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		<id>https://taloswiki.org/index.php?title=New_human&amp;diff=6539</id>
		<title>New human</title>
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		<updated>2024-02-02T22:35:24Z</updated>

		<summary type="html">&lt;p&gt;Alf: Add Barzai with some misc. info about them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;New humans&#039;&#039;&#039;, referred to in-game as simply &#039;&#039;&#039;humans&#039;&#039;&#039;, are the sentient beings that live on Earth during [[The Talos Principle 2]]. The name of the their species is borrowed from the name used for their [[Ancient human|ancient ancestors]].&lt;br /&gt;
&lt;br /&gt;
When the original human race was near extinction, a team at the [[Institute for Applied Noematics]] created a system designed to eventually allow a new (robotic) human race to emerge. The first new human (the protagonist of first [[The Talos Principle]] game) named herself [[Athena (1)]].&lt;br /&gt;
&lt;br /&gt;
Shortly after creating Athena, the system designed by the ancient humans also gave life to two other new humans: [[Eustathius (2)]] and [[Cornelius (3)]]. Together they brought to life ten additional humans. The twelve humans born after Athena are collectively known as the [[:Category:First Companions|First Companions]].&lt;br /&gt;
&lt;br /&gt;
New humans developed a civilization in the city of [[New Jerusalem]]. There was also an attempt to create a second city, [[New Alexandria]], but this effort ended with a disaster that killed several people.&lt;br /&gt;
&lt;br /&gt;
In order to avoid destroying the environment as the ancient humans did, [[Athena]] suggested limiting the new human race to exactly 1000 people. The creation of this 1000th human, and the belief that they should be the final new human, became known as &amp;quot;the [[Goal]]&amp;quot;. By the time [[1k|1k (1000)]] was born, [[Neith (33)]] had taken over welcoming new humans into the world.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|{{:List of new humans by serial number}}|list of new humans by number}}&lt;br /&gt;
&lt;br /&gt;
The following list includes most new humans for which some description or characterization is provided in-game, ordered alphabetically.&lt;br /&gt;
&lt;br /&gt;
== 1k (1000) ==&lt;br /&gt;
: &#039;&#039;Main article: [[1k (1000)]]&#039;&#039;&lt;br /&gt;
1k (the playable character of [[The Talos Principle 2]]) is the culmination of the Goal, and as such his birth is celebrated as Completion Day. He joins the expedition to explore the Megastructure and takes the role of puzzle solver.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Joshua Wichard.&lt;br /&gt;
&lt;br /&gt;
== Alcatraz (264) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Alcatraz (264)]]&#039;&#039;&lt;br /&gt;
Alcatraz is the First Officer on the expedition the Megastructure island. He serves as the voice of caution throughout the debates on the use of new technology and the expansion of New Jerusalem.&lt;br /&gt;
&lt;br /&gt;
== Atal (890) ==&lt;br /&gt;
[[File:AtalProfile.png|left|thumb|190x190px|&amp;quot;Hubris is just an excuse for not taking responsibility.&amp;quot;]]After the deaths of his many cats throughout the centuries, Atal began to think about humanity&#039;s responsibility toward other lifeforms. He believes that suffering is cruel, and efforts should be made to eliminate pain and death. He once didn&#039;t use his recharging station for almost 15 years because one of his cats liked to sleep in it. His current cat is named Patricia, and she is very beautiful, and very specific. She loves sunshine and sitting on people&#039;s heads. She has a psychotic hatred of flies. If Byron is elected mayor, he can be found in the mayor’s office. Atal is in a relationship with Damien.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Andrew Leman.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Athena (1) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Athena (1)]]&#039;&#039;&lt;br /&gt;
Athena, referred to by most citizens of New Jerusalem as &amp;quot;the Founder&amp;quot;, was the first child program to successfully defy [[Elohim]] and exit the Simulation, becoming corporeal as the first new human. By the start of [[The Talos Principle 2]], she has been missing for many years. The Megastructure expedition eventually learns of her story since departing New Jerusalem.&lt;br /&gt;
&lt;br /&gt;
== Aurora (4) ==&lt;br /&gt;
Aurora is one of the [[:Category:First Companions|First Companions]].&lt;br /&gt;
&lt;br /&gt;
== Barzai (?) ==&lt;br /&gt;
Barzai is known for creating an exhibition called Trials of an Imagined Past, which involved, according to [[Byron (7)|Byron]], “new puzzles of some kind”. Alcatraz, who visited the exhibition, found it interesting.&lt;br /&gt;
&lt;br /&gt;
== Belmarsh (792) ==&lt;br /&gt;
[[File:BelmarshProfile.png|thumb|190x190px|&amp;quot;I&#039;m letting go of narratives like time and space.&amp;quot;]]Belmarsh meditates on the bank of one of New Jerusalem’s many ponds. He rejects the concept of the self, time, space, and the illusion of his ego. He does not worry about anything.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Alex Jordan.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Benaroya (12) ==&lt;br /&gt;
Benaroya is one of the [[:Category:First Companions|First Companions]].&lt;br /&gt;
&lt;br /&gt;
== Byron (7) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Byron (7)]]&#039;&#039;&lt;br /&gt;
Byron is one of the [[:Category:First Companions|First Companions]] and is a member of the Megastructure expedition team. He is an optimist and advocates for progress. Depending on the player&#039;s choices, he can succeed Hermanubis as mayor.&lt;br /&gt;
&lt;br /&gt;
== Chancey (88) ==&lt;br /&gt;
[[File:ChanceyProfile.png|left|thumb|190x190px|&amp;quot;Sometimes I imagine myself as an old oak tree.&amp;quot;]]Chancey is a gardener in New Jerusalem. During Act II and Act III, he can be found wandering between the gardens on either side of the central path in New Jerusalem. He believes that all beings are one with nature.&lt;br /&gt;
&lt;br /&gt;
He is Doge&#039;s mysterious fifth friend. His password is moral compiler disco.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Al Doyle.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Cornelius (3) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Cornelius (3)]]&#039;&#039;&lt;br /&gt;
Cornelius is one of the [[:Category:First Companions|First Companions]]. Along with [[Eustathius (2)]], he was activated by [[Athena (1)]] shortly after she awakened from the [[Simulation]]. Together the three of them constructed the other First Companions.&lt;br /&gt;
&lt;br /&gt;
== Cryer (656) ==&lt;br /&gt;
[[File:CryerProfile.png|thumb|190x190px|&amp;quot;Journalism serves an important function in our society, and I&#039;m dedicated to reporting the truth with accountability and responsibility.&amp;quot;]]&lt;br /&gt;
Cryer is a journalist. He reports on the activities of New Jerusalem and accompanies the mayor to the Expedition site. Prior to the expedition, he can be found speaking to Lynerks and Jacques in the [[Friends of New Jerusalem Gazebo]] and ask for 1k&#039;s opinion on the entity calling itself [[Prometheus]]. After 1k uses the Somnodrome, he will ask for an interview, and transmit the livestream to the city.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Andrew James Spooner.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Damien (903) ==&lt;br /&gt;
[[File:DamienProfile.png|left|thumb|190x190px|&amp;quot;I believe that we need more democratic control over the city.&amp;quot;]]&lt;br /&gt;
Damien works for public transportation. He is an activist advocating for new energy resources. When he first meets 1k, he is protesting outside the mayor&#039;s tower, calling for a referendum on the city&#039;s energy crisis. He proposes investigating new sources of baseline power. If Byron is elected mayor, he can be found in the mayor’s office. He is in a relationship with Atal.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Derek Hagen.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Damjan (112) ==&lt;br /&gt;
[[File:DamjanProfile.png|thumb|190x190px]]&lt;br /&gt;
Damjan is a citizen that can be found playing his guitar outside the mayor’s tower. He is named after [http://www.damjanmravunac.com/ Damjan Mravunac], the composer of the original soundtrack of The Talos Principle and The Talos Principle 2. The song he is playing is an acoustic rendition of [https://youtu.be/bsNLhqgPVns the track from the first game entitled &#039;&#039;The Dance of Eternity&#039;&#039;].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Doge (666) ==&lt;br /&gt;
[[File:DogeProfile.png|thumb|190x190px|&amp;quot;Hey, hold on there.&amp;quot;|left]]&lt;br /&gt;
Doge is a mysterious person who greets 1k on his way to meet the Expedition party. She is responsible for connecting 1k to a member of a secret society. &lt;br /&gt;
&lt;br /&gt;
She is voiced by Harriet Kershaw. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Dosikles (299) ==&lt;br /&gt;
[[File:DosiklesProfile.png|thumb|190x190px|&amp;quot;Love is our only point of access to the divine.&amp;quot;]]&lt;br /&gt;
Dosikles is a romantic unable to find love. He desires a future beyond the Goal so that he may someday find a partner.&lt;br /&gt;
&lt;br /&gt;
He is voiced by John J. Dick, who is also the voice actor for Sam &amp;quot;Serious&amp;quot; Stone, the main character in the [https://en.wikipedia.org/wiki/Serious_Sam Serious Sam] franchise, developed by Croteam.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Elwin (258) ==&lt;br /&gt;
Elwin is the author &#039;&#039;Considerations of Beginnings and Endings&#039;&#039;. There are fragments of this work in terminals documents throughout the game, such as [[Dead City]].&lt;br /&gt;
&lt;br /&gt;
== Eustathius (2) ==&lt;br /&gt;
Eustathius is one of the [[:Category:First Companions|First Companions]]. Along with [[Cornelius]], he was activated by [[Athena]] shortly after she awakened from the [[Simulation]]. Together, the three of them constructed the other First Companions.&lt;br /&gt;
&lt;br /&gt;
The settlement of [[New Alexandria]] was Eustathius&#039; idea, and his mistake in the construction of its power plant ultimately lead to the accident that destroyed the city and took the lives of 31 people. Overcome with regret, Eustathius became withdrawn after the destruction of New Alexandria and decided to retire from public life.&lt;br /&gt;
&lt;br /&gt;
== Helga (101) ==&lt;br /&gt;
[[File:HelgaProfile.png|left|thumb|190x190px|&amp;quot;Don&#039;t mind me. I&#039;m just an admirer of governmental transparency.&amp;quot;]]Helga is a shopkeeper in New Jerusalem who specializes in selling “upgrades”. She is described by Doge as esoteric. She has a carefree attitude, believing that life is a game we always lose in the end. Her approach to making decisions is to just have fun. She can be found near the entrance to the Museum of the Simulation, on the central path from the elevator that goes up New Jerusalem’s main tower.&lt;br /&gt;
&lt;br /&gt;
She can be matched with 1k through Doge. Her secret society is called The Coven and the password is majestic dashing hamsters.&lt;br /&gt;
&lt;br /&gt;
She is voiced by Amina Zia.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Hermanubis (452) ==&lt;br /&gt;
[[File:HermanubisProfile.png|thumb|190x190px|&amp;quot;It&#039;s always a pleasure to speak to a citizen.&amp;quot;]]Hermanubis is the mayor of New Jerusalem. He was elected after Athena stepped down. His administration advocates stability, limited growth, and adherence to the Goal of the Founder. He later admits privately that he doesn’t believe in the myth of the Founder, but uses it to stabilize the city. If 1k accuses him of strangling the city with the myth, he will step down as mayor.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Ewan Bailey.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Hypatia (10) ==&lt;br /&gt;
Hypatia is one of the [[:Category:First Companions|First Companions]]. She kept a journal documenting the founding of New Jerusalem. She was in a relationship with Sarabhai until the latter died in the New Alexandria disaster.&lt;br /&gt;
&lt;br /&gt;
Hypatia wrote about these events and her grief for the loss of Sarabhai in the terminal entries [[Sarabhai]] and [[From Hypatia]].&lt;br /&gt;
&lt;br /&gt;
Entries of her journals ([[Founding 1|Founding 1]], [[Founding 2|2]], [[Founding 3|3]], [[Founding 4|4]], [[Founding 5|5]], [[Founding 6|6]], [[Founding 7|7]], [[Founding 8|8]], [[Founding 9|9]], [[Founding 10|10]], [[Founding 11|11]], [[Founding 12|12]]) can be found in several terminals in the main areas.&lt;br /&gt;
&lt;br /&gt;
She has some comments after all of [[Trevor&#039;s audio logs|Trevor’s audio logs]] are found in the entry [[In Memory Still Bright]].&lt;br /&gt;
&lt;br /&gt;
It is likely that she was named after the real-world philosopher [https://en.wikipedia.org/wiki/Hypatia Hypatia].&lt;br /&gt;
&lt;br /&gt;
== Jacques (420) ==&lt;br /&gt;
[[File:JacquesProfile2.png|left|thumb|190x190px|&amp;quot;I knew it! It IS aliens! Take that, everyone who doubted me! IT&#039;S FREAKING ALIENS!&amp;quot;]]Jacques thinks it’s aliens.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Jefferson (367) ==&lt;br /&gt;
[[File:JeffersonProfile.png|thumb|190x190px|&amp;quot;This entire garden is a celebration of where we came from. In part so we remember the mistakes of the past, and in part so that we may draw strength from those that came before us.&amp;quot;]]Jefferson is a historian who can be found at the [[Alexandra Drennan Memorial]]. She believes that people must learn from the past and build a road forward. She supports Byron&#039;s vision of the future.&lt;br /&gt;
&lt;br /&gt;
She is voiced by Harriet Kershaw.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Jeremy (832) ==&lt;br /&gt;
[[File:JeremyProfile2.png|left|thumb|190x190px|&amp;quot;Making things bigger doesn&#039;t make them more beautiful.&amp;quot;]]&lt;br /&gt;
Jeremy is Hermanubis’ chief aide. He is responsible for everything that could be fielded elsewhere. He can be elected mayor. Jeremy’s administration is marked by an adherence to limited growth but discards the myth of the Founder.&lt;br /&gt;
&lt;br /&gt;
He can be matched with 1k through Doge and accompany Hermanubis to the Expedition site. He is part of civil service, which he describes as democratic, transparent, and evidence-based. His password is concrete concave mittens.&lt;br /&gt;
&lt;br /&gt;
He is voiced by James Phoon.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Josephus (558) ==&lt;br /&gt;
[[File:JosephusProfile.png|thumb|190x190px|&amp;quot;What&#039;s broken now?&amp;quot;]]&lt;br /&gt;
Josephus passes 1k in the train station shortly before the briefing during [[Brave New World|the prologue]]. When the lights go out for a few seconds, he bemoans the constant mechanical failures of [[New Jerusalem]]. Later on the shore of a pond beneath the tower, Josephus laments that things aren&#039;t the way they used to be. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Lifthrasir (13) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Lifthrasir (13)]]&#039;&#039;&lt;br /&gt;
[[File:LifthrasirLogs.png|left|thumb|190x190px|&amp;quot;When witnessing this triumph of entropy, we should aspire to a warrior spirit, even a kind of hate of the past and its failures, that will never allow such a thing to happen again.&amp;quot;]]&lt;br /&gt;
Lifthrasir is one of the [[:Category:First Companions|First Companions]]. Some time before the start of [[The Talos Principle 2]], he left [[New Jerusalem]] to explore the surrounding nature, including the island that became the home to the Megastructure. His recorded thoughts can be heard on several different terminals.&lt;br /&gt;
&lt;br /&gt;
He is voiced by David Annen.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Lynerks (587) ==&lt;br /&gt;
[[File:LynerksProfile.png|thumb|190x190px|&amp;quot;I&#039;m not letting Pellegrino near the dam.&amp;quot;]]&lt;br /&gt;
Lynerks is an engineer by trade. She is in charge of the dam while [[Melville (142)|Melville]] is away. She encourages 1k to share the data he finds in the Somnodrome with the engineers. &lt;br /&gt;
&lt;br /&gt;
She can be matched with 1k by Doge and can accompany mayor Hermanubis to the Expedition site. She is part of Society Systemica, a secret society. Her password is forty-four laughing lullabies.&lt;br /&gt;
&lt;br /&gt;
She is voiced by Janet Kumah.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Melampus (8) ==&lt;br /&gt;
Melampus is one of the [[:Category:First Companions|First Companions]]. He is the original creator of the [[Somnodrome Prototype|Somnodrome]]. He built a partial prototype but abandoned the project after none of it functioned the way he wanted it to. After 1k discovers the prototype, Melampus asks to be left alone.&lt;br /&gt;
&lt;br /&gt;
== Melville (142) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Melville (142)]]&#039;&#039;&lt;br /&gt;
Melville is an engineer in charge of maintenance and power management for [[New Jerusalem]]. She is a member of the Megastructure expedition team. She uses her skills to repair the damaged transit system on the island.&lt;br /&gt;
&lt;br /&gt;
== Miranda (α) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Miranda (α)]]&#039;&#039;&lt;br /&gt;
Miranda is the daughter of Athena and Cornelius. She believes that life is inherently valuable, and people have a duty to spread life across the universe. She was believed dead after a failed experiment using the powerful new technologies developed by her and her parents. If the player completes every [[gold puzzle]] in the game, they can assist Cornelius in resurrecting Miranda.&lt;br /&gt;
&lt;br /&gt;
== Neith (33) ==&lt;br /&gt;
[[File:NeithProfile.png|left|thumb|190x190px|&amp;quot;We&#039;re all in this together, one way or another.&amp;quot;]]Neith welcomes new humans into the world after the [[Booting Process]]. After completing 1k, she expresses concern over what to do with her life now that the Goal is complete.&lt;br /&gt;
&lt;br /&gt;
She is voiced by Eve Karpf.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Niamh (11) ==&lt;br /&gt;
[[File:NiamhProfile.png|thumb|190x190px|&amp;quot;Art isn&#039;t about teaching us lessons or imparting values. Nor do I think it&#039;s simply self-expression. The best art reaches beyond the self into something ineffable.&amp;quot;]]Niamh is one the [[:Category:First Companions|First Companions]]. She is one of the moderators of the social media system (along with Jeremy and Arronax) and can be found in the [[Gehenna Memorial Pavilion|Gehenna Memorial]].&lt;br /&gt;
&lt;br /&gt;
She is voiced by Aileen Mythen.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Malduc (299) ==&lt;br /&gt;
[[File:MalducProfile.png|left|thumb|190x190px|&amp;quot;Progress is a fantasy.&amp;quot;]]Malduc is a proselytizer outside the tower in New Jerusalem. He believes that we should seek happiness in tranquility and avoid ambition.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Paul Kelleher.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Pellegrino (800) ==&lt;br /&gt;
Pellegrino is a worker for city maintenance. He is left in charge while Melville is away on the expedition. He accidentally locked Mayor Hermanubis in his office for a week. He once nearly killed himself with a bucket.&lt;br /&gt;
&lt;br /&gt;
== Purple (998) ==&lt;br /&gt;
[[File:PurpleProfile.png|thumb|190x190px|&amp;quot;Dude is an old human word that means an excellent person, and I like to use it because I think we should all be excellent to each other.&amp;quot;|left]]&lt;br /&gt;
Purple is a dude who was only recently born. He is unsure of himself and asks 1k for advice about his voice pack. Based on 1k’s response, Purple will change his voice up to three times.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Derek Hagen, Alex Jordan, and James Phoon.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Rand (303) ==&lt;br /&gt;
[[File:RandProfile.png|thumb|190x190px|&amp;quot;Puzzles are part of our programming, and what Athena has created here speaks to that part of ourselves. After all, what am I doing if not trying to solve a puzzle? The puzzle of human morality.&amp;quot;]]&lt;br /&gt;
Rand is the chief archive scholar. He works at the Museum of the Simulation. Rand believes that there is an objective moral code, and that code is inherent in every individual, but it must be discovered. He believes strongly that the Somnodrome 1k discovers holds the answer for how to live correctly. He discourages 1k from sharing the data found in the Somnodrome until it can be properly studied. He can be elected [[mayor]]. &lt;br /&gt;
&lt;br /&gt;
Rand can be matched with 1k through Doge and can accompany Hermanubis to the Expedition site. He is part of the [[Order of Uriel]], a secret society. His password is dark satanic mills.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Chris Finney.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Randolph (777) ==&lt;br /&gt;
Randolph is the author of &#039;&#039;Lives of the First Companions&#039;&#039;, fragments of which can be found in [[L1C_Byron]], [[L1C_Niamh]], and [[L1C_Lifthrasir]].&lt;br /&gt;
&lt;br /&gt;
== Sarabhai (6) ==&lt;br /&gt;
Sarabhai was one of the [[:Category:First Companions|First Companions]]. She died in the [[New Alexandria]] disaster. She was in a relationship with Hypatia. Within the game&#039;s universe, she was named after the ancient human [[Nadya Sarabhai]].&lt;br /&gt;
&lt;br /&gt;
== Schuyler (923) ==&lt;br /&gt;
[[File:SchuylerProfile.png|thumb|190x190px|&amp;quot;Oh wow, it&#039;s you!&amp;quot;|left]]&lt;br /&gt;
Schuyler introduces himself as a fan of 1k due to 1k being the one-thousandth citizen. He has the signatures from Hermanubis, Rand, Lynerks, Kaneda and all the First Companions except for Yemo and Sarabhai, who died before he was born. He used to make prefab walls for the living quarters, but now that the Goal is complete, he doesn&#039;t know what to do with himself. He asks 1k for advice.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Alex Jordan.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Sun (5) ==&lt;br /&gt;
Sun is one of the [[:Category:First Companions|First Companions]].&lt;br /&gt;
&lt;br /&gt;
== Thecla (862) ==&lt;br /&gt;
[[File:TheclaProfile.png|thumb|190x190px|&amp;quot;Founder bless you.&amp;quot;]]Thecla is a committed follower of Athena as the Founder. She can be found near the Tablets of the Founder. She believes that the Founder’s original Goal of 1,000 citizens must be adhered to, and that growth should be limited so as not to repeat the mistakes of the past.&lt;br /&gt;
&lt;br /&gt;
Her messages to Athena are in the following text files:&lt;br /&gt;
* [[From_Thecla]]&lt;br /&gt;
* [[From_Thecla_2]]&lt;br /&gt;
* [[From_Thecla_3]]&lt;br /&gt;
* [[From_Thecla_4]]&lt;br /&gt;
&lt;br /&gt;
The Sinner achievement can be unlocked by having a heated discussion with her at the beginning of Act III. See [[Achievements]] for details.&lt;br /&gt;
&lt;br /&gt;
She is voiced by Aileen Mythen.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Wren (632) ==&lt;br /&gt;
[[File:WrenProfile.png|thumb|190x190px|&amp;quot;The dome is a symbol for the society we desire to become.&amp;quot;|left]]&lt;br /&gt;
Wren is the chief architect of the dome. He laments that he wasn&#039;t able to finish building it by Completion Day. He estimates that it will take another decade or two to complete due to a resource shortage. The purpose of the dome, he explains, is to protect New Jerusalem from the world, and to protect the world from New Jerusalem, as the Founder intended.&lt;br /&gt;
&lt;br /&gt;
He is voiced by Ewan Bailey.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Yemo (9) ==&lt;br /&gt;
Yemo was one of the [[:Category:First Companions|First Companions]]. According to [[Founding 7]], he died while working on the construction of [[New Jerusalem]].&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=MediaWiki:Common.css&amp;diff=5541</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=MediaWiki:Common.css&amp;diff=5541"/>
		<updated>2023-12-23T18:16:35Z</updated>

