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	<id>https://taloswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eetime</id>
	<title>The Talos Principle Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://taloswiki.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eetime"/>
	<link rel="alternate" type="text/html" href="https://taloswiki.org/wiki/Special:Contributions/Eetime"/>
	<updated>2026-05-15T03:49:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://taloswiki.org/index.php?title=Suicide_Mission&amp;diff=4171</id>
		<title>Suicide Mission</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Suicide_Mission&amp;diff=4171"/>
		<updated>2023-12-09T00:57:41Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, five Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A2]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Yellow|L|link=Sigil#Yellow}}&lt;br /&gt;
}}&#039;&#039;&#039;Suicide Mission&#039;&#039;&#039; is a puzzle in World A2 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Switch=true|Turret=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player a Jammer. An inactive Turret stares down a choke point with a Switch, a Blue door, and a Guard (which is bouncing between a fence and the Blue barrier), in that order. The switch is attached to the Turret, and the Sigil is beyond the Guard, down a winding hallway.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).&lt;br /&gt;
{{Spoiler|2=hint|Why is there a Turret in this puzzle, if it starts inactive?}}{{Spoiler|2=hint|What happens if a Turret and a Guard meet?}}{{Spoiler|2=hint|How can you survive and activate the Turret?}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|You can jam something that is not active.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Jam the Turret, then flip the Switch. Jam the Blue door and allow the Guard to make its way to the Turret. Run through and take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Hall_of_Windows&amp;diff=4170</id>
		<title>Hall of Windows</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Hall_of_Windows&amp;diff=4170"/>
		<updated>2023-12-09T00:45:00Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, four Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A2]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|Z|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;Hall of Windows&#039;&#039;&#039; is a puzzle in World A2 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Jammer=true|Purple barrier=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player two Jammers, one of which is trapped behind a Purple barrier. There are three Blue doors between the player and the Sigil, as well. The trapped Jammer can see all three of these Blue doors through windows in its area. For clarity, the other Jammer is free to be carried.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{Spoiler|2=hint|How could you make one Jammer activate two of the Blue doors for you?}}{{Spoiler|2=hint|There is no way to make all three Blue doors of this level open at the same time.}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|Having the free Jammer behind the first Blue door would be useful.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Use the trapped Jammer to jam the first Blue door. Bring the free Jammer past it and use it to jam the first Blue door from its other side. Go through the Purple barrier and use the trapped Jammer to open either remaining Blue door. Pick up your free Jammer and use it to jam whichever Blue door you did not jam with the trapped Jammer.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=The_Guards_Must_Be_Crazy&amp;diff=4169</id>
		<title>The Guards Must Be Crazy</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=The_Guards_Must_Be_Crazy&amp;diff=4169"/>
		<updated>2023-12-09T00:34:25Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, four Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A2]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|L|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;The Guards Must Be Crazy&#039;&#039;&#039; is a puzzle in World A2 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player no initial items. A Guard defends a Jammer near the entrance to the puzzle, and another does the same along a hallway leading further into the level. Beyond this hallway is a set of two Blue doors with a Guard bouncing between them leading to the Sigil.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{Spoiler|2=hint|You can get the first Jammer just by timing when you run around the Guard.}}{{Spoiler|2=hint|There are no double negatives in The Talos Principle.}}{{Spoiler|2=hint|You can jam the second Guard with the second Jammer to get the first one past it.