Imprisoned: Difference between revisions

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m Text replacement - "== Overview ==↵↵== Solution ==↵[[Category:TTP2" to "== Puzzle Elements == {{Puzzle Element List|RGB converter=true|Connector=true|Hexahedron=true|Fan=true|Receiver=true|Blue door=true}} ==Overview== == Solution == [[Category:TTP2"
→‎Solution: Added solution
 
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{{Stub}}
{{Infobox TTP2 Puzzle
{{PuzzleInfobox
|identifier = East 3-5
|identifier = East 3-5
|image = File:East 3-5.jpg
|image = East 3-5.jpg
|area = [[Eastern Wetlands]]
|area = [[Eastern Wetlands]]
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]
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'''Imprisoned''' is the fifth main puzzle in the Eastern Wetlands area of The Talos Principle 2.
'''Imprisoned''' is the fifth main puzzle in the Eastern Wetlands area of The Talos Principle 2.


== Puzzle Elements ==
== Puzzle elements ==
{{Puzzle Element List|RGB converter=true|Connector=true|Hexahedron=true|Fan=true|Receiver=true|Blue door=true}}
{{Puzzle Element List|Blue door=true|Connector=true|Inverter=true|Receiver=true|Switch=true}}


==Overview==
==Overview==
When you enter the puzzle, you see a [[switch]] immediately in front of you, controlling a [[blue door]] to a room on the right. In that room, there is a [[connector]] and an [[inverter]], and inidividually, behind blue doors, are a red and a blue [[emitter]]. The blue door for the red emitter is controlled by a blue [[receiver]]. Back outside, on the left is a blue door that controls access to the [[progress wheel]], that is controlled by a red emitter inside the room.
== Hints ==
{{ProgressiveHint|A basic hint|Since the name of the puzzle is ''Imprisoned'', you have to figure out how to free the progress wheel that is imprisoned inside a blue door, using emitters that are also imprisoned inside blue doors of their own.}}
{{ProgressiveHint|If you're having trouble getting started|Remember that you set up connectors and place them even if the things you are connecting them to are currently inaccessible}}
{{ProgressiveHint|If you're stuck with intersecting lasers|Don't try to solve the entire puzzle in one go. Think about an intermediate step. What helpful thing that you do that might prove useful later.}}
{{ProgressiveHint|If you're looking for an intermediate goal to accomplish|Try to figure out how to keep the red emitter visible despite the switch being turned on.}}


== Solution ==
== Solution ==
{{Spoiler|
<gallery mode="slideshow">
File:East 3 - 5 - 1.jpg|Flip the [[switch]] to open the door.
File:East 3 - 5 - 2.jpg|Take the [[connector]] and link the the blue [[emitter]] to the blue [[receiver]]
File:East 3 - 5 - 3.jpg|Take the [[inverter]] and link the red emitter to the blue receiver.
File:East 3 - 5 - 4.jpg|Walk back out and flip the switch.
File:East 3 - 5 - 5.jpg|When the far door is open, flip the switch again.
File:East 3 - 5 - 6.jpg|Take the connector, and use it to link the red inverter to the blue receiver by the [[Progress Wheel]].
</gallery>
|solution}}
[[Category:TTP2 Main Puzzles]]
[[Category:TTP2 Main Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP2]]
[[Category:TTP2]]

Latest revision as of 11:39, 7 March 2024

Imprisoned
Identifier: East 3-5
Area: Eastern Wetlands
Puzzle Type: Main
Previous Puzzle: Refraction
Next Puzzle: Hidden

Imprisoned is the fifth main puzzle in the Eastern Wetlands area of The Talos Principle 2.

Puzzle elements


Overview

When you enter the puzzle, you see a switch immediately in front of you, controlling a blue door to a room on the right. In that room, there is a connector and an inverter, and inidividually, behind blue doors, are a red and a blue emitter. The blue door for the red emitter is controlled by a blue receiver. Back outside, on the left is a blue door that controls access to the progress wheel, that is controlled by a red emitter inside the room.

Hints

A basic hint:

[ hint ]
Since the name of the puzzle is Imprisoned, you have to figure out how to free the progress wheel that is imprisoned inside a blue door, using emitters that are also imprisoned inside blue doors of their own.

If you're having trouble getting started:

[ hint ]
Remember that you set up connectors and place them even if the things you are connecting them to are currently inaccessible

If you're stuck with intersecting lasers:

[ hint ]
Don't try to solve the entire puzzle in one go. Think about an intermediate step. What helpful thing that you do that might prove useful later.

If you're looking for an intermediate goal to accomplish:

[ hint ]
Try to figure out how to keep the red emitter visible despite the switch being turned on.

Solution

[ solution ]