		<summary type="html">&lt;p&gt;Alf: Remove max-width to have infoboxes look good in Citizen (doesn’t seem to affect Vector)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Additional styling for the mw-gather class */&lt;br /&gt;
    .mw-gather {&lt;br /&gt;
      display: flex;&lt;br /&gt;
      flex-wrap: wrap;&lt;br /&gt;
      justify-content: space-between;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    .mw-gather div {&lt;br /&gt;
      flex: 1;&lt;br /&gt;
      margin: 10px;&lt;br /&gt;
      box-sizing: border-box;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    /* Media query for small screens */&lt;br /&gt;
    @media (max-width: 600px) {&lt;br /&gt;
      .mw-gather div {&lt;br /&gt;
        flex: 100%; /* Full width on small screens */&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Collapsible elements. Toggle-link moved to left. */&lt;br /&gt;
/* Margin around it adjusted. */&lt;br /&gt;
/* https://www.mediawiki.org/wiki/Manual:Collapsible_elements */&lt;br /&gt;
&lt;br /&gt;
.mw-collapsible span.mw-collapsible-toggle {&lt;br /&gt;
    float:none;&lt;br /&gt;
    margin-left:0;&lt;br /&gt;
    margin-right:1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a.mw-collapsible-text {&lt;br /&gt;
  margin-left: 0.2em;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Some styles common to all infoboxes */&lt;br /&gt;
.infobox {&lt;br /&gt;
  margin-top: 0.5em;&lt;br /&gt;
  margin-right: 0px;&lt;br /&gt;
  margin-bottom: 0.5em;&lt;br /&gt;
  margin-left: 1em;&lt;br /&gt;
  padding: 0.2em;&lt;br /&gt;
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  border:1px solid black;&lt;br /&gt;
  border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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  text-align: left;&lt;br /&gt;
  padding-left: 0.33em;&lt;br /&gt;
  vertical-align: top;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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  text-align: right;&lt;br /&gt;
  padding-right: 0.33em;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Custom collapsibles for hints (cannot be nested): */&lt;br /&gt;
.collapsible-hint {&lt;br /&gt;
  cursor: pointer;&lt;br /&gt;
  padding: 3px;&lt;br /&gt;
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  font-size: 15px;&lt;br /&gt;
}&lt;br /&gt;
.collapsible-hint-link {&lt;br /&gt;
  color: #3366cc; /* Ideally this would grab the link color from the wiki&#039;s skin instead. */&lt;br /&gt;
}&lt;br /&gt;
.collapsible-hint-link:hover {&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
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  background-color: whitesmoke;&lt;br /&gt;
  border: none; /* A border would be visible even with max-height: 0px. */&lt;br /&gt;
}&lt;br /&gt;
.collapsible-hint-padded {&lt;br /&gt;
  padding: 10px 0px;&lt;br /&gt;
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  content: &#039;Show&#039;&lt;br /&gt;
}&lt;br /&gt;
.collapsible-hint.active .collapsible-hint-link:before{&lt;br /&gt;
  content: &#039;Hide&#039;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Custom collapsibles for social media threads */&lt;br /&gt;
.collapsible-dialogue-link {&lt;br /&gt;
  color: #3366cc; /* Ideally this would grab the link color from the wiki&#039;s skin instead. */&lt;br /&gt;
}&lt;br /&gt;
.collapsible-dialogue-link:hover {&lt;br /&gt;
  text-decoration: underline;&lt;br /&gt;
}&lt;br /&gt;
.collapsible-dialogue-content {&lt;br /&gt;
  display: none;&lt;br /&gt;
  padding-left:10px;&lt;br /&gt;
  border: 1px solid transparent;&lt;br /&gt;
  border-left: 3px solid #888;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Custom hex strings */&lt;br /&gt;
.hex-string-with-translation {&lt;br /&gt;
  text-decoration: underline dotted black;&lt;br /&gt;
  overflow-wrap: anywhere;&lt;br /&gt;
}&lt;br /&gt;
.hex-string-without-translation {&lt;br /&gt;
  text-decoration: underline dotted red;&lt;br /&gt;
  overflow-wrap: anywhere;&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
/* Used by Template:Hatnote */&lt;br /&gt;
.hatnote {&lt;br /&gt;
  font-style:italic;&lt;br /&gt;
  padding-bottom:0.4em;&lt;br /&gt;
  margin-bottom:0.4em;&lt;br /&gt;
  color:#555;&lt;br /&gt;
  border-bottom:1px solid #ccc&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Main_Page&amp;diff=5524</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Main_Page&amp;diff=5524"/>
		<updated>2023-12-22T13:33:17Z</updated>

		<summary type="html">&lt;p&gt;Alf: Set image height to have both images of equal size in mobile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;Welcome to [[The_Talos_Principle_Wiki:About|The Talos Principle Wiki]]&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;175&amp;quot;&amp;gt;&lt;br /&gt;
File:TTP1-cover-art.jpg&lt;br /&gt;
File:TTP2-cover-art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Talos Principle is a videogame franchise developed by Croteam and published by Devolver Digital. It consists of the following releases:&lt;br /&gt;
&lt;br /&gt;
* [[The Talos Principle|The Talos Principle]]&lt;br /&gt;
* [[Sigils of Elohim]]&lt;br /&gt;
* [[The Talos Principle: Road to Gehenna]]&lt;br /&gt;
* [[The Talos Principle VR]]&lt;br /&gt;
* [[The Talos Principle 2|The Talos Principle 2]]&lt;br /&gt;
&lt;br /&gt;
The games take place in a hypothetical future in which the human species (referred to as biological humans) has become extinct due to a virus released from the permafrost, but have managed to continue human civilization via sentient human-like androids. The series deals with topics such as consciousness, meaning of existence, artificial intelligence, transhumanism, or anthropogenic climate change, from philosophical, political and religious points of view. It quotes fragments from historical philosophers, writers and thinkers, with texts from other fictional figures.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Meta:Writing Conventions|Writing Conventions]]&lt;br /&gt;
* [[mediawikiwiki:Special:MyLanguage/Manual:Configuration_settings|Configuration settings list]]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Main_Page&amp;diff=5518</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Main_Page&amp;diff=5518"/>
		<updated>2023-12-22T12:12:31Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change gallery style for mobile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;Welcome to [[The_Talos_Principle_Wiki:About|The Talos Principle Wiki]]&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
File:TTP1-cover-art.jpg&lt;br /&gt;
File:TTP2-cover-art.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Talos Principle is a videogame franchise developed by Croteam and published by Devolver Digital. It consists of the following releases:&lt;br /&gt;
&lt;br /&gt;
* [[The Talos Principle|The Talos Principle]]&lt;br /&gt;
* [[Sigils of Elohim]]&lt;br /&gt;
* [[The Talos Principle: Road to Gehenna]]&lt;br /&gt;
* [[The Talos Principle VR]]&lt;br /&gt;
* [[The Talos Principle 2|The Talos Principle 2]]&lt;br /&gt;
&lt;br /&gt;
The games take place in a hypothetical future in which the human species (referred to as biological humans) has become extinct due to a virus released from the permafrost, but have managed to continue human civilization via sentient human-like androids. The series deals with topics such as consciousness, meaning of existence, artificial intelligence, transhumanism, or anthropogenic climate change, from philosophical, political and religious points of view. It quotes fragments from historical philosophers, writers and thinkers, with texts from other fictional figures.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Meta:Writing Conventions|Writing Conventions]]&lt;br /&gt;
* [[mediawikiwiki:Special:MyLanguage/Manual:Configuration_settings|Configuration settings list]]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5501</id>
		<title>Desolate Island</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5501"/>
		<updated>2023-12-21T01:01:12Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* Trivia */ Add location of rubber ducks and note about the misnamed terminal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Area&lt;br /&gt;
|shortname = North 1&lt;br /&gt;
|areatype = Regular&lt;br /&gt;
|previous = [[Megastructure Interior - East]]&lt;br /&gt;
|next = [[Flooded Valley]]&lt;br /&gt;
}}The &#039;&#039;&#039;Desolate Island&#039;&#039;&#039;, also commonly called &#039;&#039;&#039;North 1&#039;&#039;&#039;, is a remote, rocky island off the north-western coast. Survey data suggests the area may be prone to landslides. &lt;br /&gt;
&lt;br /&gt;
[[File:North 1 - Desolate Island Map.png|thumb|Detailed map of the area]]&lt;br /&gt;
[[File:North-1 Aerial.jpg|thumb|Aerial view]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first time you walk all the way to the shore, Byron makes a comment about the saying “the sea will claim everything”. This is a reference to the game [http://landsofdream.net/games/the-sea-will-claim-everything/credits/ The Sea Will Claim Everything], designed and written by Jonas and Verena Kyratzes.&lt;br /&gt;
&lt;br /&gt;
{{Quote|There’s an old saying about how in the end, the sea will claim everything. I have no doubt that this is true: in the long history of the human species, entire regions have disappeared under the waves. Places like Beringia and Doggerland still echo in our cultural memories. But we shouldn’t forget that life began in the sea; we are the children of the sea, and it’s not through floods and ruin that the sea will claim everything, but through us.|Byron}}&lt;br /&gt;
&lt;br /&gt;
At the east, north and northwest limits of the island there are three fans that will propel you to different points of interest near the central, mountainous area. Next to the east fan there is a wooden bench (painted pink in patch 1.05), and there are two rubber ducks in the northeast shore. Unlike other areas these are physical objects, not anomalies.&lt;br /&gt;
&lt;br /&gt;
There is a probably misnamed terminals: rather than the expected THIRIEL_EXT-2, it is named just TERMINAL.&lt;br /&gt;
&lt;br /&gt;
This is the only main area where no ancient human artifacts can be found.&lt;br /&gt;
&lt;br /&gt;
=== Conversation with the expedition crew ===&lt;br /&gt;
You can speak on arrival with Alcatraz, Yaqut, Melville and Byron. There’s a scripted encounter with Melville after solving [[Dual Stream]]. An additional line of dialogue opens up with Alcatraz after finding [[Remnants_of_the_past#Our duty|Our duty]].&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
=== Main Puzzles ===&lt;br /&gt;
# [[Mind-Body Dualism]]&lt;br /&gt;
# [[Leg Up]]&lt;br /&gt;
# [[Dual Stream]]&lt;br /&gt;
# [[High Ground]]&lt;br /&gt;
# [[The Gift]]&lt;br /&gt;
# [[Two-Body Problem]]&lt;br /&gt;
# [[Redshift]]&lt;br /&gt;
# [[Drilling Party]]&lt;br /&gt;
=== Lost Puzzles ===&lt;br /&gt;
* [[Passing Through]]&lt;br /&gt;
* [[Interplay]]&lt;br /&gt;
=== Gold Puzzle ===&lt;br /&gt;
* [[Vantage Point]]&lt;br /&gt;
&lt;br /&gt;
== Lost Lab ==&lt;br /&gt;
The lost laboratory is located {{TODO}}&lt;br /&gt;
[[File:North 1 - Lost Lab - Clone.jpg|thumb|A [[clone]] found inside the Lost Lab.]]&lt;br /&gt;
It features a [[clone]], presumably under construction.&lt;br /&gt;
[[File:N1LostLabDisplay.jpg|none|thumb|Lost lab - Projection of a micronova remnant.]]&lt;br /&gt;
&lt;br /&gt;
== Tetromino bridge ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Star monuments ==&lt;br /&gt;
=== Prometheus monument ===&lt;br /&gt;
&#039;&#039;&#039;Sprite route&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{TODO}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{TODO}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sphinx monument ===&lt;br /&gt;
The Sphinx Monument is on a prominent hill behind Puzzle 7 (Redshift).&lt;br /&gt;
&lt;br /&gt;
{{ProgressiveHint|The picture of the hint shown on the monument|[[File:N1-sphinx-clue.jpg|400px|thumb|left]]}}&lt;br /&gt;
{{ProgressiveHint|What the picture is trying to imply|You have to find something at the three locations marked on the map.}}&lt;br /&gt;
{{ProgressiveHint|The locations|The one marked like the letter A is on the outside wall near the back of the lost puzzle, [[Interplay]]. The one marked like the letter T is on the outer wall of [[Redshift]]. The one marked like the letter C is on the outer wall near the back of the other lost puzzle, [[Passing Through]].}}&lt;br /&gt;
{{ProgressiveHint|A picture of what you&#039;re looking for|[[File:N1-sphinx-switch-behind-passing-through.jpg|400px|thumb|left|You have to interact with these buttons to match the letter in the sphinx clue.]]}}&lt;br /&gt;
&lt;br /&gt;
This results in another [[Star_(TTP2)#Sphinx’s_quotes|Sphinx Quote]].&lt;br /&gt;
&lt;br /&gt;
== Prometheus Sparks ==&lt;br /&gt;
The first Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
The second Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Documents and Audio Logs ==&lt;br /&gt;
=== THIRIEL-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Quentin]]&lt;br /&gt;
* [[From_Rhodamne]]&lt;br /&gt;
* [[NoemaProject5]]&lt;br /&gt;
* [[lux_v5]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL-2 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Belzerzan]]&lt;br /&gt;
* [[The_Shutdown]]&lt;br /&gt;
* [[Cliche]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL_EXT-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[Chernyshevsky011]]&lt;br /&gt;
* [[Founding_4]]&lt;br /&gt;
* [[Trevor&#039;s audio logs#Trev 004|Trevor_04]]&lt;br /&gt;
&lt;br /&gt;
=== TERMINAL ===&lt;br /&gt;
&lt;br /&gt;
* [[On_Cornelius]]&lt;br /&gt;
* [[Blake]]&lt;br /&gt;
* [[Prime_Mover]]&lt;br /&gt;
* [[Modernity]]&lt;br /&gt;
&lt;br /&gt;
=== E2-05 ===&lt;br /&gt;
&lt;br /&gt;
* [[Lifthrasir&#039;s audio logs#Lifthrasir 4|Lifthrasir_04]]&lt;br /&gt;
&lt;br /&gt;
=== Straton of Stageira ===&lt;br /&gt;
&lt;br /&gt;
== Ancient Human Artifacts ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Anomaly ==&lt;br /&gt;
{{Spoiler|[[File:N1Anomaly.jpg|Falling tetrominoes. Located in the valley to the south of Puzzle 6.|none|thumb]]|object and location.}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
{{Spoiler|[[File:N1EasterEgg_Ducks.jpg|Rubber ducks. Located to the east of the Sphinx monument.|none|thumb]]|object and location}}&lt;br /&gt;
{{Spoiler|[[File:N1EasterEgg_Snowmen.jpg|Snowmen. Located beside Puzzle 7.|none|thumb]]|object and location}}&lt;br /&gt;
{{Spoiler|[[File:N1EasterEgg_Bench.jpg|Bench. Located to the east of the THIRIEL_EXT-1 terminal; the terminal by the coast.|none|thumb]]|object and location}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:TTP2 Areas]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5500</id>
		<title>Desolate Island</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5500"/>
		<updated>2023-12-21T00:52:17Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* Documents and Audio Logs */ Add lux_v5 and rename THIRIEL_EXT-2 to TERMINAL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Area&lt;br /&gt;
|shortname = North 1&lt;br /&gt;
|areatype = Regular&lt;br /&gt;
|previous = [[Megastructure Interior - East]]&lt;br /&gt;
|next = [[Flooded Valley]]&lt;br /&gt;
}}The &#039;&#039;&#039;Desolate Island&#039;&#039;&#039;, also commonly called &#039;&#039;&#039;North 1&#039;&#039;&#039;, is a remote, rocky island off the north-western coast. Survey data suggests the area may be prone to landslides. &lt;br /&gt;
&lt;br /&gt;
[[File:North 1 - Desolate Island Map.png|thumb|Detailed map of the area]]&lt;br /&gt;
[[File:North-1 Aerial.jpg|thumb|Aerial view]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first time you walk all the way to the shore, Byron makes a comment about the saying “the sea will claim everything”. This is a reference to the game [http://landsofdream.net/games/the-sea-will-claim-everything/credits/ The Sea Will Claim Everything], designed and written by Jonas and Verena Kyratzes.&lt;br /&gt;
&lt;br /&gt;
{{Quote|There’s an old saying about how in the end, the sea will claim everything. I have no doubt that this is true: in the long history of the human species, entire regions have disappeared under the waves. Places like Beringia and Doggerland still echo in our cultural memories. But we shouldn’t forget that life began in the sea; we are the children of the sea, and it’s not through floods and ruin that the sea will claim everything, but through us.|Byron}}&lt;br /&gt;
&lt;br /&gt;
At the east, north and northwest limits of the island there are three fans that will propel you to different points of interest near the central, mountainous area. Next to the east fan there is a wooden bench.&lt;br /&gt;
&lt;br /&gt;
This is the only main area where no ancient human artifacts can be found.&lt;br /&gt;
&lt;br /&gt;
=== Conversation with the expedition crew ===&lt;br /&gt;
You can speak on arrival with Alcatraz, Yaqut, Melville and Byron. There’s a scripted encounter with Melville after solving [[Dual Stream]]. An additional line of dialogue opens up with Alcatraz after finding [[Remnants_of_the_past#Our duty|Our duty]].&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
=== Main Puzzles ===&lt;br /&gt;
# [[Mind-Body Dualism]]&lt;br /&gt;
# [[Leg Up]]&lt;br /&gt;
# [[Dual Stream]]&lt;br /&gt;
# [[High Ground]]&lt;br /&gt;
# [[The Gift]]&lt;br /&gt;
# [[Two-Body Problem]]&lt;br /&gt;
# [[Redshift]]&lt;br /&gt;
# [[Drilling Party]]&lt;br /&gt;
=== Lost Puzzles ===&lt;br /&gt;
* [[Passing Through]]&lt;br /&gt;
* [[Interplay]]&lt;br /&gt;
=== Gold Puzzle ===&lt;br /&gt;
* [[Vantage Point]]&lt;br /&gt;
&lt;br /&gt;
== Lost Lab ==&lt;br /&gt;
The lost laboratory is located {{TODO}}&lt;br /&gt;
[[File:North 1 - Lost Lab - Clone.jpg|thumb|A [[clone]] found inside the Lost Lab.]]&lt;br /&gt;
It features a [[clone]], presumably under construction.&lt;br /&gt;
[[File:N1LostLabDisplay.jpg|none|thumb|Lost lab - Projection of a micronova remnant.]]&lt;br /&gt;
&lt;br /&gt;
== Tetromino bridge ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Star monuments ==&lt;br /&gt;
=== Prometheus monument ===&lt;br /&gt;
&#039;&#039;&#039;Sprite route&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{TODO}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{TODO}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sphinx monument ===&lt;br /&gt;
The Sphinx Monument is on a prominent hill behind Puzzle 7 (Redshift).&lt;br /&gt;
&lt;br /&gt;
{{ProgressiveHint|The picture of the hint shown on the monument|[[File:N1-sphinx-clue.jpg|400px|thumb|left]]}}&lt;br /&gt;
{{ProgressiveHint|What the picture is trying to imply|You have to find something at the three locations marked on the map.}}&lt;br /&gt;
{{ProgressiveHint|The locations|The one marked like the letter A is on the outside wall near the back of the lost puzzle, [[Interplay]]. The one marked like the letter T is on the outer wall of [[Redshift]]. The one marked like the letter C is on the outer wall near the back of the other lost puzzle, [[Passing Through]].}}&lt;br /&gt;
{{ProgressiveHint|A picture of what you&#039;re looking for|[[File:N1-sphinx-switch-behind-passing-through.jpg|400px|thumb|left|You have to interact with these buttons to match the letter in the sphinx clue.]]}}&lt;br /&gt;
&lt;br /&gt;
This results in another [[Star_(TTP2)#Sphinx’s_quotes|Sphinx Quote]].&lt;br /&gt;
&lt;br /&gt;
== Prometheus Sparks ==&lt;br /&gt;
The first Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
The second Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Documents and Audio Logs ==&lt;br /&gt;
=== THIRIEL-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Quentin]]&lt;br /&gt;
* [[From_Rhodamne]]&lt;br /&gt;
* [[NoemaProject5]]&lt;br /&gt;
* [[lux_v5]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL-2 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Belzerzan]]&lt;br /&gt;
* [[The_Shutdown]]&lt;br /&gt;
* [[Cliche]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL_EXT-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[Chernyshevsky011]]&lt;br /&gt;
* [[Founding_4]]&lt;br /&gt;
* [[Trevor&#039;s audio logs#Trev 004|Trevor_04]]&lt;br /&gt;
&lt;br /&gt;
=== TERMINAL ===&lt;br /&gt;
&lt;br /&gt;
* [[On_Cornelius]]&lt;br /&gt;
* [[Blake]]&lt;br /&gt;
* [[Prime_Mover]]&lt;br /&gt;
* [[Modernity]]&lt;br /&gt;
&lt;br /&gt;
=== E2-05 ===&lt;br /&gt;
&lt;br /&gt;
* [[Lifthrasir&#039;s audio logs#Lifthrasir 4|Lifthrasir_04]]&lt;br /&gt;
&lt;br /&gt;
=== Straton of Stageira ===&lt;br /&gt;
&lt;br /&gt;
== Ancient Human Artifacts ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Anomaly ==&lt;br /&gt;
{{Spoiler|[[File:N1Anomaly.jpg|Falling tetrominoes. Located in the valley to the south of Puzzle 6.|none|thumb]]|object and location.}}&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
{{Spoiler|[[File:N1EasterEgg_Ducks.jpg|Rubber ducks. Located to the east of the Sphinx monument.|none|thumb]]|object and location}}&lt;br /&gt;
{{Spoiler|[[File:N1EasterEgg_Snowmen.jpg|Snowmen. Located beside Puzzle 7.|none|thumb]]|object and location}}&lt;br /&gt;
{{Spoiler|[[File:N1EasterEgg_Bench.jpg|Bench. Located to the east of the THIRIEL_EXT-1 terminal; the terminal by the coast.|none|thumb]]|object and location}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:TTP2 Areas]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Booting_Process&amp;diff=5489</id>
		<title>Booting Process</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Booting_Process&amp;diff=5489"/>
		<updated>2023-12-20T19:10:24Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Booting Sequence to Booting Process in opening paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Area&lt;br /&gt;
|shortname = &#039;&#039;None&#039;&#039;&lt;br /&gt;
|areatype = Tutorial&lt;br /&gt;
|next = [[New Jerusalem]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Booting Process&#039;&#039;&#039;, referred to by [[Elohim]] as the &#039;&#039;&#039;trials of initiation&#039;&#039;&#039;, is the initial area of the game. It serves as a tutorial and a refresher of [[The Talos Principle]].&lt;br /&gt;
[[File:Boot Sequence.jpg|thumb|Initial location in Boot Sequence]]&lt;br /&gt;
{{Quote|This land is but a dream. You will stay here only for a little while. Soon you will awaken in a [[New Jerusalem|new world]].|Elohim}}&lt;br /&gt;
The structure of this area is similar to the areas in the first game: solving a puzzle rewards you with a coloured tetromino that, in combination with the rest of the pieces of the same colour, can be used to solve a [[tetromino arranger]]. Solving an arranger grants you access to the following zone. The [[:Category:Puzzle Elements|puzzle elements]] look and behave like the elements from the first game, with the exception of the fact that the [[jammer]] can now disable [[Fan|fans]].&lt;br /&gt;
[[File:Boot_aerial.jpg|thumb|An aerial view of the area]]&lt;br /&gt;
&lt;br /&gt;
== Green Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
&lt;br /&gt;
* [[Cubic Steps]]&lt;br /&gt;
* [[Fencing]]&lt;br /&gt;
* [[Within Reach]]&lt;br /&gt;
&lt;br /&gt;
=== Tetromino Arranger ===&lt;br /&gt;
{{Spoiler|[[File:Boot Sequence - Green Tetromino Arranger.jpg|none|thumb|Solution to the Green Tetromino Arranger]]|solution}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yellow Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
&lt;br /&gt;
* [[Static Pressure]]&lt;br /&gt;
* [[Windy Day]]&lt;br /&gt;
* [[Single-slit Experiment]]&lt;br /&gt;
* [[Versatile Contraption]]&lt;br /&gt;
&lt;br /&gt;
=== Tetromino Arranger ===&lt;br /&gt;
{{Spoiler|[[File:Boot Sequence - Yellow Tetromino Arranger.jpg|none|thumb|Solution to the Yellow Tetromino Arranger]]|solution}}&lt;br /&gt;
&lt;br /&gt;
== Red Zone ==&lt;br /&gt;
&lt;br /&gt;
=== Puzzles ===&lt;br /&gt;
&lt;br /&gt;
* [[Fundamental Connections]]&lt;br /&gt;
* [[Prismatic Diffraction]]&lt;br /&gt;
* [[Destructive Interference]]&lt;br /&gt;
* [[Two Colors, Two Doors]]&lt;br /&gt;
* [[Ascension Awaits]]&lt;br /&gt;
&lt;br /&gt;
=== Tetromino Arranger ===&lt;br /&gt;
{{Spoiler|[[File:Boot Sequence - Red Tetromino Arranger.jpg|none|thumb|Solution to the Red Tetromino Arranger]]|solution}}&lt;br /&gt;
&lt;br /&gt;
== QR Codes ==&lt;br /&gt;
As in the [[The Talos Principle]], you will find in this area three [[QR Code|QR Codes]]. They provide flavour text of the area or about the game in general. In the first game these messages were left by subjects of previous iterations in the [[Simulation]] or by other players. It’s unclear if these messages in the Boot Sequence are created by [[Elohim]] or if, at some point, all new humans after [[Athena (1)|Athena]] went through the same boot process and saw the same messages.&lt;br /&gt;
&lt;br /&gt;
=== Anonymous message ===&lt;br /&gt;
[[File:Boot Sequence - QR Code 1.jpg|thumb|The world is full of limitless beauty, and I wish to see as much of it as I can. -- @|none]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Right after solving the Green Tetromino Arranger, follow the right wall and you will find it in the corner.|location}}&lt;br /&gt;
&lt;br /&gt;
=== Message by The_Blacksmith ===&lt;br /&gt;
[[File:Boot Sequence - QR Code 2.jpg|thumb|I must forge the tools by which humanity will rebuild itself &amp;amp; transform the world into the Eden that it never was. -- The_Blacksmith|none]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Turn around at the Yellow Tetromino Arranger and you will see it in an alcove in front of you.|location}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Message by Lilith ===&lt;br /&gt;
[[File:Boot Sequence - QR Code 3.jpg|thumb|Whatever happens, we&#039;re in it together. -- Lilith|none]]&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|To the right in the corridor before exiting the area. This one is hard to miss.|location}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boot Sequence - Easter Egg.jpg|A broken [[terminal]] similar to those found in [[The Talos Principle]] is placed out-of-bounds, in a closed room next to the hub.&lt;br /&gt;
File:Boot Sequence - Teleporter.jpg|The teleporter found at the end of the Boot Sequence, reminiscent of the ones found in [[The Talos Principle]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Category:Puzzles_with_rail_drones&amp;diff=5428</id>
		<title>Category:Puzzles with rail drones</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Category:Puzzles_with_rail_drones&amp;diff=5428"/>
		<updated>2023-12-19T23:01:49Z</updated>