}}{{Spoiler|2=hint|Does the third Guard have to be jammed for you to get past the Blue doors?}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Run past the first Guard and pick up the Jammer, timing your run back so that you stay out of its radius at all times. Jam the second Guard down the long hallway, and run past it to get the second Jammer. Jam the second Guard again, while it is still jammed by the first Jammer, and retrieve your first Jammer. Use either Jammer to jam the first Blue door, allowing the third Guard to enter the same room as you. Be aware of where the second and third Guards are during this entire process, and stay out of their radii. Jam the second Blue door and run through it, dodging any Guards that are near. Take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Trio_Bombasticus&amp;diff=4164</id>
		<title>Trio Bombasticus</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Trio_Bombasticus&amp;diff=4164"/>
		<updated>2023-12-08T21:44:55Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, three Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Yellow|L|link=Sigil#Yellow}}&lt;br /&gt;
}}&#039;&#039;&#039;Trio Bombasticus&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player a Jammer. Three Guards bounce back and forth between walls and respective Blue doors, which lead out into an open space. At the end of the hallway containing all three Guards is another Blue door that leads to the Sigil.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{Spoiler|2=hint|The Guards all seem to be bouncing off of the Blue doors, rather than turning around.}}{{Spoiler|2=hint|What happens if you jam one of the Blue doors?}}{{Spoiler|2=hint|By picking up your Jammer after letting a Guard through a blue door, you can trap it on the other side.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Jam the Blue door that the first Guard is bouncing off of. Once the Guard passes through the Blue door, pick your Jammer back up. Repeat this for both of the other Guards. Then, simply walk down the hallway, jam the Blue door at the end of it, and take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Poking_a_Sleeping_Lion&amp;diff=4163</id>
		<title>Poking a Sleeping Lion</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Poking_a_Sleeping_Lion&amp;diff=4163"/>
		<updated>2023-12-08T21:39:10Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, three Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|I|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;Poking a Sleeping Lion&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Turret=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player a Jammer. Another Jammer jams a Guard from right beside it, and a Turret looks towards the Sigil, which is also blocked by a Blue door.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|You can jam the Guard twice at the same time.}}{{Spoiler|2=hint|Once you jam the Guard, you can pick up the Jammer that is adjacent to it.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Jam the Guard from a distance. Pick up the Jammer that was initially jamming the Guard, and use it to jam the Turret. Then, use your first Jammer to jam the Blue door and take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Sigil&amp;diff=4161</id>
		<title>Sigil</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Sigil&amp;diff=4161"/>
		<updated>2023-12-08T21:29:46Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Fixed two minor grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Floating sigil.jpg|thumb|A floating sigil at the end of a puzzle]]&lt;br /&gt;
[[File:Museum of the Simulation - Arranger 3.jpg|thumb|A solved tetromino arranger]]&lt;br /&gt;
&#039;&#039;&#039;Sigil&#039;&#039;&#039;, also called &#039;&#039;&#039;tetrominoes&#039;&#039;&#039;, are rewards for completing puzzles throughout [[The Talos Principle]] and in the tutorial of [[The Talos Principle 2]]. After collecting enough sigils, the player can unlock certain tools or areas using &#039;&#039;&#039;tetromino arrangers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle ==&lt;br /&gt;
&lt;br /&gt;
=== Green ===&lt;br /&gt;
&lt;br /&gt;
Green sigils are required for the player to leave the [[Land of Ruins]] (Building A) as well as to enter the [[Land of Death]] and the [[Land of Faith]].&lt;br /&gt;
&lt;br /&gt;
=== Yellow ===&lt;br /&gt;
&lt;br /&gt;
Yellow sigils are used to unlock new [[:Category:Puzzle Elements|puzzle elements]], such as the [[hexahedron]] and [[connector]].&lt;br /&gt;
&lt;br /&gt;
The tetromino arrangers on the gates that block access to [[:Category:TTP1 Star Worlds|star worlds]] also use yellow tetrominoes, one for each [[Star (TTP1)|star]] the player has collected.&lt;br /&gt;
