Two Way Street: Difference between revisions
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{{Infobox TTP1 Puzzle | |||
|image=Two Way Street.jpg | |||
|area=[[C6]] | |area=[[C6]] | ||
|land=[[Land of Faith]] | |land=[[Land of Faith]] | ||
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== Puzzle elements == | == Puzzle elements == | ||
{{Puzzle Element List}} | {{Puzzle Element List|Blue door=true|Jammer=true|Keys=true|Turret=true}} | ||
== Overview == | == Overview == | ||
== Hints == | == Hints == | ||
{{ProgressiveHint|To get started|Grab the jammer, and get to work finding how close you can get to the [[guard]]s.}} | |||
{{ProgressiveHint|If you get blown up|There is enough space around the [[guard]]s. Give yourself time, avoid their patterns.}} | |||
{{ProgressiveHint|If you're getting shot down by turrets|Remember that two jammers working together can help each other cross [[blue door]]s.}} | |||
{{ProgressiveHint|If you appear to be short by one jammer|Look around, there may be a switch to help you free up one of the jammers.}} | |||
== Solution == | == Solution == | ||
{{ProgressiveHint|Full sequence of actions|Grab the jammer and enter the two-way street with the guards. At the end, find the other jammer, bring it back to the blue door, and jam the door from this side, allowing you to bring the first jammer in as well. Bring both jammers across to where the turrets are. Jam both turrets, then locate the switch that allows you to switch one of the turrets off. Grab the keys. Open the locked door, then carry across both turrets to victory.}} | |||
[[Category:TTP1 Puzzles]] | [[Category:TTP1 Puzzles]] | ||
[[Category:Puzzles]] | [[Category:Puzzles]] | ||
[[Category:TTP1]] | [[Category:TTP1]] |
Latest revision as of 22:34, 3 June 2025
Two Way Street | |
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Area: | C6 |
Land: | Land of Faith |
Reward: | ![]() |
Two Way Street is a puzzle in World C6 of The Talos Principle.
Puzzle elements
Overview
Hints
To get started:
[ hint ]
Grab the jammer, and get to work finding how close you can get to the guards.
If you get blown up:
[ hint ]
There is enough space around the guards. Give yourself time, avoid their patterns.
If you're getting shot down by turrets:
[ hint ]
Remember that two jammers working together can help each other cross blue doors.
If you appear to be short by one jammer:
[ hint ]
Look around, there may be a switch to help you free up one of the jammers.
Solution
Full sequence of actions:
[ hint ]
Grab the jammer and enter the two-way street with the guards. At the end, find the other jammer, bring it back to the blue door, and jam the door from this side, allowing you to bring the first jammer in as well. Bring both jammers across to where the turrets are. Jam both turrets, then locate the switch that allows you to switch one of the turrets off. Grab the keys. Open the locked door, then carry across both turrets to victory.