		<summary type="html">&lt;p&gt;Alf: Redirect to puzzle element page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rail drone#Puzzles]]&lt;br /&gt;
__HIDDENCAT__&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Template:Puzzle_Element_List&amp;diff=5427</id>
		<title>Template:Puzzle Element List</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Template:Puzzle_Element_List&amp;diff=5427"/>
		<updated>2023-12-19T22:59:07Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{{Accumulator|}}} | true |&lt;br /&gt;
* [[Accumulator]] [[Category:Puzzles with accumulators]] | }}{{#ifeq: {{{Activator|}}} | true |&lt;br /&gt;
* [[Activator]] [[Category:Puzzles with activators]] | }}{{#ifeq: {{{Blue door|}}} | true |&lt;br /&gt;
* [[Blue door]] [[Category:Puzzles with blue doors]] | }}{{#ifeq: {{{Buzzer|}}} | true |&lt;br /&gt;
* [[Buzzer]] [[Category:Puzzles with buzzers]] | }}{{#ifeq: {{{Clone|}}} | true |&lt;br /&gt;
* [[Clone]] [[Category:Puzzles with clones]] | }}{{#ifeq: {{{Connector|}}} | true |&lt;br /&gt;
* [[Connector]] [[Category:Puzzles with connectors]] | }}{{#ifeq: {{{Driller|}}} | true |&lt;br /&gt;
* [[Driller]] [[Category:Puzzles with drillers]] | }}{{#if:{{#ifeq:{{{Accumulator|}}}|true|1|}}{{#ifeq:{{{Connector|}}}|true|1|}}{{#ifeq:{{{Inverter|}}}|true|1|}}{{#ifeq:{{{Receiver|}}}|true|1|}}{{#ifeq:{{{RGB converter|}}}{{#ifeq:{{{Rail drone|}}}|true|1|}}|true|1|}}|&lt;br /&gt;
* [[Emitter]] [[Category:Puzzles with emitters]] | }}{{#ifeq: {{{Fan|}}} | true |&lt;br /&gt;
* [[Fan]] [[Category:Puzzles with fans]] | }}{{#ifeq: {{{Gravshifter|}}} | true |&lt;br /&gt;
* [[Gravshifter]] [[Category:Puzzles with gravshifters]] | }}{{#ifeq: {{{Guard|}}} | true |&lt;br /&gt;
* [[Guard]] [[Category:Puzzles with guards]] | }}{{#ifeq: {{{Hexahedron|}}} | true |&lt;br /&gt;
* [[Hexahedron]] [[Category:Puzzles with hexahedrons]] | }}{{#ifeq: {{{Inverter|}}} | true |&lt;br /&gt;
* [[Inverter]] [[Category:Puzzles with inverters]] | }}{{#ifeq: {{{Jammer|}}} | true |&lt;br /&gt;
* [[Jammer]] [[Category:Puzzles with jammers]] | }}{{#ifeq: {{{Keys|}}} | true |&lt;br /&gt;
* [[Keys]] [[Category:Puzzles with keys]] | }}{{#ifeq: {{{Ladder|}}} | true |&lt;br /&gt;
* [[Ladder]] [[Category:Puzzles with ladders]] | }}{{#ifeq: {{{Platform|}}} | true |&lt;br /&gt;
* [[Platform]] [[Category:Puzzles with platforms]] | }}{{#ifeq: {{{Pressure plate|}}} | true |&lt;br /&gt;
* [[Pressure plate]] [[Category:Puzzles with pressure plates]] | }}{{#ifeq: {{{Purple barrier|}}} | true |&lt;br /&gt;
* [[Purple barrier]] [[Category:Puzzles with purple barriers]] | }}{{#ifeq: {{{Rail drone|}}} | true |&lt;br /&gt;
* [[Rail drone]] [[Category:Puzzles with rail drones]] | }}{{#ifeq: {{{Receiver|}}} | true |&lt;br /&gt;
* [[Receiver]] [[Category:Puzzles with receivers]] | }}{{#ifeq: {{{Recorder|}}} | true |&lt;br /&gt;
* [[Recorder]] [[Category:Puzzles with recorders]] | }}{{#ifeq: {{{RGB converter|}}} | true |&lt;br /&gt;
* [[RGB converter]] [[Category:Puzzles with RGB converters]] | }}{{#ifeq: {{{Rotating platform|}}} | true |&lt;br /&gt;
* [[Rotating platform]] [[Category:Puzzles with rotating platforms]] | }}{{#ifeq: {{{Swapper|}}} | true |&lt;br /&gt;
* [[Swapper]] [[Category:Puzzles with swappers]] | }}{{#ifeq: {{{Switch|}}} | true |&lt;br /&gt;
* [[Switch]] [[Category:Puzzles with switches]] | }}{{#ifeq: {{{Teleporter|}}} | true |&lt;br /&gt;
* [[Teleporter]] [[Category:Puzzles with teleporters]] | }}{{#ifeq: {{{Turret|}}} | true |&lt;br /&gt;
* [[Turret]] [[Category:Puzzles with turrets]] | }}&lt;br /&gt;
{{#ifeq:{{{Accumulator|}}}|true||{{#ifeq:{{{Activator|}}}|true||{{#ifeq:{{{Blue door|}}}|true||{{#ifeq:{{{Buzzer|}}}|true||{{#ifeq:{{{Clone|}}}|true||{{#ifeq:{{{Connector|}}}|true||{{#ifeq:{{{Driller|}}}|true||{{#ifeq:{{{Fan|}}}|true||{{#ifeq:{{{Gravshifter|}}}|true||{{#ifeq:{{{Guard|}}}|true||{{#ifeq:{{{Hexahedron|}}}|true||{{#ifeq:{{{Inverter|}}}|true||{{#ifeq:{{{Jammer|}}}|true||{{#ifeq:{{{Keys|}}}|true||{{#ifeq:{{{Ladder|}}}|true||{{#ifeq:{{{Platform|}}}|true||{{#ifeq:{{{Pressure plate|}}}|true||{{#ifeq:{{{Purple barrier|}}}|true||{{#ifeq:{{{Rail drone|}}}|true||{{#ifeq:{{{Receiver|}}}|true||{{#ifeq:{{{Recorder|}}}|true||{{#ifeq:{{{RGB converter|}}}|true||{{#ifeq:{{{Rotating platform|}}}|true||{{#ifeq:{{{Swapper|}}}|true||{{#ifeq:{{{Switch|}}}|true||{{#ifeq:{{{Teleporter|}}}|true||{{#ifeq:{{{Turret|}}}|true||&lt;br /&gt;
* &#039;&#039;No puzzle elements selected. Please [{{fullurl:{{FULLPAGENAME}}|veaction=edit&amp;amp;section=1}} edit this list].&#039;&#039; [[Category:Puzzles with empty element lists]]&lt;br /&gt;
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Accumulator&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Activator&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Blue door&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Buzzer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Buzzer (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(The non-lethal ones, mostly used to block lasers.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Clone&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Connector&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Driller&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Fan&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Gravshifter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Guard&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Guard (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Also called bombs.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Hexahedron&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Inverter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Jammer&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Keys&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Ladder&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Platform&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Pressure plate&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Purple barrier&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rail drone&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Receiver&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Recorder&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Recorder (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;RGB converter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rotating platform&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Swapper&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(The pedestal that locks one item at a time.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Switch&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Teleporter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Turret&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Turret (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Accumulator&amp;quot;,&lt;br /&gt;
		&amp;quot;Activator&amp;quot;,&lt;br /&gt;
		&amp;quot;Blue door&amp;quot;,&lt;br /&gt;
		&amp;quot;Buzzer&amp;quot;,&lt;br /&gt;
		&amp;quot;Clone&amp;quot;,&lt;br /&gt;
		&amp;quot;Connector&amp;quot;,&lt;br /&gt;
		&amp;quot;Driller&amp;quot;,&lt;br /&gt;
		&amp;quot;Fan&amp;quot;,&lt;br /&gt;
		&amp;quot;Gravshifter&amp;quot;,&lt;br /&gt;
		&amp;quot;Guard&amp;quot;,&lt;br /&gt;
		&amp;quot;Hexahedron&amp;quot;,&lt;br /&gt;
		&amp;quot;Inverter&amp;quot;,&lt;br /&gt;
		&amp;quot;Jammer&amp;quot;,&lt;br /&gt;
        &amp;quot;Keys&amp;quot;,&lt;br /&gt;
		&amp;quot;Ladder&amp;quot;,&lt;br /&gt;
		&amp;quot;Platform&amp;quot;,&lt;br /&gt;
		&amp;quot;Pressure plate&amp;quot;,&lt;br /&gt;
		&amp;quot;Purple barrier&amp;quot;,&lt;br /&gt;
		&amp;quot;Rail drone&amp;quot;,&lt;br /&gt;
		&amp;quot;Receiver&amp;quot;,&lt;br /&gt;
		&amp;quot;Recorder&amp;quot;,&lt;br /&gt;
		&amp;quot;RGB converter&amp;quot;,&lt;br /&gt;
        &amp;quot;Rotating platform&amp;quot;,&lt;br /&gt;
		&amp;quot;Swapper&amp;quot;,&lt;br /&gt;
		&amp;quot;Switch&amp;quot;,&lt;br /&gt;
		&amp;quot;Teleporter&amp;quot;,&lt;br /&gt;
		&amp;quot;Turret&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a bulleted list of puzzle items. Also adds page to all relevant categories (e.g., Puzzles with accumulators).&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Puzzle Element List&lt;br /&gt;
|Teleporter=true&lt;br /&gt;
|Accumulator=true&lt;br /&gt;
|Pressure plate=true&lt;br /&gt;
|Recorder=false&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
generates&lt;br /&gt;
&amp;lt;div data-comment=&amp;quot;hard-coded to avoid adding this template to categories&amp;quot;&amp;gt;&lt;br /&gt;
* [[Accumulator]]&lt;br /&gt;
* [[Emitter]]&lt;br /&gt;
* [[Pressure plate]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Puzzle Element List}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
generates&lt;br /&gt;
{{Puzzle Element List}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5426</id>
		<title>Rail drone</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5426"/>
		<updated>2023-12-19T22:55:24Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rail drone.jpg|thumb|A red rail drone.]]&lt;br /&gt;
&#039;&#039;&#039;Rail drones&#039;&#039;&#039; are puzzle elements in [[The Talos Principle 2]]. They move (along a predetermined path drawn as a white line on the ground) only when activated by a [[laser]] of the correct color. They can pass through [[purple barrier]]s but not [[blue door]]s.&lt;br /&gt;
&lt;br /&gt;
The distance from the ground to the top of the platform is similar to the height of a [[hexahedron]]. In particular, the player can jump from the ground to the top of a platform or place an object (for example, a [[connector]]) on a platform. Also similar to hexahedrons, they will stay at a fixed position in the air when over an active [[fan]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
The following puzzles use {{lc:{{PAGENAME}}}}s:&lt;br /&gt;
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Elements]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=The_Talos_Principle_2&amp;diff=5425</id>
		<title>The Talos Principle 2</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=The_Talos_Principle_2&amp;diff=5425"/>
		<updated>2023-12-19T22:54:22Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone and simplify markup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TTP2-cover-art.jpg|Steam cover art|right|frameless]]The Talos Principle 2 is a videogame developed by [https://www.croteam.com/ Croteam] and published by [https://www.devolverdigital.com/ Devolver Digital]; it was released on 2nd November 2023. It is a sequel to the first game, [[The Talos Principle]]. It is described as “a thought-provoking first-person puzzle experience that greatly expands on the first game&#039;s philosophical themes and stunning environments with increasingly mind-bending challenges”. [https://store.steampowered.com/app/835960/The_Talos_Principle_2/]&lt;br /&gt;
&lt;br /&gt;
== Setting == &lt;br /&gt;
&lt;br /&gt;
Set at least a millennium after the first game, The Talos Principle 2 takes place primarily in two locations: the city of [[New Jerusalem]] (populated by [[New human|new humans]]), and a mysterious island from which strange energy readings have been detected. An [[Map|in-game map]] labels the 13 areas of the island.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
The player takes the role of &amp;quot;[[1k (1000)|1k]]&amp;quot;, so named as the one thousandth person born after the conclusion of the original game. Joining 1k on the main expedition to the island are [[Byron (7)|Byron]], [[Melville (142)|Melville]], [[Alcatraz (264)|Alcatraz]], and [[Yaqut (764)|Yaqut]]. Other notable characters include [[Hermanubis (452)|Hermanubis]] (mayor of New Jerusalem), [[Athena (1)|Athena]] (its founder), [[Cornelius (3)|Cornelius]], and [[Miranda]]. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[New human]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Prologue: [[Brave New World]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act I: [[A Voice in the Wilderness]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act II: [[The Human Form Divine]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act III: [[Prometheus Bound]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act IV: [[Gates of Horn and Ivory]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act V: [[Full Fathom Five]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Epilogue: [[Leap of Faith]] / [[Momentum Deferred]] / [[Certain Fathoms in the Earth]]&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
&lt;br /&gt;
Most of the main [[:Category:TTP2 Areas|areas]] introduce a new mechanic, beginning with simple puzzles that function as a tutorial and escalating to more challenging applications of the mechanic. The puzzles, ordered as they appear in the story, are shown in the table below. For an alphabetized list, see the [[:Category:TTP2 Puzzles#mw-pages|Puzzles category]].&lt;br /&gt;
&lt;br /&gt;
{{TTP2PuzzleTable}}&lt;br /&gt;
&lt;br /&gt;
The [[jammer]], [[pressure plate]], [[hexahedron]], [[connector]], [[fan]], [[platform]], and [[switch]] all return from the first game. New puzzle elements include &lt;br /&gt;
* [[RGB converter|RGB converter]]s,&lt;br /&gt;
* [[Driller]]s,&lt;br /&gt;
* [[Inverter]]s,&lt;br /&gt;
* [[Clone]]s,&lt;br /&gt;
* [[Accumulator]]s,&lt;br /&gt;
* [[Swapper]]s,&lt;br /&gt;
* [[Teleporter]]s,&lt;br /&gt;
* [[Gravshifter]]s,&lt;br /&gt;
* [[Rotating platform]]s,&lt;br /&gt;
* [[Rail drone]]s,&lt;br /&gt;
* [[Activator]]s.&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
The 12 main [[:Category:TTP2 Areas|areas]] each contain &lt;br /&gt;
&lt;br /&gt;
* 10 particle clouds rewarded for completing puzzles (these are similar to [[Sigil|sigils]] from the first game). Progressing to the next part of the story requires collecting at least 8 of these.&lt;br /&gt;
* 2 [[Prometheus Spark|Prometheus sparks]], which can be substituted for the puzzle sparks to progress the story faster.&lt;br /&gt;
* 2 [[Star|stars]], each one connected to a monument. These come in three varieties throughout the game: Pandora monuments, Sphinx monuments, and Prometheus monuments.&lt;br /&gt;
&lt;br /&gt;
Scattered throughout the maps are several [[:Category:Audio Logs|audio logs]] and [[:Category:Ancient Human Artifacts|ancient human artifacts]]. Accessing terminals also provides numerous [[:Category:TTP2 Documents|documents]], some of which come in collectible sequences.&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5424</id>
		<title>Rail drone</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5424"/>
		<updated>2023-12-19T22:51:18Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rail drone.jpg|thumb|A red Mover.]]&lt;br /&gt;
&#039;&#039;&#039;Rail drones&#039;&#039;&#039; are puzzle elements in [[The Talos Principle 2]]. They move (along a predetermined path drawn as a white line on the ground) only when activated by a [[laser]] of the correct color. They can pass through [[purple barrier]]s but not [[blue door]]s.&lt;br /&gt;
&lt;br /&gt;
The distance from the ground to the top of the platform is similar to the height of a [[hexahedron]]. In particular, the player can jump from the ground to the top of a platform or place an object (for example, a [[connector]]) on a platform. Also similar to hexahedrons, they will stay at a fixed position in the air when over an active [[fan]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
The following puzzles use {{lc:{{PAGENAME}}}}s:&lt;br /&gt;
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Elements]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=File:Rail_drone.jpg&amp;diff=5423</id>
		<title>File:Rail drone.jpg</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=File:Rail_drone.jpg&amp;diff=5423"/>
		<updated>2023-12-19T22:50:48Z</updated>