&lt;br /&gt;
=== Red ===&lt;br /&gt;
&lt;br /&gt;
Red sigils are used to access floors 1 through 5 of the [[Tower]]. If the player has not yet approached the tetromino arranger for that floor, the collected red sigils are shown as a single dot in the game&#039;s interface. Once the arranger door has been visited, any sigils collected for that door are listed next to a large number for the floor.&lt;br /&gt;
&lt;br /&gt;
=== Gray ===&lt;br /&gt;
&lt;br /&gt;
Gray sigils are used to access floor 6 of the Tower. They are rewards for completing puzzles in the three [[:Category:TTP1 Worlds|star worlds]].&lt;br /&gt;
&lt;br /&gt;
=== Blue ===&lt;br /&gt;
&lt;br /&gt;
The tetromino arrangers in the [[:Category:TTP1 Worlds|messenger worlds]] use blue tetrominoes. However, the player cannot collect blue sigils; they are not rewards connected to any puzzles.&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle: Road to Gehenna ==&lt;br /&gt;
&lt;br /&gt;
In the DLC for the first game, the reward for completing standard puzzles is not a sigil but rather a freed [[:Category:Programs|program]].&lt;br /&gt;
&lt;br /&gt;
There is one star world whose portal is locked behind a tetromino arranger. As in the first game, collected stars appear here as yellow tetrominoes.&lt;br /&gt;
&lt;br /&gt;
The puzzles in the star world grant gray sigils as rewards. These can be used to free [[Admin]].&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle 2 ==&lt;br /&gt;
[[File:Megastructure East - Tetromino bridge GR.jpg|alt=Tetromino bridge|thumb|A bridge constructed out of giant tetrominoes (the first and last squares are not part of tetrominoes)]]&lt;br /&gt;
In the sequel game, sigils appear as rewards in the [[Boot Sequence]]. Here, the green, yellow, and red sigils are all used to unlock gates. In all main, lost, and gold puzzles, completion leads to a [[progress wheel]], not a sigil.&lt;br /&gt;
&lt;br /&gt;
Very large tetrominoes (no longer referred to as &amp;quot;sigils&amp;quot;) are used to form bridges. &lt;br /&gt;
&lt;br /&gt;
The [[Museum of the Simulation]] features several tetromino arrangers (as standalone interactive displays) as well solid models of the virtual sigils in each of its three puzzle rooms. Each sigil model is initially rotating on a pole; when the player completes a puzzle, the model stops rotating and descends towards the floor while a recording of the sigil-collection sound from the first game plays over a speaker.&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=A1&amp;diff=4160</id>
		<title>A1</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=A1&amp;diff=4160"/>
		<updated>2023-12-08T21:22:33Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Sigil Puzzles section and solution image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A1&#039;&#039;&#039; is the first world in the [[Land of Ruins]]. At the start of [[The Talos Principle]], the player awakens in this world. After leaving, the player can return to this world through a portal in Building A.&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
* [[A Switch Out of Reach]]&lt;br /&gt;
* [[Only the Two of Us]]&lt;br /&gt;
* [[Outnumbered]]&lt;br /&gt;
* [[Peephole]]&lt;br /&gt;
* [[Poking a Sleeping Lion]]&lt;br /&gt;
* [[Striding the Beaten Path]]&lt;br /&gt;
* [[Trio Bombasticus]]&lt;br /&gt;
&lt;br /&gt;
== Sigil Puzzles ==&lt;br /&gt;
There is one sigil puzzle in this world.&lt;br /&gt;
[[File:A1 Sigil Puzzle 1.jpg|alt=J piece in the bottom right, rightside-up. J piece in the top left, upside-down. Z piece between them.|thumb|Solution to sigil puzzle (needs spoiler tag, if possible)]]&lt;br /&gt;
&lt;br /&gt;
== Stars ==&lt;br /&gt;
There is one star in this world.&lt;br /&gt;
&lt;br /&gt;
== Documents ==&lt;br /&gt;
* [[Figure it out.eml]]&lt;br /&gt;
* [[Athena6.txt]]&lt;br /&gt;
* [[Welcome.eml]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP1 Worlds]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=File:A1_Sigil_Puzzle_1.jpg&amp;diff=4159</id>
		<title>File:A1 Sigil Puzzle 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=File:A1_Sigil_Puzzle_1.jpg&amp;diff=4159"/>
		<updated>2023-12-08T21:17:47Z</updated>

		<summary type="html">&lt;p&gt;Eetime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Solution to the World A1 Sigil Puzzle.&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Peephole&amp;diff=4158</id>
		<title>Peephole</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Peephole&amp;diff=4158"/>
		<updated>2023-12-08T21:16:14Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, five Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Yellow|T|link=Sigil#Yellow}}&lt;br /&gt;
