around, you will have to take a trip all around the puzzle, carrying some equipment as you do so.
If you're having trouble getting started:
[ hint ]
A jammer is useful not only for the path forward, but also to provide relief to hard-working equipment behind you.
If you're having trouble getting enough equipment in the final room:
[ hint ]
Notice that you can keep the blue door open in the third room using the red receiver.
A list of major objectives:
[ hint ]
Move the inverter to Room 2. Keep open the Room 3 door without a jammer. Use the inverter and the RGB Connector together in Room 3.