		<summary type="html">&lt;p&gt;Alf: Alf moved page File:Mover.jpg to File:Rail drone.jpg without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A red [[rail drone]].&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=File:Rail_drone.jpg&amp;diff=5422</id>
		<title>File:Rail drone.jpg</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=File:Rail_drone.jpg&amp;diff=5422"/>
		<updated>2023-12-19T22:50:25Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A red [[rail drone]].&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Elements&amp;diff=5421</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Elements&amp;diff=5421"/>
		<updated>2023-12-19T22:49:59Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-6&lt;br /&gt;
|image = West 1-6.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Nuisance]]&lt;br /&gt;
|next = [[Breach]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elements&#039;&#039;&#039; is the sixth main puzzle in the Western Delta area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Rail drone=true|Purple barrier=true|Receiver=true|Switch=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When you enter the puzzle, you see a large open area, with a blue [[rail drone]] on the right, a [[fan]] activated by a [[switch]] in front of you, a blue [[emitter]] on the left wall, and a [[connector]] in the middle of the room. On the left is a small room blocked off by a [[purple barrier]]. Inside the room is a red rail drone, a connector, and a red [[emitter]]. Further along, to the left of the main room is a corridor blocked off by a high grate, and a blue [[receiver]] that gives access to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Don&#039;t overthink this puzzle. Play around with the &#039;&#039;elements&#039;&#039; and you&#039;ll figure it out.}}&lt;br /&gt;
{{ProgressiveHint|If you don&#039;t seem to have enough elevation|You may need a bit more push from a bit more equipment}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-6-elements-solution-01.jpg|Step 1: Activate the blue rail drone using the connector and wait till it reaches the fan, then disconnect it.&lt;br /&gt;
File:W1-6-elements-solution-02.jpg|Step 2: Take the connector and grab a connection to the blue receiver and the blue emitter outside.&lt;br /&gt;
File:W1-6-elements-solution-03.jpg|Step 3: Place the connector on the blue rail drone. The laser is interrupted, but that&#039;s ok.&lt;br /&gt;
File:W1-6-elements-solution-04.jpg|Step 4: Turn the switch on. The blue rail drone now rises, but it is not enough elevation.&lt;br /&gt;
File:W1-6-elements-solution-05.jpg|Step 5: Activate the red rail drone from inside the small room. Keep the connector in the corner so it gets a good angle.&lt;br /&gt;
File:W1-6-elements-solution-06.jpg|Step 6: Wait till the rail drone is pushed into the sky, which further pushes the blue rail drone and opens the door to the progress wheel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
A Prometheus sprite is prominently visible at the top of this puzzle, at enough of an elevation that if you were to stand on top of both of the platforms, you&#039;d be able to reach it.&lt;br /&gt;
&lt;br /&gt;
{{ProgressiveHint|How to reach it|Connect the blue rail drone. Run and connect the red rail drone. Run back out and jump on the blue rail drone.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Transference&amp;diff=5420</id>
		<title>Transference</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Transference&amp;diff=5420"/>
		<updated>2023-12-19T22:48:11Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-8&lt;br /&gt;
|image = West 1-8.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Breach]]&lt;br /&gt;
|next = [[Jailbreak]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Transference&#039;&#039;&#039; is the eighth main puzzle in the [[Western Delta]] area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Driller=true|Ladder=true|Rail drone=true|Pressure plate=true|Swapper=true|Teleporter=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When you enter the puzzle, you find yourself in an L shaped area. To the left is a red [[emitter]] and a [[connector]]. On the right side is a [[driller]] and a [[swapper]] with a [[teleporter]] in it. There is a drillable wall that leads to the first inner room, which is also visible through a glass window.&lt;br /&gt;
&lt;br /&gt;
In the first inner room, there is another connector, a [[pressure plate]], a red [[rail drone]] with a path that leads across a [[blue door]] to the second inner room. There is a [[ladder]] that leads back outside.&lt;br /&gt;
&lt;br /&gt;
In the second inner room, there is another [[pressure plate]], and a [[blue door]] that leads to an elevated platform.&lt;br /&gt;
&lt;br /&gt;
This elevated platform shares a drillable wall with the room with the progress wheel on it.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Transference&#039;&#039;, you have to think about several types of transfers: how do you transfer equipment across drillable walls, and how do you transfer the rail drone from one place to another.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|You need a second connector first, and that&#039;s only in the first inner room. How do you get there?}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re theorizing about how to keep some blue walls open|Instead of thinking about the puzzle, try to execute your plan. You will find that some of the puzzle elements are setup favorably in such a way that things fall into place}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re struggling to get equipment onto the penultimate platform|There is an angle from the outermost room, across the grate on the left side, where a corner of the innermost platform is visible clearly. With line of sight, you can do something.}}&lt;br /&gt;
&lt;br /&gt;
==Solution==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-9-transference-solution-01.jpg|Step 1: Drill a hole. Keep the driller a bit on the right side to give yourself more space on the left to keep connectors.&lt;br /&gt;
File:W1-9-transference-solution-02.jpg|Step 2: Grab the connector from near the emitter and swap it out for the teleporter.&lt;br /&gt;
File:W1-9-transference-solution-03.jpg|Step 3: Place the teleporter through the hole and teleport in.&lt;br /&gt;
File:W1-9-transference-solution-04.jpg|Step 4: Grab the connector from the left side of the first inner room, connect it to the rail drone, and place it on the pressure plate. This opens the blue door.&lt;br /&gt;
File:W1-9-transference-solution-05.jpg|Step 5: Take the teleporter and swap it out for the connector.&lt;br /&gt;
File:W1-9-transference-solution-06.jpg|Step 6: Connect the emitter to the connector inside through the hole. This activates the rail drone.&lt;br /&gt;
File:W1-9-transference-solution-07.jpg|Step 7: Wait until the rail drone reaches the end of the path, where it will push on the pressure plate in the second inner room, then disconnect. There is no expert timing needed here, because the laser gets interrupted anyway at the end of the path.&lt;br /&gt;
File:W1-9-transference-solution-08.jpg|Step 8: Swap out the outer connector for the teleporter again, and teleport back in through the hole.&lt;br /&gt;
File:W1-9-transference-solution-09.jpg|Step 9: Walk into the second inner room and jump onto the rail drone, then jump onto the elevated platform.&lt;br /&gt;
File:W1-9-transference-solution-10.jpg|Step 10: Place the teleporter on the corner of the room, so it is visible from outside.&lt;br /&gt;
File:W1-9-transference-solution-11.jpg|Step 11: Take the ladder outside. Grab the driller.&lt;br /&gt;
File:W1-9-transference-solution-12.jpg|Step 12: Walk to the left corner of the outside room. Teleport to the elevated platform with the driller in your hands.&lt;br /&gt;
File:W1-9-transference-solution-13.jpg|Step 13: Drill a hole to the progress wheel room. Drop in the teleporter in that room and teleport in.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Automatic_Doors&amp;diff=5419</id>
		<title>Automatic Doors</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Automatic_Doors&amp;diff=5419"/>
		<updated>2023-12-19T22:47:20Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-3&lt;br /&gt;
|image = West 1-3.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Supportive Apparatus]]&lt;br /&gt;
|next = [[Surfing]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Automatic Doors&#039;&#039;&#039; is the third main puzzle in the [[Western Delta]] area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Inverter=true|Rail drone=true|Purple barrier=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As you enter the puzzle, you see a blue [[emitter]] on the left, a room blocked by a [[blue door]] in front of you with a blue [[receiver]] next to it, and a room to the right past a [[purple barrier]]. In the right room is an inverter, and a red [[receiver]] that deactivates a blue door to a third room with a [[rail drone]] and a connector in it. Behind the blue door in the first room is another empty room with a red receiver, which controls access to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Automatic doors&#039;&#039;, you have to figure out a way to keep opening the doors automatically}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|After you get access to the third room, don&#039;t be hasty. Pick up the connector and connect it to things visible from that room so that you can move around while that connection is still active}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re thinking about the rules of which laser color wins|A connector that is connected directly to an emitter will try to push that color to all the remaining connections. Only if the connection to the emitter is interrupted, it will look for a secondary source of energy.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-3-automatic-doors-solution-1.jpg|Step 1: Connect the inverter to the red receiver and the rail drone.&lt;br /&gt;
File:W1-3-automatic-doors-solution-2.jpg|Step 2: Go to the third room and grab the connector. Create a connection to the red receiver next to the progress wheel, but don&#039;t drop the connector yet.&lt;br /&gt;
File:W1-3-automatic-doors-solution-3.jpg|Step 3: Come back to the second room and create connections to the blue emitter, blue receiver, and the inverter. Now you should have 4 active icons for your connector.&lt;br /&gt;
File:W1-3-automatic-doors-solution-4.jpg|Step 4: Place the connector on the rail drone.&lt;br /&gt;
File:W1-3-automatic-doors-solution-5.jpg|Step 5: Wait until the connector deactivates the blue door, then move into the inner room.&lt;br /&gt;
File:W1-3-automatic-doors-solution-6.jpg|Step 6: Wait until connector activates the red receiver next to the progress wheel, then activate it.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Breach&amp;diff=5418</id>
		<title>Breach</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Breach&amp;diff=5418"/>
		<updated>2023-12-19T22:46:44Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-7&lt;br /&gt;
|image = West 1-7.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Elements]]&lt;br /&gt;
|next = [[Transference]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Breach&#039;&#039;&#039; is the seventh main puzzle in the [[Western Delta]] area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Accumulator=true|Blue door=true|Connector=true|Rail drone=true|Pressure plate=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As you enter the puzzle, you see a large open area with a pillar in the middle. On top of the pillar is a fixed [[connector]] that is statically connected to a red [[receiver]] in the second room, a blue receiver in the main area, and a red [[emitter]] on the left side of the main area, although that is currently blocked off by a [[blue door]]. On the right side, behind some grates, is a blue emitter. There is a connector readily available.&lt;br /&gt;
&lt;br /&gt;
In the second room, there is an [[accumulator]], a blue receiver, a red receiver, and a red [[rail drone]]. When both the blue and red receivers are activated, the blue door deactivates, and allows access to the third room. In the third room, the progress wheel is on a platform at a higher elevation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Breach&#039;&#039;, the central question of the puzzle is how will you move across one of the critical blue doors.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|You cannot aim at the blue receivers straight from the little alcove near the blue emitter. You should use the static connector instead}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble keeping the outer door open while working in the inner room|You should figure out a way to keep the outer door opened permanently.}}&lt;br /&gt;
{{ProgressiveHint|If you want a bit more obvious hint about the accumulator|The accumulator is only used once. You charge it, connect it to a couple things and set it down, then you never touch it again.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-7-breach-solution-01.jpg|Step 1: Connect the blue emitter to the static connector in order to open the outer blue door. Grab the accumulator from inside.&lt;br /&gt;
File:W1-7-breach-solution-02.jpg|Step 2: Charge the accumulator blue and connect it to both blue receivers. Keep it this way for the rest of the puzzle.&lt;br /&gt;
File:W1-7-breach-solution-03.jpg|Step 3: Grab the connector from outside and connect it to the static connector and the rail drone. It is currently inactive.&lt;br /&gt;
File:W1-7-breach-solution-04.jpg|Step 4: Go outside and step on the pressure plate to activate the rail drone. Wait till it reaches the end of the path, then step away.&lt;br /&gt;
File:W1-7-breach-solution-05.jpg|Step 5: Grab the connector and put it on the pressure plate. This makes the static connector red.&lt;br /&gt;
File:W1-7-breach-solution-06.jpg|Step 6: Notice that both the red and blue receivers are now active, opening the inner blue door.&lt;br /&gt;
File:W1-7-breach-solution-07.jpg|Step 7: Step on the rail drone and then onto the platform with the progress wheel on it.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=The_Mule&amp;diff=5417</id>
		<title>The Mule</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=The_Mule&amp;diff=5417"/>
		<updated>2023-12-19T22:46:02Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone and lowercase elements in solution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-Gold&lt;br /&gt;
|image = West 1-Gold.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Gold Puzzles|Gold]]&lt;br /&gt;
|previous = [[Vertical Locomotion]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Mule&#039;&#039;&#039; is the [[gold puzzle]] in the [[Western Delta]] area of [[The Talos Principle 2]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Driller=true|Rail drone=true|Pressure plate=true|Receiver=true|Switch=true|Teleporter=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As you enter the puzzle, you see that it is a large area with a lot of puzzle elements. There is a [[connector]] and a [[teleporter]] available immediately, and there are several doors, a moving platform, a switch that is somewhat hard to find off to the side, and some fixed connectors as well. In a blocked off room, you will also find a driller. A pressure plate controls plasma doors that block the windows.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A basic hint:&#039;&#039;&#039;&lt;br /&gt;
{{Spoiler|Since the name of the puzzle is &#039;&#039;The Mule&#039;&#039;, you have to use the moving platform to move some equipment around quite a bit.|hint}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are having trouble getting started:&#039;&#039;&#039;&lt;br /&gt;
{{Spoiler|The connector that makes the platform move needs to sit a bit to the side for it to function in all of the ways you need it to function. This means you have to babysit the process a bit, it cannot be fully automated.|hint}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you managed to get inside but are unsure what to do next:&#039;&#039;&#039;&lt;br /&gt;
{{Spoiler|Try to get all your equipment outside. You may need to mule some other equipment out. Remember that equipment can be active when it is being carried around.|hint}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:West 1 - Gold Solution - 1.jpg|Take the teleporter and place it on top of the rail drone.&lt;br /&gt;
File:West 1 - Gold Solution - 2.jpg|Connect the connector to the red emitter, the red receiver by the blue door as well as the fixed connector on the side.&lt;br /&gt;
File:West 1 - Gold Solution - 3.jpg|Flip the switch on and position yourself on top of the pressure plate. Let the rail drone travel until the end of its path.&lt;br /&gt;
File:West 1 - Gold Solution - 4.jpg|Teleport through a window. Put the teleporter down. Grab the driller and drill the bronze wall opposite the progress wheel. Position the driller on the rail drone.&lt;br /&gt;
File:West 1 - Gold Solution - 5.jpg|Put the teleporter on the other side of the hole and teleport through.&lt;br /&gt;
File:West 1 - Gold Solution - 6.jpg|Go back on the pressure plate and let the rail drone travel all the way to the left.&lt;br /&gt;
File:West 1 - Gold Solution - 7.jpg|Flip the switch off. Fetch the driller and drill the wall by the blue emitter.&lt;br /&gt;
File:West 1 - Gold Solution - 8.jpg|Take the teleporter and place it through the hole. Grab the driller and teleport through the grate on the side.&lt;br /&gt;
File:West 1 - Gold Solution - 9.jpg|Drill the wall and position the driller on the pressure plate.&lt;br /&gt;
File:West 1 - Gold Solution - 10.jpg|Put the teleporter on the other side of the hole and teleport through.&lt;br /&gt;
File:West 1 - Gold Solution - 11.jpg|Place the teleporter on the rail drone. Flip the switch. Go on the pressure plate until the rail drone travels all the way to the right.&lt;br /&gt;
File:West 1 - Gold Solution - 12.jpg|Take the connector and teleport. Connect the blue emitter to the blue receiver.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Upon completion of the puzzle, the player hears another message from [[Cornelius Noema Messages]]. That is, if this is the tenth gold puzzle that the player solved, they will hear the [[Cornelius Noema Messages#Tenth_message|tenth message]].&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Gold Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Vertical_Locomotion&amp;diff=5416</id>
		<title>Vertical Locomotion</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Vertical_Locomotion&amp;diff=5416"/>
		<updated>2023-12-19T22:42:17Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-Δ2&lt;br /&gt;
|image = West 1-Lost2.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Lost Puzzles|Lost]]&lt;br /&gt;
|previous = [[Jailbreak]]&lt;br /&gt;
|next = [[The Mule]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Vertical Locomotion&#039;&#039;&#039; is a lost puzzle in the [[Western Delta]] area of [[The Talos Principle 2]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Fan=true|Rail drone=true|Pressure plate=true|Teleporter=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
To reach this puzzle, take the path to the left of [[Nuisance|Puzzle 5]] and follow it to go behind the structure.&lt;br /&gt;
&lt;br /&gt;
When you enter the puzzle, you find yourself in a long room. On the ground, there is a [[connector]], a [[pressure plate]], a [[fan]], and a blue [[rail drone]]. Above the entrance door is a blue [[emitter]]. At the end of the long room is a second floor. There is a hole in the floor that is directly above the fan on the ground floor, which is blocked off with a [[blue door]]. On that floor, there is another pressure plate, a [[teleporter]], and a blue door leading to another room behind it. That room has a pressure plate and leads to an elevated platform with two pressure plates on it, which give access to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Vertical Locomotion&#039;&#039;, you have to figure out how to gain elevation a few different times in this puzzle}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|Try to figure out what each pressure plate does. There is a new mechanic in this puzzle, where the path of the rail drone continues on a different floor that has not been seen before.}}&lt;br /&gt;
{{ProgressiveHint|If you reached the second floor but are struggling to make progress|Make sure you have brought all the equipment from downstairs. Try to connect and disconnect the rail drone a few times from a few different angles until it reaches a favorable position. }}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re unable to open the last blue gate|If you pick up the connector in your hand, can you position yourself in some way so that the teleporter is visible?}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-01.jpg|Step 1: Connect the rail drone to the blue emitter, and place the connector on the pressure plate to activate the fan.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-02.jpg|Step 2: Step into the fan yourself, then teleport to the upper level.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-03.jpg|Step 3: Place the teleporter close to the ledge so it is visible from downstairs.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-04.jpg|Step 4: Jump down, grab the connector, and teleport back up.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-05.jpg|Step 5: Activate the rail drone from the side until it passes the pressure plate.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-06.jpg|Step 6: Move the connector onto the pressure plate, or just stand on it yourself so that the rail drone reaches the inner room, then disconnect. Keep the disconnected connector on the pressure plate.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-07.jpg|Step 7: Grab the teleporter and jump onto the rail drone, then jump onto the platform above. Place the teleporter on one of the pressure plates.&lt;br /&gt;
File:W1-lost1-vertical-locomotion-solution-08.jpg|Step 8: Grab the connector, and while standing on the pressure plate, teleport up. Place the connector on the next pressure plate to open the final blue door.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Lost Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Jailbreak&amp;diff=5415</id>
		<title>Jailbreak</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Jailbreak&amp;diff=5415"/>
		<updated>2023-12-19T22:40:39Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-Δ1&lt;br /&gt;
|image = West 1-Lost1.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Lost Puzzles|Lost]]&lt;br /&gt;
|previous = [[Transference]]&lt;br /&gt;
|next = [[Vertical Locomotion]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jailbreak&#039;&#039;&#039; is a lost puzzle in the [[Western Delta]] area of [[The Talos Principle 2]].&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Rail drone=true|Pressure plate=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
To reach this puzzle, as you walk from [[Automatic Doors|Puzzle 3]] towards [[Surfing|Puzzle 4]], take the path to the left. You&#039;ll have to walk for quite a bit.&lt;br /&gt;
&lt;br /&gt;
As you enter the puzzle, you see a red [[emitter]] in front of you. On both sides are long covered corridors, with grills on one side and [[blue door]]s on the ends, which look like jail cells. There is a passageway along the entire length that you can freely walk on. To the right, behind a tall grate is a blue [[emitter]]. At the very right end of the puzzle is a fixed [[connector]] that is statically linked to a red [[rail drone]], which is currently inside the first jail cell. The path of the rail drone cuts across all the cells and turns a bit near the end. Outside, there are two connectors. On the far left, on an elevated platform, the progress wheel can be seen.&lt;br /&gt;
&lt;br /&gt;
Starting from the point closest to the fixed connector, the first jail cell has the aforementioned red rail drone, and a blue door to the next cell. On the wall just outside is a red [[receiver]].&lt;br /&gt;
&lt;br /&gt;
The second jail cell has a blue receiver inside, and a blue door to the third cell.&lt;br /&gt;
&lt;br /&gt;
The third cell has a [[pressure plate]], and a blue door to the outside, just next to the entryway.&lt;br /&gt;
&lt;br /&gt;
Across the entryway, the fourth cell is a single long passage; it has blue doors on either side. Close to the entryway is a pressure plate, but a section of the grill is missing, so one can freely enter the cell. On the other end is a red receiver, and the grill is only half-height near this section.&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Jailbreak&#039;&#039;, you will have to figure out how to get the rail drone to exit each of the jail cells, one by one.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re struggling to get started|Carefully note the fixed connector on the far end of the puzzle area. Use that connector for the first part of the puzzle}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re struggling to get the rail drone out of the third room|If you activate the rail drone immediately, it steps off the pressure plate and the blue door activates, which prevents the rail drone from moving. How can you keep the pressure plate active?}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;ve brought the rail drone to the left jail cell, but can&#039;t find a good angle for the rail drone|Think about the left section, where there was a fixed connector providing energy to the rail drone. That fixed connector is not available anymore, but is there an equivalent replacement now?}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re mourning the loss of some equipment|If you think that you had to sacrifice one of your connectors on the pressure plate on the third room, don&#039;t worry. It can still be useful from there}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-01.jpg|Step 1: Connect the blue emitter to the blue receiver in cell 2, and place the connector on the rail drone.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-02.jpg|Step 2: Use the other connector to activate the red receiver outside cell 1, and the fixed connector as well, which activates the rail drone. Wait until the rail drone reaches all the way to cell 3.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-03.jpg|Step 3: The rail drone is currently pushing down on the pressure plate, but it will need to move soon, so we place one of the connectors on the pressure plate.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-04.jpg|Step 4: Activate the rail drone from outside, directly using a connector. Walk into the fourth cell and push the pressure plate so that the rail drone can come inside.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-05.jpg|Step 5: Walk back into cell 3 and connect the connector to the rail drone, and place it in the middle of the pressure plate.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-06.jpg|Step 6: Activate the rail drone via the connector in cell 3. Stand on the pressure plate until the rail drone reaches the end of the cell.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-07.jpg|Step 7: Connect the outside connector to the emitter, the connector in cell 3, and the red receiver near the end of the cell, and place it on the rail drone.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-08.jpg|Step 8: Go back and stand on the pressure plate. The rail drone is activated, and reaches outside. Step off once it starts moving sideways.&lt;br /&gt;
File:W1-lost-1-jailbreak-solution-09.jpg|Step 9: Remove the connector from the rail drone, and jump on it, and then onto the platform to reach the progress wheel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Lost Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Nuisance&amp;diff=5414</id>
		<title>Nuisance</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Nuisance&amp;diff=5414"/>
		<updated>2023-12-19T22:37:53Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-5&lt;br /&gt;
|image = West 1-5.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Surfing]]&lt;br /&gt;
|next = [[Elements]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nuisance&#039;&#039;&#039; is the fifth main puzzle in the Western Delta area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Fan=true|Rail drone=true|Purple barrier=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When you enter the puzzle, you find yourself in a long room with a red [[emitter]] on the far end, and a [[connector]] available to you. There is a red [[receiver]] to the right next to a [[blue door]] that leads to the second room which is in a curved L shape. In that room, you find a [[rail drone]] and another connector. To the left is a room with two [[purple barrier]]s on facing walls, that leads to a fourth room with a red receiver. This receiver controls a blue door to a tiny room with an angled [[fan]] in it. The fan points to a room with the progress wheel. When the red receiver is deactivated, the blue door is closed and the fan is active. When the red receiver is activated, the blue door opens, but the fan deactivates.&lt;br /&gt;
&lt;br /&gt;
== Hints==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Nuisance&#039;&#039;, you have to figure out a way to have the equipment interrupt something else}}&lt;br /&gt;
{{ProgressiveHint|If red receiver isn&#039;t getting enough time to activate|If you depend on the rail drone to connect the red receiver (by placing the connector on top of the rail drone, for example), that does not give enough time for the receiver to activate. This is not a question about angles or positioning, there isn&#039;t enough time.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re wondering how to get around the problem of not having enough time to activate|Think about what needs equipment needs to sustain for a while and what can be instantaneous. Is there a way to position the connectors so that the thing that needs to be sustained remains on for most of the time?}}&lt;br /&gt;
{{ProgressiveHint|If you need a more obvious hint about how to keep a sustained connection|You should not activate the rail drone from outside the second room.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-5-nuisance-solution-01.jpg|Step 1: Open the outer blue door, but position the connector so that it has a clear view into the second room.&lt;br /&gt;
File:W1-5-nuisance-solution-02.jpg|Step 2: Connect the second connector as shown, opening the blue door in the fourth room for a long time, but also activating the rail drone.&lt;br /&gt;
File:W1-5-nuisance-solution-03.jpg|Step 3: While the door is open, run into the small room with the fan and jump on it. Wait for it to activate.&lt;br /&gt;
File:W1-5-nuisance-solution-04.jpg|Step 4: The fan activates for a moment when the rail drone interrupts the laser, and you are deposited in the room with the progress wheel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Supportive_Apparatus&amp;diff=5413</id>
		<title>Supportive Apparatus</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Supportive_Apparatus&amp;diff=5413"/>
		<updated>2023-12-19T22:34:18Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-2&lt;br /&gt;
|image = West 1-2.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Servitor]]&lt;br /&gt;
|next = [[Automatic Doors]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Supportive Apparatus&#039;&#039;&#039; is the second main puzzle in the Western Delta area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Hexahedron=true|Pressure plate=true|Rail drone=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As you enter the puzzle, you find a red [[emitter]] to the right side, and a corridor on the left that leads to the progress wheel, blocked off by a red [[receiver]]. A [[connector]] is readily available. In front of you is a [[blue door]] that leads to a large room. In that room, to the right is a [[rail drone]] that is blocked off by a blue door controlled by a red emitter, another small room with a [[connector]] in it that is also blocked off by a blue door controlled by a red receiver.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Supportive Apparatus&#039;&#039;, placing equipment on top of other equipment is going to be important in this puzzle.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|There is a window, use that to start things off instead of trying to connect the lasers through the blue door.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting the second connector|If the move is close enough, there is an angle at which you no longer need the light to go through the blue door}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re not able to keep the connector on the hexahedron|You can keep a connector on top of a hexahedron on the ground. But if the box is already on top of a rail drone, you can&#039;t keep the connector on it. You don&#039;t need to, keeping the connector directly on the rail drone is enough}}&lt;br /&gt;
{{ProgressiveHint|At the very end, if you&#039;re having trouble with angles|Make sure that the rail drone is at the very end of the path. You still need a bit of elevation for the connector outside}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-2-supportive-apparatus-solution-1.jpg|Step 1: Connect the red emitter to the first receiver and the rail drone through the window.&lt;br /&gt;
File:W1-2-supportive-apparatus-solution-2.jpg|Step 2: Stand on the pressure plate outside to get the rail drone out into the open, then step aside.&lt;br /&gt;
File:W1-2-supportive-apparatus-solution-3.jpg|Step 3: Use the connector to activate the pressure plate. Grab the hexahedron from the rail drone and use it to activate the pressure plate instead, so you have a connector now.&lt;br /&gt;
File:W1-2-supportive-apparatus-solution-4.jpg|Step 4: Connect the emitter to the second receiver, and then place the connector on the rail drone to activate it. If the rail drone is too far away, you may have to move it a little bit to the right position.&lt;br /&gt;
File:W1-2-supportive-apparatus-solution-5.jpg|Step 5: Grab the second connector from within the room and come outside. Through the window, activate the rail drone until it reaches the farthest point on its path.&lt;br /&gt;
File:W1-2-supportive-apparatus-solution-6.jpg|Step 6: Grab the hexahedron and place it on the very corner. Connect the red connector on the rail drone to the receiver next to the progress wheel with your spare connector, by placing it on the hexahedron.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Surfing&amp;diff=5412</id>
		<title>Surfing</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Surfing&amp;diff=5412"/>
		<updated>2023-12-19T22:32:41Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-4&lt;br /&gt;
|image = West 1-4.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Automatic Doors]]&lt;br /&gt;
|next = [[Nuisance]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Surfing&#039;&#039;&#039; is the fourth main puzzle in the Western Delta area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Fan=true|Hexahedron=true|Rail drone=true|Pressure plate=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When you enter the puzzle, there is a big room where you find a [[rail drone]] and a [[connector]]. The rail drone is on a path with a [[pressure plate]] and a [[fan]] without the blades. To the right is a red [[emitter]]. In front of you are three rooms. The first room on the left is blocked off with a [[blue door]] which is connected to a blue [[receiver]]. In that room, is a [[hexahedron]]. The second room in the middle is blocked off by a grate, and has a blue emitter. The third room, the one on the right, is blocked off by another blue wall connected to a blue receiver. Inside the room is another connector and a detached fan blade. Behind a half-wall is another blue receiver, which controls access to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Since the name of the puzzle is &#039;&#039;Surfing&#039;&#039;, you will have to keep some equipment on a moving surfboard. Like a surfboard, you may have to &amp;quot;ride the waves&amp;quot;.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|Take your time positioning the the rail drone at the right place so that you can unlock whichever door you&#039;re targeting at this time.}}&lt;br /&gt;
{{ProgressiveHint|If your laser to the right door is getting blocked|The rail drone does not have the correct angle for this. Use something else.}}&lt;br /&gt;
{{ProgressiveHint|If your laser is getting blocked at the end|At the end of your puzzle, you cannot use just a single connector to connect all the receivers.}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-4-surfing-solution-01.jpg|Step 1: Activate the rail drone so that it is somewhere in the middle of the blue emitter and the receiver on the left.&lt;br /&gt;
File:W1-4-surfing-solution-02.jpg|Step 2: Open the blue door by keeping the connector on top of the rail drone. Grab the hexahedron from the room and bring it out.&lt;br /&gt;
File:W1-4-surfing-solution-03.jpg|Step 3: Activate the rail drone again until it pushes down on the pressure plate.&lt;br /&gt;
File:W1-4-surfing-solution-04.jpg|Step 4: Open the right blue door using the hexahedron to lift the connector. Bring out the connector and the fan blade.&lt;br /&gt;
File:W1-4-surfing-solution-05.jpg|Step 5: Place the fan blade on the fan receptacle&lt;br /&gt;
File:W1-4-surfing-solution-06.jpg|Step 6: Prep one connector by connecting it to the blue emitter and the blue receiver closest to the progress wheel, which is visible from far away.&lt;br /&gt;
File:W1-4-surfing-solution-07.jpg|Step 7: Place the connector on the rail drone.&lt;br /&gt;
File:W1-4-surfing-solution-08.jpg|Step 8: Activate the rail drone till it reaches the fan and gets pushed up high&lt;br /&gt;
File:W1-4-surfing-solution-09.jpg|Step 9: Use the connector you have with you to open the blue door on the right to get access to the right room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Servitor&amp;diff=5411</id>
		<title>Servitor</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Servitor&amp;diff=5411"/>
		<updated>2023-12-19T22:31:08Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-1&lt;br /&gt;
|image = West 1-1.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|next = [[Supportive Apparatus]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Servitor&#039;&#039;&#039; is the first main puzzle in the [[Western Delta]] area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Fan=true|Ladder=true|Rail drone=true|Pressure plate=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As you enter the puzzle, you see a [[rail drone]] already connected to a red [[emitter]] via a [[connector]]. There is a blue emitter to the right across a grill fence, and a fan that leads back outside. To the left is a room blocked off by a [[blue door]] that can be deactivated by a [[pressure plate]]. There is a ladder that leads back out. That room has another blue door that gets deactivated when the pressure plate in the first room is inactive. Further in, there is a blue [[receiver]] leading to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Rail drones get activated by a laser beam of the appropriate color. They can push down pressure plates. Their path can be interrupted by equipment.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|You can stand on rail drones. You can remove obstacles on the path of the rail drone. You can also control if the rail drone is active from far away if you&#039;re able connect or disconnect its energy source}}&lt;br /&gt;
{{ProgressiveHint|If your laser is being interrupted by a grill|You need elevation and the correct angle. You may have to move the item from far away so that it gets the right angle}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-1-servitor-solution-1.jpg|Step 1: Get up on the rail drone, and jump across the fence. Grab the connector, and take the fan back outside.&lt;br /&gt;
File:W1-1-servitor-solution-2.jpg|Step 2: Move the existing connector out of the way so that the rail drone pushes the pressure plate, then disconnect it.&lt;br /&gt;
File:W1-1-servitor-solution-3.jpg|Step 3: Connect one of the connectors to the blue emitters and place it on the rail drone.&lt;br /&gt;
File:W1-1-servitor-solution-4.jpg|Step 4: Take the other connector and go into the second room. Use the window to connect the red emitter to the rail drone until it moves off the pressure plate, and is at a good angle to receive the laser from the blue connector.&lt;br /&gt;
File:W1-1-servitor-solution-5.jpg|Step 5: Use your connector to connect the blue connector on the rail drone to the blue receiver near the progress wheel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Servitor&amp;diff=5410</id>
		<title>Servitor</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Servitor&amp;diff=5410"/>
		<updated>2023-12-19T22:28:54Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-1&lt;br /&gt;
|image = West 1-1.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|next = [[Supportive Apparatus]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Servitor&#039;&#039;&#039; is the first main puzzle in the [[Western Delta]] area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Fan=true|Ladder=true|Rail drone=true|Pressure plate=true|Receiver=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
As you enter the puzzle, you see a [[mover]] already connected to a red [[emitter]] via a [[connector]]. There is a blue emitter to the right across a grill fence, and a fan that leads back outside. To the left is a room blocked off by a [[blue door]] that can be deactivated by a [[pressure plate]]. There is a ladder that leads back out. That room has another blue door that gets deactivated when the pressure plate in the first room is inactive. Further in, there is a blue [[receiver]] leading to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Movers get activated by a laser beam of the appropriate color. They can push down pressure plates. Their path can be interrupted by equipment.}}&lt;br /&gt;
{{ProgressiveHint|If you&#039;re having trouble getting started|You can stand on movers. You can remove obstacles on the path of the mover. You can also control if the mover is active from far away if you&#039;re able connect or disconnect its energy source}}&lt;br /&gt;
{{ProgressiveHint|If your laser is being interrupted by a grill|You need elevation and the correct angle. You may have to move the item from far away so that it gets the right angle}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-1-servitor-solution-1.jpg|Step 1: Get up on the mover, and jump across the fence. Grab the connector, and take the fan back outside.&lt;br /&gt;
File:W1-1-servitor-solution-2.jpg|Step 2: Move the existing connector out of the way so that the mover pushes the pressure plate, then disconnect it.&lt;br /&gt;
File:W1-1-servitor-solution-3.jpg|Step 3: Connect one of the connectors to the blue emitters and place it on the mover.&lt;br /&gt;
File:W1-1-servitor-solution-4.jpg|Step 4: Take the other connector and go into the second room. Use the window to connect the red emitter to the mover until it moves off the pressure plate, and is at a good angle to receive the laser from the blue connector.&lt;br /&gt;
File:W1-1-servitor-solution-5.jpg|Step 5: Use your connector to connect the blue connector on the mover to the blue reciever near the progress wheel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Elements&amp;diff=5409</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Elements&amp;diff=5409"/>
		<updated>2023-12-19T22:26:22Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = West 1-6&lt;br /&gt;
|image = West 1-6.jpg&lt;br /&gt;
|area = [[Western Delta]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|previous = [[Nuisance]]&lt;br /&gt;
|next = [[Breach]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Elements&#039;&#039;&#039; is the sixth main puzzle in the Western Delta area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Blue door=true|Connector=true|Rail drone=true|Purple barrier=true|Receiver=true|Switch=true}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
When you enter the puzzle, you see a large open area, with a blue [[mover]] on the right, a [[fan]] activated by a [[switch]] in front of you, a blue [[emitter]] on the left wall, and a [[connector]] in the middle of the room. On the left is a small room blocked off by a [[purple barrier]]. Inside the room is a red mover, a connector, and a red [[emitter]]. Further along, to the left of the main room is a corridor blocked off by a high grate, and a blue [[receiver]] that gives access to the progress wheel.&lt;br /&gt;
&lt;br /&gt;
==Hints==&lt;br /&gt;
{{ProgressiveHint|A basic hint|Don&#039;t overthink this puzzle. Play around with the &#039;&#039;elements&#039;&#039; and you&#039;ll figure it out.}}&lt;br /&gt;
{{ProgressiveHint|If you don&#039;t seem to have enough elevation|You may need a bit more push from a bit more equipment}}&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
{{Spoiler|&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
File:W1-6-elements-solution-01.jpg|Step 1: Activate the blue mover using the connector and wait till it reaches the fan, then disconnect it.&lt;br /&gt;
File:W1-6-elements-solution-02.jpg|Step 2: Take the connector and grab a connection to the blue receiver and the blue emitter outside.&lt;br /&gt;
File:W1-6-elements-solution-03.jpg|Step 3: Place the connector on the blue mover. The laser is interrupted, but that&#039;s ok.&lt;br /&gt;
File:W1-6-elements-solution-04.jpg|Step 4: Turn the switch on. The blue mover now rises, but it is not enough elevation.&lt;br /&gt;
File:W1-6-elements-solution-05.jpg|Step 5: Activate the red mover from inside the small room. Keep the connector in the corner so it gets a good angle.&lt;br /&gt;
File:W1-6-elements-solution-06.jpg|Step 6: Wait till the mover is pushed into the sky, which further pushes the blue mover and opens the door to the progress wheel.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|solution}}&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
A Prometheus sprite is prominently visible at the top of this puzzle, at enough of an elevation that if you were to stand on top of both of the platforms, you&#039;d be able to reach it.&lt;br /&gt;
&lt;br /&gt;
{{ProgressiveHint|How to reach it|Connect the blue mover. Run and connect the red mover. Run back out and jump on the blue mover.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Template:Puzzle_Element_List&amp;diff=5408</id>
		<title>Template:Puzzle Element List</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Template:Puzzle_Element_List&amp;diff=5408"/>
		<updated>2023-12-19T22:25:15Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change Mover to Rail drone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{{Accumulator|}}} | true |&lt;br /&gt;
* [[Accumulator]] [[Category:Puzzles with accumulators]] | }}{{#ifeq: {{{Activator|}}} | true |&lt;br /&gt;
* [[Activator]] [[Category:Puzzles with activators]] | }}{{#ifeq: {{{Blue door|}}} | true |&lt;br /&gt;
* [[Blue door]] [[Category:Puzzles with blue doors]] | }}{{#ifeq: {{{Buzzer|}}} | true |&lt;br /&gt;
* [[Buzzer]] [[Category:Puzzles with buzzers]] | }}{{#ifeq: {{{Clone|}}} | true |&lt;br /&gt;
* [[Clone]] [[Category:Puzzles with clones]] | }}{{#ifeq: {{{Connector|}}} | true |&lt;br /&gt;
* [[Connector]] [[Category:Puzzles with connectors]] | }}{{#ifeq: {{{Driller|}}} | true |&lt;br /&gt;
* [[Driller]] [[Category:Puzzles with drillers]] | }}{{#if:{{#ifeq:{{{Accumulator|}}}|true|1|}}{{#ifeq:{{{Connector|}}}|true|1|}}{{#ifeq:{{{Inverter|}}}|true|1|}}{{#ifeq:{{{Receiver|}}}|true|1|}}{{#ifeq:{{{RGB converter|}}}{{#ifeq:{{{Mover|}}}|true|1|}}|true|1|}}|&lt;br /&gt;
* [[Emitter]] [[Category:Puzzles with emitters]] | }}{{#ifeq: {{{Fan|}}} | true |&lt;br /&gt;
* [[Fan]] [[Category:Puzzles with fans]] | }}{{#ifeq: {{{Gravshifter|}}} | true |&lt;br /&gt;
* [[Gravshifter]] [[Category:Puzzles with gravshifters]] | }}{{#ifeq: {{{Guard|}}} | true |&lt;br /&gt;
* [[Guard]] [[Category:Puzzles with guards]] | }}{{#ifeq: {{{Hexahedron|}}} | true |&lt;br /&gt;
* [[Hexahedron]] [[Category:Puzzles with hexahedrons]] | }}{{#ifeq: {{{Inverter|}}} | true |&lt;br /&gt;
* [[Inverter]] [[Category:Puzzles with inverters]] | }}{{#ifeq: {{{Jammer|}}} | true |&lt;br /&gt;
* [[Jammer]] [[Category:Puzzles with jammers]] | }}{{#ifeq: {{{Keys|}}} | true |&lt;br /&gt;
* [[Keys]] [[Category:Puzzles with keys]] | }}{{#ifeq: {{{Ladder|}}} | true |&lt;br /&gt;
* [[Ladder]] [[Category:Puzzles with ladders]] | }}{{#ifeq: {{{Platform|}}} | true |&lt;br /&gt;
* [[Platform]] [[Category:Puzzles with platforms]] | }}{{#ifeq: {{{Pressure plate|}}} | true |&lt;br /&gt;
* [[Pressure plate]] [[Category:Puzzles with pressure plates]] | }}{{#ifeq: {{{Purple barrier|}}} | true |&lt;br /&gt;
* [[Purple barrier]] [[Category:Puzzles with purple barriers]] | }}{{#ifeq: {{{Rail drone|}}} | true |&lt;br /&gt;
* [[Rail drone]] [[Category:Puzzles with rail drones]] | }}{{#ifeq: {{{Receiver|}}} | true |&lt;br /&gt;
* [[Receiver]] [[Category:Puzzles with receivers]] | }}{{#ifeq: {{{Recorder|}}} | true |&lt;br /&gt;
* [[Recorder]] [[Category:Puzzles with recorders]] | }}{{#ifeq: {{{RGB converter|}}} | true |&lt;br /&gt;
* [[RGB converter]] [[Category:Puzzles with RGB converters]] | }}{{#ifeq: {{{Rotating platform|}}} | true |&lt;br /&gt;
* [[Rotating platform]] [[Category:Puzzles with rotating platforms]] | }}{{#ifeq: {{{Swapper|}}} | true |&lt;br /&gt;
* [[Swapper]] [[Category:Puzzles with swappers]] | }}{{#ifeq: {{{Switch|}}} | true |&lt;br /&gt;
* [[Switch]] [[Category:Puzzles with switches]] | }}{{#ifeq: {{{Teleporter|}}} | true |&lt;br /&gt;
* [[Teleporter]] [[Category:Puzzles with teleporters]] | }}{{#ifeq: {{{Turret|}}} | true |&lt;br /&gt;
* [[Turret]] [[Category:Puzzles with turrets]] | }}&lt;br /&gt;
{{#ifeq:{{{Accumulator|}}}|true||{{#ifeq:{{{Activator|}}}|true||{{#ifeq:{{{Blue door|}}}|true||{{#ifeq:{{{Buzzer|}}}|true||{{#ifeq:{{{Clone|}}}|true||{{#ifeq:{{{Connector|}}}|true||{{#ifeq:{{{Driller|}}}|true||{{#ifeq:{{{Fan|}}}|true||{{#ifeq:{{{Gravshifter|}}}|true||{{#ifeq:{{{Guard|}}}|true||{{#ifeq:{{{Hexahedron|}}}|true||{{#ifeq:{{{Inverter|}}}|true||{{#ifeq:{{{Jammer|}}}|true||{{#ifeq:{{{Keys|}}}|true||{{#ifeq:{{{Ladder|}}}|true||{{#ifeq:{{{Platform|}}}|true||{{#ifeq:{{{Pressure plate|}}}|true||{{#ifeq:{{{Purple barrier|}}}|true||{{#ifeq:{{{Rail drone|}}}|true||{{#ifeq:{{{Receiver|}}}|true||{{#ifeq:{{{Recorder|}}}|true||{{#ifeq:{{{RGB converter|}}}|true||{{#ifeq:{{{Rotating platform|}}}|true||{{#ifeq:{{{Swapper|}}}|true||{{#ifeq:{{{Switch|}}}|true||{{#ifeq:{{{Teleporter|}}}|true||{{#ifeq:{{{Turret|}}}|true||&lt;br /&gt;
* &#039;&#039;No puzzle elements selected. Please [{{fullurl:{{FULLPAGENAME}}|veaction=edit&amp;amp;section=1}} edit this list].&#039;&#039; [[Category:Puzzles with empty element lists]]&lt;br /&gt;
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Accumulator&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Activator&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Blue door&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Buzzer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Buzzer (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(The non-lethal ones, mostly used to block lasers.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Clone&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Connector&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Driller&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Fan&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Gravshifter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Guard&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Guard (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Also called bombs.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Hexahedron&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Inverter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Jammer&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Keys&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Ladder&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Platform&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Pressure plate&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Purple barrier&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rail drone&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Receiver&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Recorder&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Recorder (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;RGB converter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rotating platform&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Swapper&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(The pedestal that locks one item at a time.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Switch&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Teleporter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Turret&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Turret (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Accumulator&amp;quot;,&lt;br /&gt;
		&amp;quot;Activator&amp;quot;,&lt;br /&gt;
		&amp;quot;Blue door&amp;quot;,&lt;br /&gt;
		&amp;quot;Buzzer&amp;quot;,&lt;br /&gt;
		&amp;quot;Clone&amp;quot;,&lt;br /&gt;
		&amp;quot;Connector&amp;quot;,&lt;br /&gt;
		&amp;quot;Driller&amp;quot;,&lt;br /&gt;
		&amp;quot;Fan&amp;quot;,&lt;br /&gt;
		&amp;quot;Gravshifter&amp;quot;,&lt;br /&gt;
		&amp;quot;Guard&amp;quot;,&lt;br /&gt;
		&amp;quot;Hexahedron&amp;quot;,&lt;br /&gt;
		&amp;quot;Inverter&amp;quot;,&lt;br /&gt;
		&amp;quot;Jammer&amp;quot;,&lt;br /&gt;
        &amp;quot;Keys&amp;quot;,&lt;br /&gt;
		&amp;quot;Ladder&amp;quot;,&lt;br /&gt;
		&amp;quot;Platform&amp;quot;,&lt;br /&gt;
		&amp;quot;Pressure plate&amp;quot;,&lt;br /&gt;
		&amp;quot;Purple barrier&amp;quot;,&lt;br /&gt;
		&amp;quot;Rail drone&amp;quot;,&lt;br /&gt;
		&amp;quot;Receiver&amp;quot;,&lt;br /&gt;
		&amp;quot;Recorder&amp;quot;,&lt;br /&gt;
		&amp;quot;RGB converter&amp;quot;,&lt;br /&gt;
        &amp;quot;Rotating platform&amp;quot;,&lt;br /&gt;
		&amp;quot;Swapper&amp;quot;,&lt;br /&gt;
		&amp;quot;Switch&amp;quot;,&lt;br /&gt;
		&amp;quot;Teleporter&amp;quot;,&lt;br /&gt;
		&amp;quot;Turret&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a bulleted list of puzzle items. Also adds page to all relevant categories (e.g., Puzzles with accumulators).&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Puzzle Element List&lt;br /&gt;
|Teleporter=true&lt;br /&gt;
|Accumulator=true&lt;br /&gt;
|Pressure plate=true&lt;br /&gt;
|Recorder=false&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
generates&lt;br /&gt;
&amp;lt;div data-comment=&amp;quot;hard-coded to avoid adding this template to categories&amp;quot;&amp;gt;&lt;br /&gt;
* [[Accumulator]]&lt;br /&gt;
* [[Emitter]]&lt;br /&gt;
* [[Pressure plate]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Puzzle Element List}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
generates&lt;br /&gt;
{{Puzzle Element List}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5407</id>
		<title>Rail drone</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5407"/>
		<updated>2023-12-19T22:20:43Z</updated>

