Buzzer: Difference between revisions
Appearance
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[[File:Buzzer Profile Photo.jpg|thumb|right|A Buzzer as seen in [[Cemetery]]]] | |||
'''Buzzers''' are floating spheres from [[The Talos Principle]] that do not chase the player. They usually move along a set path. Unlike [[Guard|guards]], they do not fly directly at player or explode even when the player is in close proximity. However, repeatedly colliding with a buzzer can damage the player enough to cause a reset. | '''Buzzers''' are floating spheres from [[The Talos Principle]] that do not chase the player. They usually move along a set path. Unlike [[Guard|guards]], they do not fly directly at player or explode even when the player is in close proximity. However, repeatedly colliding with a buzzer can damage the player enough to cause a reset. | ||
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[[Category:Puzzle Elements]] | [[Category:Puzzle Elements]] | ||
[[Category:TTP1]] | [[Category:TTP1]] |
Latest revision as of 01:35, 24 May 2025

Buzzers are floating spheres from The Talos Principle that do not chase the player. They usually move along a set path. Unlike guards, they do not fly directly at player or explode even when the player is in close proximity. However, repeatedly colliding with a buzzer can damage the player enough to cause a reset.
In most of their appearances, the role of a buzzer in a puzzle is to temporarily block a laser, preventing the connection between an emitter and receiver from lasting long enough to active the receiver.
Puzzles
The following puzzles use buzzers: