Single-slit Experiment: Difference between revisions
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{{ | {{Infobox TTP2 Puzzle | ||
|image = Boot-Single-slit-Experiment.jpg | |||
| | |area = [[Booting Process]] | ||
|puzzletype = [[:Category:TTP2 Boot Puzzles|Boot Yellow]] | |||
|area = [[ | |||
|puzzletype = [[:Category:TTP2 | |||
|previous = [[Windy Day]] | |previous = [[Windy Day]] | ||
|next = [[Versatile Contraption]] | |next = [[Versatile Contraption]] | ||
}} | |identifier=Boot-Yellow-3}} | ||
== Overview == | == Overview == | ||
As you enter this puzzle, you find an angled [[fan]] that is aimed at a high platform with a [[switch]]. There is a red [[emitter]] aimed directly at a red [[receiver]] via a narrow slit in the wall. Off to a side is a little room where a [[hexahedron]] sits on a fan. There is another fan that is blowing directly at the corridor that leads to the chamber with the receiver in it, which also has the sigil. | |||
== Hints == | |||
{{ProgressiveHint|A basic hint|Don't be afraid to stand in the wind. Try out all the equipement to see what it can do.|}} | |||
{{ProgressiveHint|If you got the equipment but don't know what to do with it|Can you use the box to cause interference?|}} | |||
== Solution == | == Solution == | ||
[[Category:TTP2 | {{Spoiler| | ||
<gallery mode="slideshow"> | |||
File:Boot - Yellow 3 Solution - 1.jpg|Use the Fan to jump to the upper platform and turn on the Switch. The Hexahedron flies out of its cell. | |||
File:Boot - Yellow 3 Solution - 2.jpg|Place the Hexahedron so as to block the red laser. The other Fan turns off. | |||
</gallery> | |||
|solution}} | |||
[[Category:TTP2 Boot Puzzles]] | |||
[[Category:TTP2 Puzzles]] | [[Category:TTP2 Puzzles]] | ||
[[Category:Puzzles]] | [[Category:Puzzles]] | ||
[[Category:TTP2]] | [[Category:TTP2]] |
Latest revision as of 14:54, 13 December 2023
Single-slit Experiment | |
---|---|
Identifier: | Boot-Yellow-3 |
Area: | Booting Process |
Puzzle Type: | Boot Yellow |
Previous Puzzle: | Windy Day |
Next Puzzle: | Versatile Contraption |
Overview
As you enter this puzzle, you find an angled fan that is aimed at a high platform with a switch. There is a red emitter aimed directly at a red receiver via a narrow slit in the wall. Off to a side is a little room where a hexahedron sits on a fan. There is another fan that is blowing directly at the corridor that leads to the chamber with the receiver in it, which also has the sigil.
Hints
A basic hint:
[ hint ]
Don't be afraid to stand in the wind. Try out all the equipement to see what it can do.
If you got the equipment but don't know what to do with it:
[ hint ]
Can you use the box to cause interference?
Solution
[ solution ]