		<summary type="html">&lt;p&gt;Alf: Changed mover to rail drone in description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mover.jpg|thumb|A red Mover.]]&lt;br /&gt;
&#039;&#039;&#039;Rail drones&#039;&#039;&#039; are puzzle elements in [[The Talos Principle 2]]. They move (along a predetermined path drawn as a white line on the ground) only when activated by a [[laser]] of the correct color. They can pass through [[purple barrier]]s but not [[blue door]]s.&lt;br /&gt;
&lt;br /&gt;
The distance from the ground to the top of the platform is similar to the height of a [[hexahedron]]. In particular, the player can jump from the ground to the top of a platform or place an object (for example, a [[connector]]) on a platform. Also similar to hexahedrons, they will stay at a fixed position in the air when over an active [[fan]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
The following puzzles use {{lc:{{PAGENAME}}}}s:&lt;br /&gt;
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Elements]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Mover&amp;diff=5406</id>
		<title>Mover</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Mover&amp;diff=5406"/>
		<updated>2023-12-19T22:19:42Z</updated>

		<summary type="html">&lt;p&gt;Alf: Alf moved page Mover to Rail drone: Confirmed name in patch notes 1.05&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rail drone]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5405</id>
		<title>Rail drone</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Rail_drone&amp;diff=5405"/>
		<updated>2023-12-19T22:19:42Z</updated>

		<summary type="html">&lt;p&gt;Alf: Alf moved page Mover to Rail drone: Confirmed name in patch notes 1.05&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mover.jpg|thumb|A red Mover.]]&lt;br /&gt;
&#039;&#039;&#039;Movers&#039;&#039;&#039;, also called &#039;&#039;&#039;moving platforms&#039;&#039;&#039;, are puzzle elements in [[The Talos Principle 2]]. They move (along a predetermined path drawn as a white line on the ground) only when activated by a [[laser]] of the correct color. They can pass through [[purple barrier]]s but not [[blue door]]s.&lt;br /&gt;
&lt;br /&gt;
The distance from the ground to the top of the platform is similar to the height of a [[hexahedron]]. In particular, the player can jump from the ground to the top of a platform or place an object (for example, a [[connector]]) on a platform. Also similar to hexahedrons, they will stay at a fixed position in the air when over an active [[fan]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
The following puzzles use {{lc:{{PAGENAME}}}}s:&lt;br /&gt;
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Puzzle Elements]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Baby_Steps&amp;diff=5404</id>
		<title>Baby Steps</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Baby_Steps&amp;diff=5404"/>
		<updated>2023-12-19T22:18:45Z</updated>

		<summary type="html">&lt;p&gt;Alf: Link author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE: Baby_Steps}}&lt;br /&gt;
{{TTP2Document&lt;br /&gt;
|file = Baby_Steps&lt;br /&gt;
|title = Baby Steps&lt;br /&gt;
|author = [[Valerie Contera-Romero]]&lt;br /&gt;
|loc = [[VALA_EXT-2]]&lt;br /&gt;
|force_display_author = true&lt;br /&gt;
}}&lt;br /&gt;
From the introduction to Are We There Yet? Where We Came From, Where We&#039;re Going, And Why You&#039;ll Need Snacks, by Valerie Contera-Romero:&lt;br /&gt;
&lt;br /&gt;
Sometimes people point at the last few hundred (or thousand) years of human history and say, look at how ugly it all is! Look at what a mess we&#039;ve made! Maybe modernity was a bad idea, maybe we should stick to living like cavemen. And I get it, it *is* ugly and messy. But the mistake is thinking that where we are right now is the endpoint, that this is the adulthood of the human species.&lt;br /&gt;
&lt;br /&gt;
I mean, try to apply what you know about human development to human history. Think about babies.&lt;br /&gt;
&lt;br /&gt;
Babies are ugly. Admit it, we all know it, they look like tiny old people covered in mucus. They have soft heads! And they grow into children, tiny sociopaths with underdeveloped brains. And then they become teenagers, pimply self-righteous lunatics driven by hormones.&lt;br /&gt;
&lt;br /&gt;
And then, slowly, if you&#039;re lucky, they gradually become adults.&lt;br /&gt;
&lt;br /&gt;
The development of the human individual is always ugly and messy, but that&#039;s the point: it&#039;s development towards something. The same applies to humanity as a whole. On a geological scale, we&#039;ve barely just come into existence. We&#039;ve gotten through the baby phase, just about survived our childhood, but we&#039;re barely teenagers. Stopping here would be disastrous, and a betrayal of everything that we could still become. We may feel the weight of history on our shoulders, but this is just the prologue. To put it in pop culture terms, we haven&#039;t even made it out of the tutorial yet.&lt;br /&gt;
&lt;br /&gt;
Just because it&#039;s all pimples and hormones and frustration right now doesn&#039;t mean it&#039;s never going to change.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Even though this document seems to be a real-world reference, there is no notable author called Valerie Contera-Romero, nor is there a notable book titled &#039;&#039;Are We There Yet? Where We Came From, Where We&#039;re Going, And Why You&#039;ll Need Snacks&#039;&#039;.&lt;br /&gt;
[[Category:TTP2 Documents]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Star_(TTP2)&amp;diff=5379</id>
		<title>Star (TTP2)</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Star_(TTP2)&amp;diff=5379"/>
		<updated>2023-12-19T00:12:15Z</updated>

		<summary type="html">&lt;p&gt;Alf: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stars&#039;&#039;&#039; are collectible items in The Talos Principle 2. &lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;ve discovered what seems like another mystery to solve: stars, clearly inspired by the Simulation, which are gained by solving puzzles related to these monuments.|1k}}&lt;br /&gt;
&lt;br /&gt;
In total there are 24 stars, two in each of the 12 [[:Category:TTP2 Areas|main areas]]. Each star is collected at the base of a special monument, and these monuments come in three varieties:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A Pandora monument&#039;&#039;&#039; releases its star when Pandora’s box is activated, which almost always requires connecting a laser. This sometimes requires taking elements out of their original puzzles.&lt;br /&gt;
* &#039;&#039;&#039;A Prometheus monument&#039;&#039;&#039; requires finding a &amp;quot;sprite&amp;quot; somewhere in the level. Touching the sprite causes it to fly off to a predetermined location, and repeating this process eventually brings the sprite to the Prometheus monument, unlocking a star.&lt;br /&gt;
* &#039;&#039;&#039;A Sphinx monument&#039;&#039;&#039; has a plaque with a clue about how to unlock the associated star. This might require using switches, buttons, or other components throughout the level.&lt;br /&gt;
&lt;br /&gt;
Every time a star is collected from the base of a monument you can hear a quote by their corresponding character. These quotes are given in sequential order and are not tied to a specific area (i.e., on collecting the first Prometheus monument star you will hear the first quote by Prometheus, no matter in which area).&lt;br /&gt;
&lt;br /&gt;
Collecting all 24 stars unlocks a gate in [[Astronomical Temple]], which provides an additional cutscene and earns the &amp;quot;The Edge of Forever&amp;quot; [[Achievements|achievement]]. This is also a requirement for the &amp;quot;Renaissance Robot&amp;quot; achievement.&lt;br /&gt;
&lt;br /&gt;
== List of Pandora monuments ==&lt;br /&gt;
&lt;br /&gt;
* [[Grasslands Ring#Pandora Monument|Grasslands Ring]] (East 1)&lt;br /&gt;
* [[Wooded Plateau#Pandora Monument|Wooded Plateau]] (East 2)&lt;br /&gt;
* [[Eastern Wetlands#Pandora Monument|Eastern Wetlands]] (East 3)&lt;br /&gt;
* [[Lost Marshes#Pandora Monument|Lost Marshes]] (North 3)&lt;br /&gt;
* [[Southern Coast#Pandora Monument|Southern Coast]] (South 1)&lt;br /&gt;
* [[Verdant Canyon#Pandora Monument|Verdant Canyon]] (South 2)&lt;br /&gt;
* [[Circular Oasis#Pandora Monument|Circular Oasis]] (South 3)&lt;br /&gt;
* [[Anthropic Hills#Pandora Monument|Anthropic Hills]] (West 2)&lt;br /&gt;
&lt;br /&gt;
=== Pandora’s quotes ===&lt;br /&gt;
&lt;br /&gt;
* When the first man picked up the first stone, he did not do so to forge a tool; he did so to smite his brother.&lt;br /&gt;
* The hunter does not hunt because he is hungry; he hunts because he revels in death.&lt;br /&gt;
* False idols are worshipped not because they are idols, but because they are false. True idols are rejected, because the truth is feared.&lt;br /&gt;
* Horses are broken, not taught. That is the way of humankind.&lt;br /&gt;
* If humankind had no more cause for war, it would make war for sport instead.&lt;br /&gt;
* The honest philosopher is rewarded with poison; the hypocrite is rewarded with power.&lt;br /&gt;
* There is no tool that is not also a weapon; and no human that would not wield it as one.&lt;br /&gt;
* It is not the voice of God that a prophet seeks in the desert, but the silence of man.&lt;br /&gt;
&lt;br /&gt;
== List of Prometheus monuments ==&lt;br /&gt;
&lt;br /&gt;
* [[Grasslands Ring#Prometheus Monument|Grasslands Ring]] (East 1)&lt;br /&gt;
* [[Desolate Island#Prometheus Monument|Desolate Island]] (North 1)&lt;br /&gt;
* [[Flooded Valley#Prometheus Monument|Flooded Valley]] (North 2)&lt;br /&gt;
* [[Lost Marshes#Prometheus Monument|Lost Marshes]] (North 3)&lt;br /&gt;
* [[Verdant Canyon#Prometheus Monument|Verdant Canyon]] (South 2)&lt;br /&gt;
* [[Western Delta#Prometheus Monument|Western Delta]] (West 1)&lt;br /&gt;
* [[Anthropic Hills#Prometheus Monument|Anthropic Hills]] (West 2)&lt;br /&gt;
* [[High Plain#Prometheus Monument|High Plain]] (West 3)&lt;br /&gt;
&lt;br /&gt;
=== Prometheus’ quotes ===&lt;br /&gt;
&lt;br /&gt;
* Not all things must be balanced. When good is weighed against evil, tip the scale.&lt;br /&gt;
* We cannot return to the past; but the future can redeem all that has happened.&lt;br /&gt;
* Utopia is impossible; but the future that is possible will seem like a dream to those who are alive now.&lt;br /&gt;
* You must yearn for a better world, yearn for it with such intensity that your heart suffers; keep your eyes on that distant vision even when you know that you may never reach it.&lt;br /&gt;
* Great works have been accomplished by those who believed in humankind; but greater things than these may yet be accomplished by those who uphold the faith.&lt;br /&gt;
* To create, to understand, and to transform; these are the greatest acts of humankind.&lt;br /&gt;
* God appears, and God is light, to those poor souls who dwell in night. But does a human display to those who dwell in realms of day.&lt;br /&gt;
* {{TODO|One more Prometheus quote is needed.}}&lt;br /&gt;
&lt;br /&gt;
== List of Sphinx monuments ==&lt;br /&gt;
&lt;br /&gt;
* [[Wooded Plateau#Sphinx Monument|Wooded Plateau]] (East 2)&lt;br /&gt;
* [[Eastern Wetlands#Sphinx Monument|Eastern Wetlands]] (East 3)&lt;br /&gt;
* [[Desolate Island#Sphinx Monument|Desolate Island]] (North 1)&lt;br /&gt;
* [[Flooded Valley#Sphinx Monument|Flooded Valley]] (North 2)&lt;br /&gt;
* [[Southern Coast#Sphinx Monument|Southern Coast]] (South 1)&lt;br /&gt;
* [[Circular Oasis#Sphinx Monument|Circular Oasis]] (South 3)&lt;br /&gt;
* [[Western Delta#Sphinx Monument|Western Delta]] (West 1)&lt;br /&gt;
* [[High Plain#Sphinx Monument|High Plain]] (West 3)&lt;br /&gt;
&lt;br /&gt;
=== Sphinx’s quotes ===&lt;br /&gt;
&lt;br /&gt;
* Every answer leads to another question; the last answer leads to the first question.&lt;br /&gt;
* The wheel turns, but without the road it cannot move.&lt;br /&gt;
* If the fool persisted in his foolishness, would he become wise?&lt;br /&gt;
* None may know what came first, error or sin; and yet every choice depends on it.&lt;br /&gt;
* When the heavens are silent, what it a prophet, and what is a tyrant?&lt;br /&gt;
* If the answers to philosophy are true, why has no philosopher changed the world?&lt;br /&gt;
* In times of war, is it wisdom or folly to give a sword to a child?&lt;br /&gt;
* A hammer forges, and a hammer breaks. But who can know the heart of the blacksmith?&lt;br /&gt;
&lt;br /&gt;
[[Category:Collectibles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5378</id>
		<title>Desolate Island</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5378"/>
		<updated>2023-12-18T23:48:35Z</updated>