}}&#039;&#039;&#039;Peephole&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Purple barrier=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There is a Jammer by the entrance, but a Purple barrier prevents it from being taken into the main puzzle area. However, this Jammer has a window, which can see the main puzzle area. In the main puzzle area, a Jammer jams the Blue door that prevents it from leaving an otherwise empty room. A winding hallway leads to the Sigil, but two Guards block the path.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{Spoiler|2=hint|You will need to free the Jammer behind the Blue door to solve this puzzle.}}{{Spoiler|2=hint|How could you keep the Blue door open without using the Jammer that is inside of it?}}{{Spoiler|2=hint|The Jammer behind the Purple barrier can jam the Blue door. Then, you can get the other Jammer into the rest of the puzzle.}}{{Spoiler|2=hint|Can you jam both Guards at the same time?}}{{Spoiler|2=hint|The Jammer behind the Purple barrier can jam a Guard through its window.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Use the first Jammer to jam the Blue door, which the second Jammer is already jamming. Then, take the Jammer behind the Blue door out into the main area. Use the Jammer behind the Purple barrier to jam a Guard instead, and use the now-free Jammer to jam the other Guard. Take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Only_the_Two_of_Us&amp;diff=4157</id>
		<title>Only the Two of Us</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Only_the_Two_of_Us&amp;diff=4157"/>
		<updated>2023-12-08T20:52:56Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, five Hints, and a Solution. Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|J|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;Only the Two of Us&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Jammer=true|Turret=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player two Jammers, but two Blue doors and a Turret are between the player and the Sigil.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).&lt;br /&gt;
{{Spoiler|2=hint|There are two Jammers in this puzzle. Explore the puzzle if you cannot find both.}}{{Spoiler|2=hint|The second Jammer is down the hallway to the left of the first Blue door and around the bend.}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|Having a Jammer on the inside of the first Blue door would be useful for getting them both inside.}}{{Spoiler|2=hint|What happens if you jam the first Blue door from the inside before picking your first Jammer back up?}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Use your first Jammer to jam the first Blue door. Use your second Jammer to jam the same Blue door from the opposite side of the Blue door. Pick up your first Jammer and use it to jam the second Blue door from inside the first Blue door (which is still being jammed by your second Jammer). Then, simply pick up your second Jammer, jam the Turret, and take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Striding_the_Beaten_Path&amp;diff=4156</id>
		<title>Striding the Beaten Path</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Striding_the_Beaten_Path&amp;diff=4156"/>
		<updated>2023-12-08T20:43:22Z</updated>

		<summary type="html">&lt;p&gt;Eetime: /* Added Puzzle Elements, Overview, 5 Hints, and a Solution. Removed Stub status. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|J|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;Striding the Beaten Path&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Two Guards and a Blue door seem to block the path between the player and the Sigil. A Jammer is in an alcove behind a doorway that one of the Guards moved back and forth in front of. The other Guard bounces between a wall and a Blue door, which leads to an empty room.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).&lt;br /&gt;
{{Spoiler|2=hint|There are few things that you can do in this puzzle without a Jammer.}}{{Spoiler|2=hint|The Guard in front of the Jammer&#039;s alcove is not always blocking the path to it. Time it well, and you can get in without dying.}}&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|2=hint|The second Guard is bouncing off of that Blue door, not turning around before hitting it.}}{{Spoiler|2=hint|You can Jam the Blue door and trap the second Guard inside of the side room if you pick your Jammer back up at the right time.}}{{Spoiler|2=hint|You have already proven that you can get past the first Guard without using your Jammer.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Wait for the first Guard to be far from the entrance to the Jammer&#039;s alcove, and run in. Grab the Jammer and return to the space opposite the alcove, out of the first Guard&#039;s range. Jam the Blue door that the second Guard is bouncing off of, and pick up your Jammer while the Guard is inside the side room to trap it there. Then, simply wait for the first Guard to be far enough from where the second Guard was, run past it, jam the second Blue door, and take the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Outnumbered&amp;diff=4155</id>
