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	<id>https://taloswiki.org/index.php?action=history&amp;feed=atom&amp;title=Update_1.0.5</id>
	<title>Update 1.0.5 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://taloswiki.org/index.php?action=history&amp;feed=atom&amp;title=Update_1.0.5"/>
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	<updated>2026-04-20T08:29:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://taloswiki.org/index.php?title=Update_1.0.5&amp;diff=7738&amp;oldid=prev</id>
		<title>RichouHunter at 08:39, 18 December 2024</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Update_1.0.5&amp;diff=7738&amp;oldid=prev"/>
		<updated>2024-12-18T08:39:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:39, 18 December 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added progress bar for shaders precaching.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added progress bar for shaders precaching.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added benchmark.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added benchmark.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== External links ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [https://store.steampowered.com/news/app/835960/view/3890611245666460224 Update announcement on Steam]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Patch Notes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Patch Notes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RichouHunter</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Update_1.0.5&amp;diff=5490&amp;oldid=prev</id>
		<title>RichouHunter: Created page with &quot;The &#039;&#039;&#039;Update 1.0.5&#039;&#039;&#039; released on December 19th, 2023, alongside announcements that the game is now Deck Verified, and the opening of the open beta.  == Changes ==  === Visual fixes ===  * Added water ripples. * Added extra lore content to the Lost Labs areas. * Added visual effect for locked elevator beam. * Toned down sky occlusion on some levels to avoid shimmering of DFAO effect and adjusted non-Lumen color to better match Lumen. * Fixed some of the Remnants o...&quot;</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Update_1.0.5&amp;diff=5490&amp;oldid=prev"/>
		<updated>2023-12-20T21:59:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Update 1.0.5&amp;#039;&amp;#039;&amp;#039; released on December 19th, 2023, alongside announcements that the game is now Deck Verified, and the opening of the open beta.  == Changes ==  === Visual fixes ===  * Added water ripples. * Added extra lore content to the &lt;a href=&quot;/index.php?title=Lost_Labs&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Lost Labs (page does not exist)&quot;&gt;Lost Labs&lt;/a&gt; areas. * Added visual effect for locked elevator beam. * Toned down sky occlusion on some levels to avoid shimmering of DFAO effect and adjusted non-Lumen color to better match Lumen. * Fixed some of the Remnants o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Update 1.0.5&amp;#039;&amp;#039;&amp;#039; released on December 19th, 2023, alongside announcements that the game is now Deck Verified, and the opening of the open beta.&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
=== Visual fixes ===&lt;br /&gt;
&lt;br /&gt;
* Added water ripples.&lt;br /&gt;
* Added extra lore content to the [[Lost Labs]] areas.&lt;br /&gt;
* Added visual effect for locked elevator beam.&lt;br /&gt;
* Toned down sky occlusion on some levels to avoid shimmering of DFAO effect and adjusted non-Lumen color to better match Lumen.&lt;br /&gt;
* Fixed some of the [[Remnants of the past|ghost audio logs]] using incorrect models.&lt;br /&gt;
* Fixed incorrect numbers on some of the character appearances in [[Photomode]].&lt;br /&gt;
* Fixed a lot of instances where light was abruptly changing when not using Lumen.&lt;br /&gt;
* Fixed a lot of shadow and AO artifacts both in Lumen and Non-Lumen configurations.&lt;br /&gt;
* Fixed a lot of instances of premature Landscape LODing when using extreme FOV values.&lt;br /&gt;
* Fixed a lot of instances of inconsistent pop-in of far-away structures across all levels.&lt;br /&gt;
* Fixed “crazy-swaying” trees and grass across all levels.&lt;br /&gt;
* Fixed visual issues with volumetric fog in the Prometheus Sequence level when GI quality is set to ultra.&lt;br /&gt;
* Fixed an issue where long triangles on certain meshes were sometimes not rendered on AMD cards.&lt;br /&gt;
* Various minor environment visual fixes related to crumbs, foliage distribution, missing terrain and holes in cliffs&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
* Players can now sprint when moving backwards.&lt;br /&gt;
* Left mouse button can now consistently be used to interact with objects.&lt;br /&gt;
* A player is no longer required to press the Use button to use the elevator beam, instead it triggers automatically upon entering.&lt;br /&gt;
* Dialogue options can now be navigated with keyboard arrows.&lt;br /&gt;
* Most menus can now be closed by clicking the right mouse button.&lt;br /&gt;
* Improved Guided Jump reliability.&lt;br /&gt;
* Posters in the Chamber of the First Companions now display translatable text when aimed.&lt;br /&gt;