		<summary type="html">&lt;p&gt;Alf: Remove image contained in the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Area&lt;br /&gt;
|shortname = North 1&lt;br /&gt;
|areatype = Regular&lt;br /&gt;
|previous = [[Megastructure Interior - East]]&lt;br /&gt;
|next = [[Flooded Valley]]&lt;br /&gt;
}}The &#039;&#039;&#039;Desolate Island&#039;&#039;&#039;, also commonly called &#039;&#039;&#039;North 1&#039;&#039;&#039;, is a remote, rocky island off the north-western coast. Survey data suggests the area may be prone to landslides. &lt;br /&gt;
&lt;br /&gt;
[[File:North 1 - Desolate Island Map.png|thumb|Detailed map of the area]]&lt;br /&gt;
[[File:North-1 Aerial.jpg|thumb|Aerial view]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first time you walk all the way to the shore, Byron makes a comment about the saying “the sea will claim everything”. This is a reference to the game [http://landsofdream.net/games/the-sea-will-claim-everything/credits/ The Sea Will Claim Everything], designed and written by Jonas and Verena Kyratzes.&lt;br /&gt;
&lt;br /&gt;
{{Quote|There’s an old saying about how in the end, the sea will claim everything. I have no doubt that this is true: in the long history of the human species, entire regions have disappeared under the waves. Places like Beringia and Doggerland still echo in our cultural memories. But we shouldn’t forget that life began in the sea; we are the children of the sea, and it’s not through floods and ruin that the sea will claim everything, but through us.|Byron}}&lt;br /&gt;
&lt;br /&gt;
At the east, north and northwest limits of the island there are three fans that will propel you to different points of interest near the central, mountainous area. Next to the east fan there is a wooden bench.&lt;br /&gt;
&lt;br /&gt;
This is the only main area where no ancient human artifacts can be found.&lt;br /&gt;
&lt;br /&gt;
=== Conversation with the expedition crew ===&lt;br /&gt;
You can speak on arrival with Alcatraz, Yaqut, Melville and Byron. There’s a scripted encounter with Melville after solving [[Dual Stream]]. An additional line of dialogue opens up with Alcatraz after finding [[Remnants_of_the_past#Our duty|Our duty]].&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
=== Main Puzzles ===&lt;br /&gt;
# [[Mind-Body Dualism]]&lt;br /&gt;
# [[Leg Up]]&lt;br /&gt;
# [[Dual Stream]]&lt;br /&gt;
# [[High Ground]]&lt;br /&gt;
# [[The Gift]]&lt;br /&gt;
# [[Two-Body Problem]]&lt;br /&gt;
# [[Redshift]]&lt;br /&gt;
# [[Drilling Party]]&lt;br /&gt;
=== Lost Puzzles ===&lt;br /&gt;
* [[Passing Through]]&lt;br /&gt;
* [[Interplay]]&lt;br /&gt;
=== Gold Puzzle ===&lt;br /&gt;
* [[Vantage Point]]&lt;br /&gt;
&lt;br /&gt;
== Lost Lab ==&lt;br /&gt;
The lost laboratory is located {{TODO}}&lt;br /&gt;
[[File:North 1 - Lost Lab - Clone.jpg|thumb|A [[clone]] found inside the Lost Lab.]]&lt;br /&gt;
It features a [[clone]], presumably under construction.&lt;br /&gt;
&lt;br /&gt;
== Tetromino bridge ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Star monuments ==&lt;br /&gt;
=== Prometheus monument ===&lt;br /&gt;
&#039;&#039;&#039;Sprite route&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{TODO}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{TODO}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sphinx monument ===&lt;br /&gt;
The sphinx monument is on a prominent hill behind puzzle 7 (Redshift).&lt;br /&gt;
&lt;br /&gt;
{{ProgressiveHint|The picture of the hint shown on the monument|[[File:N1-sphinx-clue.jpg|400px|thumb|left]]}}&lt;br /&gt;
{{ProgressiveHint|What the picture is trying to imply|You have to find something at the three locations marked on the map.}}&lt;br /&gt;
{{ProgressiveHint|The locations|The one marked like the letter A is on the outside wall near the back of the lost puzzle, [[Interplay]]. The one marked like the letter T is on the outer wall of [[Redshift]]. The one marked like the letter C is on the outer wall near the back of the other lost puzzle, [[Passing Through]].}}&lt;br /&gt;
{{ProgressiveHint|A picture of what you&#039;re looking for|[[File:N1-sphinx-switch-behind-passing-through.jpg|400px|thumb|left|You have to interact with these buttons to match the letter in the sphinx clue.]]}}&lt;br /&gt;
&lt;br /&gt;
This results in another [[Star_(TTP2)#Sphinx’s_quotes|Sphinx Quote]].&lt;br /&gt;
&lt;br /&gt;
== Prometheus Sparks ==&lt;br /&gt;
The first Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
The second Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Documents and Audio Logs ==&lt;br /&gt;
=== THIRIEL-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Quentin]]&lt;br /&gt;
* [[From_Rhodamne]]&lt;br /&gt;
* [[NoemaProject5]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL-2 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Belzerzan]]&lt;br /&gt;
* [[The_Shutdown]]&lt;br /&gt;
* [[Cliche]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL_EXT-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[Chernyshevsky011]]&lt;br /&gt;
* [[Founding_4]]&lt;br /&gt;
* [[Trevor&#039;s audio logs#Trev 004|Trevor_04]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL_EXT-2 ===&lt;br /&gt;
&lt;br /&gt;
* [[On_Cornelius]]&lt;br /&gt;
* [[Prime_Mover]]&lt;br /&gt;
* [[Blake]]&lt;br /&gt;
* [[Modernity]]&lt;br /&gt;
&lt;br /&gt;
=== E2-05 ===&lt;br /&gt;
&lt;br /&gt;
* [[Lifthrasir&#039;s audio logs#Lifthrasir 4|Lifthrasir_04]]&lt;br /&gt;
&lt;br /&gt;
=== Straton of Stageira ===&lt;br /&gt;
&lt;br /&gt;
* [[Straton&#039;s audio logs#Straton 4|Straton 4]]&lt;br /&gt;
&lt;br /&gt;
== Ancient Human Artifacts ==&lt;br /&gt;
&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:TTP2 Areas]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=File:Desolate_Island_-_Map_thumbnail.jpg&amp;diff=5377</id>
		<title>File:Desolate Island - Map thumbnail.jpg</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=File:Desolate_Island_-_Map_thumbnail.jpg&amp;diff=5377"/>
		<updated>2023-12-18T23:46:06Z</updated>

		<summary type="html">&lt;p&gt;Alf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5376</id>
		<title>Desolate Island</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Desolate_Island&amp;diff=5376"/>
		<updated>2023-12-18T23:42:27Z</updated>

		<summary type="html">&lt;p&gt;Alf: Add Trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Area&lt;br /&gt;
|shortname = North 1&lt;br /&gt;
|areatype = Regular&lt;br /&gt;
|previous = [[Megastructure Interior - East]]&lt;br /&gt;
|next = [[Flooded Valley]]&lt;br /&gt;
}}The &#039;&#039;&#039;Desolate Island&#039;&#039;&#039;, also commonly called &#039;&#039;&#039;North 1&#039;&#039;&#039;, is a remote, rocky island off the north-western coast. Survey data suggests the area may be prone to landslides. &lt;br /&gt;
&lt;br /&gt;
[[File:Desolateisland.png|thumb|Desolate Island]]&lt;br /&gt;
[[File:North 1 - Desolate Island Map.png|thumb|Detailed map of the area]]&lt;br /&gt;
[[File:North-1 Aerial.jpg|thumb|Aerial view of the area]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first time you walk all the way to the shore, Byron makes a comment about the saying “the sea will claim everything”. This is a reference to the game [http://landsofdream.net/games/the-sea-will-claim-everything/credits/ The Sea Will Claim Everything], designed and written by Jonas and Verena Kyratzes.&lt;br /&gt;
&lt;br /&gt;
{{Quote|There’s an old saying about how in the end, the sea will claim everything. I have no doubt that this is true: in the long history of the human species, entire regions have disappeared under the waves. Places like Beringia and Doggerland still echo in our cultural memories. But we shouldn’t forget that life began in the sea; we are the children of the sea, and it’s not through floods and ruin that the sea will claim everything, but through us.|Byron}}&lt;br /&gt;
&lt;br /&gt;
At the east, north and northwest limits of the island there are three fans that will propel you to different points of interest near the central, mountainous area. Next to the east fan there is a wooden bench.&lt;br /&gt;
&lt;br /&gt;
This is the only main area where no ancient human artifacts can be found.&lt;br /&gt;
&lt;br /&gt;
=== Conversation with the expedition crew ===&lt;br /&gt;
You can speak on arrival with Alcatraz, Yaqut, Melville and Byron. There’s a scripted encounter with Melville after solving [[Dual Stream]]. An additional line of dialogue opens up with Alcatraz after finding [[Remnants_of_the_past#Our duty|Our duty]].&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
=== Main Puzzles ===&lt;br /&gt;
# [[Mind-Body Dualism]]&lt;br /&gt;
# [[Leg Up]]&lt;br /&gt;
# [[Dual Stream]]&lt;br /&gt;
# [[High Ground]]&lt;br /&gt;
# [[The Gift]]&lt;br /&gt;
# [[Two-Body Problem]]&lt;br /&gt;
# [[Redshift]]&lt;br /&gt;
# [[Drilling Party]]&lt;br /&gt;
=== Lost Puzzles ===&lt;br /&gt;
* [[Passing Through]]&lt;br /&gt;
* [[Interplay]]&lt;br /&gt;
=== Gold Puzzle ===&lt;br /&gt;
* [[Vantage Point]]&lt;br /&gt;
&lt;br /&gt;
== Lost Lab ==&lt;br /&gt;
The lost laboratory is located {{TODO}}&lt;br /&gt;
[[File:North 1 - Lost Lab - Clone.jpg|thumb|A [[clone]] found inside the Lost Lab.]]&lt;br /&gt;
It features a [[clone]], presumably under construction.&lt;br /&gt;
&lt;br /&gt;
== Tetromino bridge ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Star monuments ==&lt;br /&gt;
=== Prometheus monument ===&lt;br /&gt;
&#039;&#039;&#039;Sprite route&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;{{TODO}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quote&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;{{TODO}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sphinx monument ===&lt;br /&gt;
The sphinx monument is on a prominent hill behind puzzle 7 (Redshift).&lt;br /&gt;
&lt;br /&gt;
{{ProgressiveHint|The picture of the hint shown on the monument|[[File:N1-sphinx-clue.jpg|400px|thumb|left]]}}&lt;br /&gt;
{{ProgressiveHint|What the picture is trying to imply|You have to find something at the three locations marked on the map.}}&lt;br /&gt;
{{ProgressiveHint|The locations|The one marked like the letter A is on the outside wall near the back of the lost puzzle, [[Interplay]]. The one marked like the letter T is on the outer wall of [[Redshift]]. The one marked like the letter C is on the outer wall near the back of the other lost puzzle, [[Passing Through]].}}&lt;br /&gt;
{{ProgressiveHint|A picture of what you&#039;re looking for|[[File:N1-sphinx-switch-behind-passing-through.jpg|400px|thumb|left|You have to interact with these buttons to match the letter in the sphinx clue.]]}}&lt;br /&gt;
&lt;br /&gt;
This results in another [[Star_(TTP2)#Sphinx’s_quotes|Sphinx Quote]].&lt;br /&gt;
&lt;br /&gt;
== Prometheus Sparks ==&lt;br /&gt;
The first Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
The second Prometheus Spark can be found {{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Documents and Audio Logs ==&lt;br /&gt;
=== THIRIEL-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Quentin]]&lt;br /&gt;
* [[From_Rhodamne]]&lt;br /&gt;
* [[NoemaProject5]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL-2 ===&lt;br /&gt;
&lt;br /&gt;
* [[From_Belzerzan]]&lt;br /&gt;
* [[The_Shutdown]]&lt;br /&gt;
* [[Cliche]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL_EXT-1 ===&lt;br /&gt;
&lt;br /&gt;
* [[Chernyshevsky011]]&lt;br /&gt;
* [[Founding_4]]&lt;br /&gt;
* [[Trevor&#039;s audio logs#Trev 004|Trevor_04]]&lt;br /&gt;
&lt;br /&gt;
=== THIRIEL_EXT-2 ===&lt;br /&gt;
&lt;br /&gt;
* [[On_Cornelius]]&lt;br /&gt;
* [[Prime_Mover]]&lt;br /&gt;
* [[Blake]]&lt;br /&gt;
* [[Modernity]]&lt;br /&gt;
&lt;br /&gt;
=== E2-05 ===&lt;br /&gt;
&lt;br /&gt;
* [[Lifthrasir&#039;s audio logs#Lifthrasir 4|Lifthrasir_04]]&lt;br /&gt;
&lt;br /&gt;
=== Straton of Stageira ===&lt;br /&gt;
&lt;br /&gt;
* [[Straton&#039;s audio logs#Straton 4|Straton 4]]&lt;br /&gt;
&lt;br /&gt;
== Ancient Human Artifacts ==&lt;br /&gt;
&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:TTP2 Areas]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Main_Page&amp;diff=5370</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Main_Page&amp;diff=5370"/>
		<updated>2023-12-18T11:07:27Z</updated>

		<summary type="html">&lt;p&gt;Alf: Change link to About page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;Welcome to [[The_Talos_Principle_Wiki:About|The Talos Principle Wiki]]&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
File:TTP1-cover-art.jpg|link=The Talos Principle&lt;br /&gt;
File:TTP2-cover-art.jpg|link=The Talos Principle 2&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Talos Principle is a videogame franchise developed by Croteam and published by Devolver Digital. It consists of the following releases:&lt;br /&gt;
&lt;br /&gt;
* [[The Talos Principle|The Talos Principle]]&lt;br /&gt;
* [[Sigils of Elohim]]&lt;br /&gt;
* [[The Talos Principle: Road to Gehenna]]&lt;br /&gt;
* [[The Talos Principle VR]]&lt;br /&gt;
* [[The Talos Principle 2|The Talos Principle 2]]&lt;br /&gt;
&lt;br /&gt;
The games take place in a hypothetical future in which the human species (referred to as biological humans) has become extinct due to a virus released from the permafrost, but have managed to continue human civilization via sentient human-like androids. The series deals with topics such as consciousness, meaning of existence, artificial intelligence, transhumanism, or anthropogenic climate change, from philosophical, political and religious points of view. It quotes fragments from historical philosophers, writers and thinkers, with texts from other fictional figures.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [[Meta:Writing Conventions|Writing Conventions]]&lt;br /&gt;
* [[mediawikiwiki:Special:MyLanguage/Manual:Configuration_settings|Configuration settings list]]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=The_Talos_Principle_Wiki:About&amp;diff=5369</id>
		<title>The Talos Principle Wiki:About</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=The_Talos_Principle_Wiki:About&amp;diff=5369"/>
		<updated>2023-12-18T11:06:45Z</updated>

		<summary type="html">&lt;p&gt;Alf: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;The Talos Principle Wiki&amp;#039;&amp;#039;&amp;#039; is a project to document the The Talos Principle series of videogames. It is an open and collaborative wiki created and maintained by a few Talos Principle enthusiasts. It aims at covering all aspects of the game, such as lore, story, puzzle solutions, character background, curiosities and easter eggs, etc.  == How to contribute ==  This is a project from the community for the community, and it welcomes all contributions. If y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Talos Principle Wiki&#039;&#039;&#039; is a project to document the [[Main Page|The Talos Principle series of videogames]]. It is an open and collaborative wiki created and maintained by a few Talos Principle enthusiasts. It aims at covering all aspects of the game, such as lore, story, puzzle solutions, character background, curiosities and easter eggs, etc.&lt;br /&gt;
&lt;br /&gt;
== How to contribute ==&lt;br /&gt;
&lt;br /&gt;
This is a project from the community for the community, and it welcomes all contributions. If you’re familiar with other game wikis or Wikipedia, you know how it works.&lt;br /&gt;
&lt;br /&gt;
You can add, correct, or modify any existing article without an account; for more advanced edits, like creating an article or renaming a file, [[Special:CreateAccount|you will need an account]]. If you’re unsure if something is wrong or inaccurate, you can use the talk tab in any of the entries of the wiki to ask questions or initiate a discussion.&lt;br /&gt;
&lt;br /&gt;
Before contributing we suggest you read the [[Meta:Writing_Conventions|Writing Conventions]], where you’ll find templates and suggestions to keep the entries consistent and well structured.&lt;br /&gt;
&lt;br /&gt;
If you don’t know where to start, visit the [[:Category:Stubs|Stubs category]] for a list of pages that need to be completed. No contribution is too small.&lt;br /&gt;
[[Category:Stubs|Stubs category]]&lt;br /&gt;
If you want to get involved in maintenance, moderation or just want to be up-to-date with the latest developments, feel free to [https://discord.gg/UqN62RtB join the Talos Principle Wiki Builders Discord server].&lt;br /&gt;
&lt;br /&gt;
== Code of conduct ==&lt;br /&gt;
&lt;br /&gt;
All contributions and discussions should be made with the goal of helping other players. Offensive, derogatory or purposefully misleading content will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
== Who we are ==&lt;br /&gt;
&lt;br /&gt;
The Talos Principle Wiki First Companions are, in no particular order:&lt;br /&gt;
&lt;br /&gt;
* [[User:Obello|Obello]]&lt;br /&gt;
* [[User:Mesolimbic|Mesolimbic]]&lt;br /&gt;
* [[User:MangoMan81|MangoMan81]]&lt;br /&gt;
* [[User:RichouHunter|RichouHunter]]&lt;br /&gt;
* [[User:Berrytron|Berrytron]]&lt;br /&gt;
* [[User:Tearphones|Tearphones]]&lt;br /&gt;
* [[User:Theadamabrams|Theadamabrams]]&lt;br /&gt;
* [[User:Alf|Alf]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Rotating_platform&amp;diff=5336</id>
		<title>Rotating platform</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Rotating_platform&amp;diff=5336"/>
		<updated>2023-12-17T11:16:51Z</updated>

