Single-slit Experiment: Difference between revisions

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{{Stub}}
{{Infobox TTP2 Puzzle
{{PuzzleInfobox
|image = Boot-Single-slit-Experiment.jpg
|image = File:Boot-Single-slit-Experiment.jpg
|area = [[Booting Process]]
|area = [[Boot Sequence]]
|puzzletype = [[:Category:TTP2 Boot Puzzles|Boot Yellow]]
|puzzletype = [[:Category:TTP2 Boot Puzzles|Boot Yellow]]
|previous = [[Windy Day]]
|previous = [[Windy Day]]
|next = [[Versatile Contraption]]
|next = [[Versatile Contraption]]
}}
|identifier=Boot-Yellow-3}}
== Overview ==
== Overview ==
As you enter this puzzle, you find an angled [[fan]] that is aimed at a high platform with a [[switch]]. There is a red [[emitter]] aimed directly at a red [[receiver]] via a narrow slit in the wall. Off to a side is a little room where a [[hexahedron]] sits on a fan. There is another fan that is blowing directly at the corridor that leads to the chamber with the receiver in it, which also has the sigil.
== Hints ==
{{ProgressiveHint|A basic hint|Don't be afraid to stand in the wind. Try out all the equipement to see what it can do.|}}
{{ProgressiveHint|If you got the equipment but don't know what to do with it|Can you use the box to cause interference?|}}
== Solution ==
== Solution ==
{{Spoiler|
<gallery mode="slideshow">
File:Boot - Yellow 3 Solution - 1.jpg|Use the Fan to jump to the upper platform and turn on the Switch. The Hexahedron flies out of its cell.
File:Boot - Yellow 3 Solution - 2.jpg|Place the Hexahedron so as to block the red laser. The other Fan turns off.
</gallery>
|solution}}
[[Category:TTP2 Boot Puzzles]]
[[Category:TTP2 Boot Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP2]]
[[Category:TTP2]]

Latest revision as of 14:54, 13 December 2023

Single-slit Experiment
Identifier: Boot-Yellow-3
Area: Booting Process
Puzzle Type: Boot Yellow
Previous Puzzle: Windy Day
Next Puzzle: Versatile Contraption

Overview

As you enter this puzzle, you find an angled fan that is aimed at a high platform with a switch. There is a red emitter aimed directly at a red receiver via a narrow slit in the wall. Off to a side is a little room where a hexahedron sits on a fan. There is another fan that is blowing directly at the corridor that leads to the chamber with the receiver in it, which also has the sigil.

Hints

A basic hint:

[ hint ]
Don't be afraid to stand in the wind. Try out all the equipement to see what it can do.

If you got the equipment but don't know what to do with it:

[ hint ]
Can you use the box to cause interference?

Solution

[ solution ]