Fundamental Connections: Difference between revisions
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{{ | {{Infobox TTP2 Puzzle | ||
|image = Boot-Fundamental-Connections.jpg | |||
| | |area = [[Booting Process]] | ||
|puzzletype = [[:Category:TTP2 Boot Puzzles|Boot Red]] | |||
|area = [[ | |||
|puzzletype = [[:Category:TTP2 Boot Puzzles|Boot]] | |||
|previous = [[Versatile Contraption]] | |previous = [[Versatile Contraption]] | ||
|next = [[Prismatic Diffraction]] | |next = [[Prismatic Diffraction]] | ||
}} | |identifier=Boot-Red-1}} | ||
== Overview == | == Overview == | ||
As you enter the puzzle, you find a blue [[emitter]] connected to a [[receiver]] using a [[connector]]. This is keeping a [[blue door]] open to a room with another connector in it. Around the room is a passage way with another receiver that opens a blue door to a room with the sigil in it. | |||
== Hints == | |||
{{ProgressiveHint|A basic hint|Make sure you grab all the equipment before you disturb the initial configuration of the room}} | |||
== Solution == | == Solution == | ||
{{Spoiler| | |||
<gallery mode="slideshow"> | |||
File:Boot - Red 1 Solution - 1.jpg|Take the Connector out of its cell. | |||
File:Boot - Red 1 Solution - 2.jpg|Reposition the first connector so that it is visible through the corridor. | |||
File:Boot - Red 1 Solution - 3.jpg|Take the second Connector and link the Receiver to the first Connector. | |||
</gallery> | |||
|solution}} | |||
[[Category:TTP2 Boot Puzzles]] | [[Category:TTP2 Boot Puzzles]] | ||
[[Category:TTP2 Puzzles]] | [[Category:TTP2 Puzzles]] | ||
[[Category:Puzzles]] | [[Category:Puzzles]] | ||
[[Category:TTP2]] | [[Category:TTP2]] |
Latest revision as of 14:55, 13 December 2023
Fundamental Connections | |
---|---|
Identifier: | Boot-Red-1 |
Area: | Booting Process |
Puzzle Type: | Boot Red |
Previous Puzzle: | Versatile Contraption |
Next Puzzle: | Prismatic Diffraction |
Overview
As you enter the puzzle, you find a blue emitter connected to a receiver using a connector. This is keeping a blue door open to a room with another connector in it. Around the room is a passage way with another receiver that opens a blue door to a room with the sigil in it.
Hints
A basic hint:
[ hint ]
Make sure you grab all the equipment before you disturb the initial configuration of the room
Solution
[ solution ]