		<title>Outnumbered</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Outnumbered&amp;diff=4155"/>
		<updated>2023-12-08T20:23:02Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Added Puzzle Elements, Overview, two Hints, and a Solution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|J|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;Outnumbered&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Turret=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle offers the player a Jammer, but both a Turret and a Guard are between the entrance to the puzzle and the Sigil. The Guard is moving back and forth between a wall and a Blue door.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{Spoiler|2=hint|The Guard seems to be bouncing off of the Blue door.}}{{Spoiler|2=hint|Is there a way to get the Guard permanently out of the main hallway?}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Jam the Blue door and allow the Guard to go through. Once it is on the other side, pick up your Jammer again. This blocks the Guard from coming back into the main hallway. Then, simply Jam the Turret and claim the Sigil at the end of the hallway.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=A_Switch_Out_of_Reach&amp;diff=4154</id>
		<title>A Switch Out of Reach</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=A_Switch_Out_of_Reach&amp;diff=4154"/>
		<updated>2023-12-08T20:13:57Z</updated>

		<summary type="html">&lt;p&gt;Eetime: Removed Stub status.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|Z|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;A Switch Out of Reach&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
&lt;br /&gt;
* [[Jammer|Jammers]]&lt;br /&gt;
* [[Turret|Turrets]]&lt;br /&gt;
* [[Guard|Guards]]&lt;br /&gt;
* [[Switch|Switches]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle requires the player to overcome both a Turret and a Guard using only a single Jammer. Notably, a Switch is connected to the Turret. However, the Switch is initially unreachable without walking through the Turret&#039;s line of sight.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).&lt;br /&gt;
{{Spoiler|2=hint|A Switch in the off position disables whatever it is attached to.}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Using the Jammer, jam the Turret. Then, go past the Turret and up the stairs on the left to flip the Switch. You can then pick your Jammer back up without re-enabling the Turret (its Switch is now inactive). Jam the Guard and pick up the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=A_Switch_Out_of_Reach&amp;diff=4153</id>
		<title>A Switch Out of Reach</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=A_Switch_Out_of_Reach&amp;diff=4153"/>
		<updated>2023-12-08T20:11:50Z</updated>

		<summary type="html">&lt;p&gt;Eetime: /* Added Puzzle Elements, Overview, two Hints, and Solution. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Infobox TTP1 Puzzle&lt;br /&gt;
|area=[[A1]]&lt;br /&gt;
|land=[[Land of Ruins]]&lt;br /&gt;
|reward={{Sigil|Green|Z|link=Sigil#Green}}&lt;br /&gt;
}}&#039;&#039;&#039;A Switch Out of Reach&#039;&#039;&#039; is a puzzle in World A1 of [[The Talos Principle]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle Elements ==&lt;br /&gt;
&lt;br /&gt;
* [[Jammer|Jammers]]&lt;br /&gt;
* [[Turret|Turrets]]&lt;br /&gt;
* [[Guard|Guards]]&lt;br /&gt;
* [[Switch|Switches]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
This puzzle requires the player to overcome both a Turret and a Guard using only a single Jammer. Notably, a Switch is connected to the Turret. However, the Switch is initially unreachable without walking through the Turret&#039;s line of sight.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).&lt;br /&gt;
{{Spoiler|2=hint|A Switch in the off position disables whatever it is attached to.}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|2=solution|Using the Jammer, jam the Turret. Then, go past the Turret and up the stairs on the left to flip the Switch. You can then pick your Jammer back up without re-enabling the Turret (its Switch is now inactive). Jam the Guard and pick up the Sigil.}}&lt;br /&gt;
[[Category:TTP1 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Eetime</name></author>
	</entry>
</feed>