* Most of the travel sequences are now skippable as long as story events related to those travel sequences have been experienced at least once (e.g. in another playthrough).&lt;br /&gt;
* Increased the number of last stored Dialogue Logs from 10 to 20.&lt;br /&gt;
* Added a slider that controls the [[Photomode]] window’s opacity.&lt;br /&gt;
* Added HUD hints when using the [[Gravshifter]].&lt;br /&gt;
* Fixed the bug where third-person animations and camera were not working correctly after using Fast Travel.&lt;br /&gt;
* Fixed the issue where [[photomode]] would sometimes be invoked with the field of view being set to zero and impossible to change.&lt;br /&gt;
* Fixed the issue where the objectives panel would appear in a puzzle if the player restarts checkpoint while being inside one.&lt;br /&gt;
* Fixed the issue where the character rotation slider in [[Photomode]] was not accounting for changed gravity.&lt;br /&gt;
* Fixed an issue where using keyboard or gamepad to navigate in settings menu would not play respective sounds.&lt;br /&gt;
* Fixed QR codes in the [[Museum of the Simulation|museum]] being readable from the backside of their panels.&lt;br /&gt;
* Fixed the bug where the player could softlock themselves by falling out of the elevator with the help of the [[Photomode]].&lt;br /&gt;
&lt;br /&gt;
=== Options ===&lt;br /&gt;
&lt;br /&gt;
* Added controller vibration (can be switched off in Controls settings).&lt;br /&gt;
* Terminal font size option will now affect content in palm reader terminals.&lt;br /&gt;
* [[Photomode]] inputs can now be remapped.&lt;br /&gt;
* Sprint toggle option now behaves as sprint lock.&lt;br /&gt;
* Added &amp;quot;Player Speed&amp;quot; setting. Does not affect sprint speed.&lt;br /&gt;
* Added a setting to switch audio output devices.&lt;br /&gt;
* Added a setting to change the third person camera’s relative position behind the player.&lt;br /&gt;
* Added a setting that allows instantly teleporting to a gravity surface, instead of smoothly transitioning to it.&lt;br /&gt;
* Added a setting to switch camera behavior when transferring to another body.&lt;br /&gt;
* Added a setting to change subtitles size.&lt;br /&gt;
* Added a setting to change compass size.&lt;br /&gt;
* Added a setting to toggle developer console.&lt;br /&gt;
* Added video previews for motion sickness settings and image previews for color blindness settings.&lt;br /&gt;
* Enabled ambient occlusion in high GI quality preset.&lt;br /&gt;
* Improved accuracy of auto-detection of GPU performance.&lt;br /&gt;
* Limited texture and shadow quality options based on graphics card video memory size.&lt;br /&gt;
* Fixed the bug where Video Settings auto-detect would set upscaling method and/or preset incorrectly.&lt;br /&gt;
* Fixed an issue with sRGB gamma setting not saving between game sessions.&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
&lt;br /&gt;
* Moved [[S3]] Sphinx puzzle element to the correct location as indicated by the map.&lt;br /&gt;
* Improved [[S3]] Pandora secret setup.&lt;br /&gt;
* Fixed a number of easy exploits where the player could enter a puzzle in an unintended way and/or finish the puzzle without solving it.&lt;br /&gt;
* Fixed a number of errors related to collisions and item placements inside puzzles which were making puzzles too hard/too easy when encountered.&lt;br /&gt;
* Fixed the bug where Avatar monuments statues didn&amp;#039;t have proper collision, which enabled the player to target Pandora receiver from any position.&lt;br /&gt;
* Fixed the bug where some metal fence doors wouldn’t stay open in solved puzzles after restarting the game or checkpoint.&lt;br /&gt;
* It is no longer possible to connect devices through one side of the [[plasma door]] which had collisions set up improperly.&lt;br /&gt;
* In [[E2]] “[[Loop]]” puzzle it is no longer possible to place [[Driller|drill]] hole and place it on [[pressure plate]]&lt;br /&gt;
* In [[N2-5]] puzzle it is now possible to turn off the [[fan]] instead of jumping into it to remove the [[cube]] from bouncing fans.&lt;br /&gt;
* It is no longer possible to connect to the emitter in puzzle [[N2-1]] from [[N2-3]].&lt;br /&gt;
* It should no longer be possible to connect to blue receivers before plasma doors are open on the [[N2-Lost1]] “Field of View” puzzle.&lt;br /&gt;
* [[S2-Gold]] “Out of the box” cannot be cheesed by putting a gravity beam over the [[plasma door]] and jumping into it anymore.&lt;br /&gt;
* In [[W1-2]] It is no longer possible to place the [[Connector]] on top of the [[Rail Drone]] + [[Cube]] using a metal beam which the player could climb on.&lt;br /&gt;
* It is no longer possible to cheese [[E2-Gold]] puzzle by simply putting [[Connector]] onto the [[cube]].&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Changed shader compression algorithm to eliminate crashes on certain system configurations.&lt;br /&gt;
* Reworked audio engine for better surround support.&lt;br /&gt;
* Added progress bar for shaders precaching.&lt;br /&gt;
* Added benchmark.&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch Notes]]&lt;/div&gt;</summary>
		<author><name>RichouHunter</name></author>
	</entry>
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