All Around: Difference between revisions

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A note about the location of the puzzle
 
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{{Infobox TTP2 Puzzle
{{Infobox TTP2 Puzzle
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'''All Around''' is a lost puzzle in the Lost Marshes area of The Talos Principle 2.
'''All Around''' is a lost puzzle in the Lost Marshes area of The Talos Principle 2.


== Puzzle Elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Connector=true|Inverter=true|Jammer=true|Receiver=true|RGB converter=true|Swapper=true}}


==Overview==
==Overview==
To reach this puzzle, as you go from [[Prison|Puzzle 4]] to [[Twice|Puzzle 5]], go left instead, towards the edge of the water. When you enter this puzzle, you find yourself in a large room.
* The first room has a window on the left through which the third room is visible. There are two [[connector]]s available, and a [[swapper]] with an [[inverter]] in it. There is a blue [[receiver]] that controls a [[blue door]] to the second room.
* The second room has a swapper with a [[jammer]] on it, and a blue door that leads to the third room.
* The third room has a red [[emitter]], a red [[receiver]] next to the blue door entryway, and a green receiver next to a grate that blocks access to the [[progress wheel]]. There is yet another swapper, this time it contains an [[RGB converter]]
==Hints==
{{ProgressiveHint|A basic hint|Since the name of the puzzle is ''All Around'', you will have to take a trip all around the puzzle, carrying some equipment as you do so.}}
{{ProgressiveHint|If you're having trouble getting started|A jammer is useful not only for the path forward, but also to provide relief to hard-working equipment behind you.}}
{{ProgressiveHint|If you're having trouble getting enough equipment in the final room|Notice that you can keep the blue door open in the third room using the red receiver.}}
{{ProgressiveHint|A list of major objectives|Move the inverter to Room 2. Keep open the Room 3 door without a jammer. Use the inverter and the RGB Connector together in Room 3.}}


== Solution ==
== Solution ==

Latest revision as of 12:10, 18 December 2023

All Around
Identifier: North 3-Δ1
Area: Lost Marshes
Puzzle Type: Lost
Previous Puzzle: Transmission
Next Puzzle: Elegance

All Around is a lost puzzle in the Lost Marshes area of The Talos Principle 2.

Puzzle elements


Overview

To reach this puzzle, as you go from Puzzle 4 to Puzzle 5, go left instead, towards the edge of the water. When you enter this puzzle, you find yourself in a large room.

  • The first room has a window on the left through which the third room is visible. There are two connectors available, and a swapper with an inverter in it. There is a blue receiver that controls a blue door to the second room.
  • The second room has a swapper with a jammer on it, and a blue door that leads to the third room.
  • The third room has a red emitter, a red receiver next to the blue door entryway, and a green receiver next to a grate that blocks access to the progress wheel. There is yet another swapper, this time it contains an RGB converter

Hints

A basic hint:

[ hint ]
Since the name of the puzzle is All Around, you will have to take a trip all around the puzzle, carrying some equipment as you do so.

If you're having trouble getting started:

[ hint ]
A jammer is useful not only for the path forward, but also to provide relief to hard-working equipment behind you.

If you're having trouble getting enough equipment in the final room:

[ hint ]
Notice that you can keep the blue door open in the third room using the red receiver.

A list of major objectives:

[ hint ]
Move the inverter to Room 2. Keep open the Room 3 door without a jammer. Use the inverter and the RGB Connector together in Room 3.

Solution