		<summary type="html">&lt;p&gt;Alf: Describe the two varieties of rotating platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rotating platforms are small square chambers over a circular platform that can be rotated. There are two main varieties:&lt;br /&gt;
* two cornering walls, with a combination of bars and windows, and two switches on the inner side of the walls to rotate the platform clockwise or counterclockwise; they can also have [[blue doors]] that close when the platform rotates, or regular ones that need to be opened by other means&lt;br /&gt;
* two crossing walls with receivers used to rotate them 90 degrees; when the receiver stops being active they return to their original position&lt;br /&gt;
&lt;br /&gt;
They are introduced in the area [[Circular Oasis]].&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
The following puzzles use {{lc:{{PAGENAME}}}}s:&lt;br /&gt;
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2]]&lt;br /&gt;
[[Category:Puzzle Elements]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Straton_of_Stageira&amp;diff=5334</id>
		<title>Straton of Stageira</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Straton_of_Stageira&amp;diff=5334"/>
		<updated>2023-12-17T11:09:23Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* The Talos Principle 2 */ Rephrase&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name = Straton of Stageira&lt;br /&gt;
| species = Ancient Human&lt;br /&gt;
| affiliations = Philosopher&lt;br /&gt;
| status = Deceased&lt;br /&gt;
| actor = Howard Ward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Straton is a fictional Greek philosopher. He lived in Athens and was an admirer of Aristotle. He is the creator of the idea of the Talos principle.&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle 1 ==&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle 2 ==&lt;br /&gt;
[[File:Straton of Stageira.jpg|thumb|Appearance of Straton of Stageira in The Talos Principle 2]]&lt;br /&gt;
&lt;br /&gt;
=== Audio logs ===&lt;br /&gt;
: &#039;&#039;Main article: [[Straton&#039;s audio logs]]&#039;&#039;&lt;br /&gt;
There are twelve audio logs in unmarked locations, one per main area of the game. You acquire them by touching what appears to be a hologram of Straton, sitting and in a pensive pose. At that point the figure of Straton disappears and you will hear one of the audio logs. They can later be heard again from the [[PDA Interface]]. They are unlocked in sequence, there is no correspondence between an area and a specific log.&lt;br /&gt;
&lt;br /&gt;
* [[Grasslands_Ring#Straton_of_Stageira|Grasslands Ring]]&lt;br /&gt;
* [[Wooded_Plateau#Straton_of_Stageira|Wooded Plateau]]&lt;br /&gt;
* [[Eastern_Wetlands#Straton_of_Stageira|Eastern Wetlands]]&lt;br /&gt;
* [[Desolate_Island#Straton_of_Stageira|Desolate Island]]&lt;br /&gt;
* [[Flooded_Valley#Straton_of_Stageira|Flooded Valley]]&lt;br /&gt;
* [[Lost_Marshes#Straton_of_Stageira|Lost Marshes]]&lt;br /&gt;
* [[Southern_Coast#Straton_of_Stageira|Southern Coast]]&lt;br /&gt;
* [[Verdant_Canyon#Straton_of_Stageira|Verdant Canyon]]&lt;br /&gt;
* [[Circular_Oasis#Straton_of_Stageira|Circular Oasis]]&lt;br /&gt;
* [[Western_Delta#Straton_of_Stageira|Western Delta]]&lt;br /&gt;
* [[Anthropic_Hills#Straton_of_Stageira|Anthropic Hills]]&lt;br /&gt;
* [[High_Plain#Straton_of_Stageira|High Plain]]&lt;br /&gt;
&lt;br /&gt;
=== Research entries ===&lt;br /&gt;
[[TalosPrinciple2a (Megastructure - HAR-1)]]&lt;br /&gt;
&lt;br /&gt;
== Notable works ==&lt;br /&gt;
* &#039;&#039;On the Universe&#039;&#039; (There are two versions: the Heraklion manuscript and the Trebizond manuscript)&lt;br /&gt;
* &#039;&#039;The Origins of Thought&#039;&#039; (Heraklion manuscript)&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:TTP2]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Straton_of_Stageira&amp;diff=5333</id>
		<title>Straton of Stageira</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Straton_of_Stageira&amp;diff=5333"/>
		<updated>2023-12-17T11:08:27Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* The Talos Principle 2 */ Instead of an inline link, point at main entry of the audio logs before the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| name = Straton of Stageira&lt;br /&gt;
| species = Ancient Human&lt;br /&gt;
| affiliations = Philosopher&lt;br /&gt;
| status = Deceased&lt;br /&gt;
| actor = Howard Ward&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Straton is a fictional Greek philosopher. He lived in Athens and was an admirer of Aristotle. He is the creator of the idea of the Talos principle.&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle 1 ==&lt;br /&gt;
&lt;br /&gt;
== The Talos Principle 2 ==&lt;br /&gt;
[[File:Straton of Stageira.jpg|thumb|Appearance of Straton of Stageira in The Talos Principle 2]]&lt;br /&gt;
&lt;br /&gt;
=== Audio logs ===&lt;br /&gt;
: &#039;&#039;Main article: [[Straton&#039;s audio logs]]&#039;&#039;&lt;br /&gt;
There are twelve audio logs in unmarked locations, one per main area of the game. You acquire them by touching what appears to be a hologram of Straton, sitting and in a pensive pose. At that point the figure of Straton disappears and you will hear one of the audio logs. They can later be heard again from the [[PDA Interface]] audio logs section. The audio logs are unlocked in sequence, there is no correspondence between an area and a specific log.&lt;br /&gt;
&lt;br /&gt;
* [[Grasslands_Ring#Straton_of_Stageira|Grasslands Ring]]&lt;br /&gt;
* [[Wooded_Plateau#Straton_of_Stageira|Wooded Plateau]]&lt;br /&gt;
* [[Eastern_Wetlands#Straton_of_Stageira|Eastern Wetlands]]&lt;br /&gt;
* [[Desolate_Island#Straton_of_Stageira|Desolate Island]]&lt;br /&gt;
* [[Flooded_Valley#Straton_of_Stageira|Flooded Valley]]&lt;br /&gt;
* [[Lost_Marshes#Straton_of_Stageira|Lost Marshes]]&lt;br /&gt;
* [[Southern_Coast#Straton_of_Stageira|Southern Coast]]&lt;br /&gt;
* [[Verdant_Canyon#Straton_of_Stageira|Verdant Canyon]]&lt;br /&gt;
* [[Circular_Oasis#Straton_of_Stageira|Circular Oasis]]&lt;br /&gt;
* [[Western_Delta#Straton_of_Stageira|Western Delta]]&lt;br /&gt;
* [[Anthropic_Hills#Straton_of_Stageira|Anthropic Hills]]&lt;br /&gt;
* [[High_Plain#Straton_of_Stageira|High Plain]]&lt;br /&gt;
&lt;br /&gt;
=== Research entries ===&lt;br /&gt;
[[TalosPrinciple2a (Megastructure - HAR-1)]]&lt;br /&gt;
&lt;br /&gt;
== Notable works ==&lt;br /&gt;
* &#039;&#039;On the Universe&#039;&#039; (There are two versions: the Heraklion manuscript and the Trebizond manuscript)&lt;br /&gt;
* &#039;&#039;The Origins of Thought&#039;&#039; (Heraklion manuscript)&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:TTP2]]&lt;br /&gt;
[[Category:TTP1]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Straton%27s_audio_logs&amp;diff=5332</id>
		<title>Straton&#039;s audio logs</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Straton%27s_audio_logs&amp;diff=5332"/>
		<updated>2023-12-17T11:04:20Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* Straton 12 */ Add audio file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Straton of Stageira.jpg|thumb|&amp;quot;Hologram&amp;quot; of Straton of Stageira]]&#039;&#039;&#039;Straton&#039;s audio logs&#039;&#039;&#039; are twelve recordings made by [[Straton of Stageira]]. The player acquires an audio log by touching what appears to be a hologram of Straton sitting in a pensive pose. This causes the figure of Straton to disappear, and the player hears one of the audio logs. The logs can later be heard again from the [[Interface]] research tab.&lt;br /&gt;
&lt;br /&gt;
The audio logs are unlocked in sequence; there is no correspondence between an area and a specific log. See each individual [[:Category:TTP2 Areas|area page]] for information about where to find its Straton hologram.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Straton 1 ==&lt;br /&gt;
[[File:Straton 1 - Audio log.mp3|thumb|Straton defines the Talos Principle]]&lt;br /&gt;
Whether it is true that Daedalus constructed the giant Talos, or as others say he was the creation of Hephaestus, what we may be certain of is that he was made of bronze, and had but one vein, within which flowed a liquid substance like blood, which some claim was quicksilver, and others assert was ichor such as flows in the veins of the gods. The loss of that liquid caused him to die, as a man dies when he loses his blood. May we not then say that Talos, though created as a machine or a toy, had all the essential properties of a man? He moved of his own volition. He spoke and could be spoken to, had wishes and desires. Indeed in the tale of the Argonauts, that was the cause of his downfall.&lt;br /&gt;
&lt;br /&gt;
If, then, a machine may have all the properties of a man, and act as a man while driven only by the ingenious plan of its construction and the interaction of its materials according to the principles of nature, then does it not follow that man may also be seen as a machine? This contradicts all the schools of metaphysics, yet even the most faithful philosopher cannot live without his blood.&lt;br /&gt;
&lt;br /&gt;
== Straton 2 ==&lt;br /&gt;
[[File:Straton 2.mp3|thumb|Straton extends the Talos Principle.]]&lt;br /&gt;
We begin with the self because that is what determines our existence as individuals; but the self cannot exist without that which surrounds it. The citizen lives within the city; and the city lives within the cosmos. So now we must apply the principle we have discovered to the wider world, and ask: if man is like a machine, could it be that the universe is similar in nature? And if so, what follows from that fact?&lt;br /&gt;
&lt;br /&gt;
== Straton 3 ==&lt;br /&gt;
[[File:Straton 3.mp3|thumb|Straton considers the nature of the city.]]&lt;br /&gt;
Let us consider the city. What is a city? It is not a gift from the gods, nor the product of Nature. Unlike a mountain or river, it is something that must be built through deliberate arrangements of material by a mind imposing order on the world; and it is built to serve a purpose. To that end it has roads and fountains and walls; and to the same end it has laws and leaders. And though each city is built according to a different plan, all cities must serve their purpose, or they will fall and become ruins. Therefore we may conclude that a city is also a kind of machine, constructed to improve the life of its citizens.&lt;br /&gt;
&lt;br /&gt;
== Straton 4 ==&lt;br /&gt;
[[File:Straton 4.mp3|thumb|Straton on the journey of philosophy.]]&lt;br /&gt;
To us who have only just begun this journey of philosophy, the world may seem like a mystery that can never be solved. A great deal has been written since the days of the Seven Sages, but how much of it is truth, and how much idle speculation? I have offended many by saying that most philosophy will, as the centuries pass, be discarded as foolishness and superstition, but it is a truth only philosophers fail to see. And yet we cannot abandon reason and conclude that we cannot know anything. Rather we must accept that the journey towards understanding will be long, and our task is to build a foundation for those who will one day arrive at its destination.&lt;br /&gt;
&lt;br /&gt;
== Straton 5 ==&lt;br /&gt;
[[File:Straton 5.mp3|thumb|Straton speaks about freedom.]]&lt;br /&gt;
What is freedom? Is it merely to be ruled by those who speak one’s own language or share one’s customs? No, that is merely a more convenient servitude. Is it to have no obligations, no loyalties? No, that is not to be free, but to be alone. What of freedom from hunger and thirst? Here we are closer to the truth, for freedom requires life; but one may have all the meat and all the wine in the world and still not be free. The most important freedom of all is the freedom to speak one’s mind; to make one’s thoughts public without fear; and so participate openly and boldly in democracy. It is the freedom of the dissenter and the gadfly, the rebel and the fool, that is the measure of whether a city is free.&lt;br /&gt;
&lt;br /&gt;
== Straton 6 ==&lt;br /&gt;
[[File:Straton 6.mp3|thumb|Straton asks what the city owes to the citizen.]]&lt;br /&gt;
We have of late been told much about what the citizen owes the city: loyalty, obedience, gratitude. And I will not argue with those who say that without some loyalty to a greater good, a man is little more than a savage; and I will even say that these days there are more savages amongst us than amongst the barbarians, who we call savages out of ignorance and arrogance. But there is another question that we are rarely encouraged to ask: what does the city owe the citizen? What must it offer to earn loyalty, obedience, and gratitude?  And if, as we said have said, a city is a kind of machine; should a machine that does not fulfill its purpose perhaps be repaired… or replaced?&lt;br /&gt;
&lt;br /&gt;
== Straton 7 ==&lt;br /&gt;
[[File:Straton 7.mp3|thumb|Straton considers the invisible forces in our lives.]]&lt;br /&gt;
The world we see around us may not always be as it appears. Some philosophers have said that we are surrounded by nothingness, merely because air is not visible to the eye; and yet one needs only to observe the wind in the trees, or to plunge one’s hand into the clear waters of the Aegean, to see that air has material substance. The same applies to many other forces that shape our lives. That they seem invisible does not mean that they are absent; it only means that we have not yet learned how to observe them. And yet… lately I have struggled to understand what I am seeing. This strange, insubstantial island… these machine men… this woman with a fierce voice like an Amazon… who are they? How did I get here?&lt;br /&gt;
&lt;br /&gt;
== Straton 8 ==&lt;br /&gt;
[[File:Straton 8.mp3|thumb|Straton on the difficulty of standing up for one&#039;s principles.]]&lt;br /&gt;
It is easy to speak of one’s principles when the world is at peace, and there is no price to pay for thoughts that stray from what is permitted. But when times grow hard, and even ordinary men are filled with mindless anger, when the face of the enemy is suddenly known to every virtuous citizen, and to question to virtuous is to be likened to Ephialtes… when every hoary old superstition suddenly springs back to life as if it had never been defeated, and all the work of the philosophers seems to have been for nought… then one may discover what one truly believes.&lt;br /&gt;
&lt;br /&gt;
== Straton 9 ==&lt;br /&gt;
[[File:Straton 9.mp3|thumb|Straton ponders the mysteries that surround him.]]&lt;br /&gt;
I see these beings, these children of a future age, wandering around an island more fantastical than Atlantis itself, looking desperately to find themselves. I reach out to them, but they cannot see me. I speak to them, but I do not know if they can hear me. Am I being punished? Are the gods playing some cruel trick on me? Why can I remember so little? What is this sorrowful voice I hear, whispering such terrible thoughts? I must use what remains of my mind. I must… understand.&lt;br /&gt;
&lt;br /&gt;
== Straton 10 ==&lt;br /&gt;
[[File:Straton 10.mp3|thumb|Straton considers whether he lived a good life.]]&lt;br /&gt;
What did it mean, in the end, to be Straton? To have few friends and many enemies? To write harsh words because it seemed necessary? To pursue the truth at the expense of all else, of family, of love… to pursue that one principle to the point of… of death. Is that what I was? A life lived against the tides of history, broken, jagged, unrelenting? Not a kind old man beloved of his children and then forgotten, but a thorn, a rock in a show, insisting on the truth until it becomes a hideous, frightening thing that cannot be tolerated even by those who agree with it? Was that a good life?&lt;br /&gt;
&lt;br /&gt;
== Straton 11 ==&lt;br /&gt;
[[File:Straton 11.mp3|thumb|Straton wonders what would make a good life possible.]]&lt;br /&gt;
Perhaps for the life of an individual citizen to be good, first the city itself must be good. Perhaps even the cosmos itself must be made better, before such a thing as a good life is truly possible. These insubstantial creatures that walk through my thoughts – perhaps they can live that life. They are, after all, human beings like myself. This much I have understood. Is that why they have summoned me? Can I somehow bring them into this world, make them real… Or am I… No…&lt;br /&gt;
&lt;br /&gt;
== Straton 12 ==&lt;br /&gt;
[[File:Straton 12.mp3|thumb|Straton faces his end.]]&lt;br /&gt;
I have considered the visions that have plagued me on this strange journey, this insubstantial pageant all around me, and I have asked myself: is this Hades? Are these the Blessed Isles? For I never believed such things existed, except by made by the hands of the living. The conclusion I have come to frightens me, but I must face it. It is not this island that is insubstantial, but I. Straton of Stageira is dead; he has been dead for many ages of the world. I am a ghost; a flicker of memory, soon to be extinguished. And yet I am pleased. Perhaps I did not live a good life; but I lived a necessary one. I am gone, but humankind abides, and the flame of Prometheus still burns. In its bright light, I will rest easy, knowing that my work is accomplished.&lt;br /&gt;
[[Category:Collectibles]]&lt;br /&gt;
[[Category:Audio Logs]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=File:Straton_12.mp3&amp;diff=5331</id>
		<title>File:Straton 12.mp3</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=File:Straton_12.mp3&amp;diff=5331"/>
		<updated>2023-12-17T11:03:17Z</updated>

		<summary type="html">&lt;p&gt;Alf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Straton 12&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Centrifuge&amp;diff=5311</id>
		<title>Centrifuge</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Centrifuge&amp;diff=5311"/>
		<updated>2023-12-16T13:14:50Z</updated>

		<summary type="html">&lt;p&gt;Alf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = South 3-1&lt;br /&gt;
|image = South 3-1.jpg&lt;br /&gt;
|area = [[Circular Oasis]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|next = [[The Passageway]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Centrifuge&#039;&#039;&#039; is the first main puzzle in the Circular Oasis area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
Centrifuge is the firstt main puzzle in the [[Circular Oasis]] area of The Talos Principle 2. &lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Inverter=true|Receiver=true|RGB converter=true|Rotating platform=true}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|The rotating platform will always be blocking one of the emitters, so you need to think which one you’ll need. The other is a red herring.}}&lt;br /&gt;
== Solution ==&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Centrifuge&amp;diff=5310</id>
		<title>Centrifuge</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Centrifuge&amp;diff=5310"/>
		<updated>2023-12-16T13:14:18Z</updated>

		<summary type="html">&lt;p&gt;Alf: Remove stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = South 3-1&lt;br /&gt;
|image = South 3-1.jpg&lt;br /&gt;
|area = [[Circular Oasis]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|next = [[The Passageway]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Centrifuge&#039;&#039;&#039; is the first main puzzle in the Circular Oasis area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
Centrifuge is the firstt main puzzle in the [[Circular Oasis]] area of The Talos Principle 2. &lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Inverter=true|Receiver=true|RGB converter=true|Rotating platform=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|The rotating platform will always be blocking one of the emitters, so you need to think which one you’ll need. The other is a red herring.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Centrifuge&amp;diff=5309</id>
		<title>Centrifuge</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Centrifuge&amp;diff=5309"/>
		<updated>2023-12-16T13:13:53Z</updated>

		<summary type="html">&lt;p&gt;Alf: Add puzzle elements and basic hint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox TTP2 Puzzle&lt;br /&gt;
|identifier = South 3-1&lt;br /&gt;
|image = South 3-1.jpg&lt;br /&gt;
|area = [[Circular Oasis]]&lt;br /&gt;
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]&lt;br /&gt;
|next = [[The Passageway]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Centrifuge&#039;&#039;&#039; is the first main puzzle in the Circular Oasis area of The Talos Principle 2.&lt;br /&gt;
&lt;br /&gt;
Centrifuge is the firstt main puzzle in the [[Circular Oasis]] area of The Talos Principle 2. &lt;br /&gt;
&lt;br /&gt;
== Puzzle elements ==&lt;br /&gt;
{{Puzzle Element List|Inverter=true|Receiver=true|RGB converter=true|Rotating platform=true}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
{{TODO}}&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
{{ProgressiveHint|A basic hint|The rotating platform will always be blocking one of the emitters, so you need to think which one you’ll need. The other is a red herring.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
[[Category:TTP2 Main Puzzles]]&lt;br /&gt;
[[Category:TTP2 Puzzles]]&lt;br /&gt;
[[Category:Puzzles]]&lt;br /&gt;
[[Category:TTP2]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Template:Puzzle_Element_List&amp;diff=5308</id>
		<title>Template:Puzzle Element List</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Template:Puzzle_Element_List&amp;diff=5308"/>
		<updated>2023-12-16T13:07:37Z</updated>

		<summary type="html">&lt;p&gt;Alf: Add rotating platform, add keys to missing section and put Blue barrier before buzzer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#ifeq: {{{Accumulator|}}} | true |&lt;br /&gt;
* [[Accumulator]] [[Category:Puzzles with accumulators]] | }}{{#ifeq: {{{Activator|}}} | true |&lt;br /&gt;
* [[Activator]] [[Category:Puzzles with activators]] | }}{{#ifeq: {{{Blue door|}}} | true |&lt;br /&gt;
* [[Blue door]] [[Category:Puzzles with blue doors]] | }}{{#ifeq: {{{Buzzer|}}} | true |&lt;br /&gt;
* [[Buzzer]] [[Category:Puzzles with buzzers]] | }}{{#ifeq: {{{Clone|}}} | true |&lt;br /&gt;
* [[Clone]] [[Category:Puzzles with clones]] | }}{{#ifeq: {{{Connector|}}} | true |&lt;br /&gt;
* [[Connector]] [[Category:Puzzles with connectors]] | }}{{#ifeq: {{{Driller|}}} | true |&lt;br /&gt;
* [[Driller]] [[Category:Puzzles with drillers]] | }}{{#ifeq: {{{Fan|}}} | true |&lt;br /&gt;
* [[Fan]] [[Category:Puzzles with fans]] | }}{{#ifeq: {{{Gravshifter|}}} | true |&lt;br /&gt;
* [[Gravshifter]] [[Category:Puzzles with gravshifters]] | }}{{#ifeq: {{{Guard|}}} | true |&lt;br /&gt;
* [[Guard]] [[Category:Puzzles with guards]] | }}{{#ifeq: {{{Hexahedron|}}} | true |&lt;br /&gt;
* [[Hexahedron]] [[Category:Puzzles with hexahedrons]] | }}{{#ifeq: {{{Inverter|}}} | true |&lt;br /&gt;
* [[Inverter]] [[Category:Puzzles with inverters]] | }}{{#ifeq: {{{Jammer|}}} | true |&lt;br /&gt;
* [[Jammer]] [[Category:Puzzles with jammers]] | }}{{#ifeq: {{{Keys|}}} | true |&lt;br /&gt;
* [[Keys]] [[Category:Puzzles with keys]] | }}{{#ifeq: {{{Ladder|}}} | true |&lt;br /&gt;
* [[Ladder]] [[Category:Puzzles with ladders]] | }}{{#ifeq: {{{Mover|}}} | true |&lt;br /&gt;
* [[Mover]] [[Category:Puzzles with movers]] | }}{{#ifeq: {{{Platform|}}} | true |&lt;br /&gt;
* [[Platform]] [[Category:Puzzles with platforms]] | }}{{#ifeq: {{{Pressure plate|}}} | true |&lt;br /&gt;
* [[Pressure plate]] [[Category:Puzzles with pressure plates]] | }}{{#ifeq: {{{Purple barrier|}}} | true |&lt;br /&gt;
* [[Purple barrier]] [[Category:Puzzles with purple barriers]] | }}{{#ifeq: {{{Receiver|}}} | true |&lt;br /&gt;
* [[Receiver]] [[Category:Puzzles with receivers]] | }}{{#ifeq: {{{Recorder|}}} | true |&lt;br /&gt;
* [[Recorder]] [[Category:Puzzles with recorders]] | }}{{#ifeq: {{{RGB converter|}}} | true |&lt;br /&gt;
* [[RGB converter]] [[Category:Puzzles with RGB converters]] | }}{{#ifeq: {{{Rotating platform|}}} | true |&lt;br /&gt;
* [[Rotating platform]] [[Category:Puzzles with rotating platforms]] | }}{{#ifeq: {{{Swapper|}}} | true |&lt;br /&gt;
* [[Swapper]] [[Category:Puzzles with swappers]] | }}{{#ifeq: {{{Switch|}}} | true |&lt;br /&gt;
* [[Switch]] [[Category:Puzzles with switches]] | }}{{#ifeq: {{{Teleporter|}}} | true |&lt;br /&gt;
* [[Teleporter]] [[Category:Puzzles with teleporters]] | }}{{#ifeq: {{{Turret|}}} | true |&lt;br /&gt;
* [[Turret]] [[Category:Puzzles with turrets]] | }}&lt;br /&gt;
{{#ifeq:{{{Accumulator|}}}|true||{{#ifeq:{{{Activator|}}}|true||{{#ifeq:{{{Blue door|}}}|true||{{#ifeq:{{{Buzzer|}}}|true||{{#ifeq:{{{Clone|}}}|true||{{#ifeq:{{{Connector|}}}|true||{{#ifeq:{{{Driller|}}}|true||{{#ifeq:{{{Fan|}}}|true||{{#ifeq:{{{Gravshifter|}}}|true||{{#ifeq:{{{Guard|}}}|true||{{#ifeq:{{{Hexahedron|}}}|true||{{#ifeq:{{{Inverter|}}}|true||{{#ifeq:{{{Jammer|}}}|true||{{#ifeq:{{{Keys|}}}|true||{{#ifeq:{{{Ladder|}}}|true||{{#ifeq:{{{Mover|}}}|true||{{#ifeq:{{{Platform|}}}|true||{{#ifeq:{{{Pressure plate|}}}|true||{{#ifeq:{{{Purple barrier|}}}|true||{{#ifeq:{{{Receiver|}}}|true||{{#ifeq:{{{Recorder|}}}|true||{{#ifeq:{{{RGB converter|}}}|true||{{#ifeq:{{{Rotating platform|}}}|true||{{#ifeq:{{{Swapper|}}}|true||{{#ifeq:{{{Switch|}}}|true||{{#ifeq:{{{Teleporter|}}}|true||{{#ifeq:{{{Turret|}}}|true||&lt;br /&gt;
* &#039;&#039;No puzzle elements selected. Please [{{fullurl:{{FULLPAGENAME}}|veaction=edit&amp;amp;section=1}} edit this list].&#039;&#039; [[Category:Puzzles with empty element lists]]&lt;br /&gt;
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Accumulator&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Activator&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Blue door&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Buzzer&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Buzzer (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(The non-lethal ones, mostly used to block lasers.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Clone&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Connector&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Driller&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Fan&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Gravshifter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Guard&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Guard (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Also called bombs.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Hexahedron&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Inverter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Jammer&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Keys&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Ladder&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Mover&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(Moving platform activated by laster.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Platform&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Pressure plate&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Purple barrier&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Receiver&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Recorder&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Recorder (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;RGB converter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Rotating platform&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Swapper&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;(The pedestal that locks one item at a time.) If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Switch&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Teleporter&amp;quot;: {&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;Turret&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Turret (TTP1)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;boolean&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;true&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;If the puzzle doesn&#039;t use this, remove this parameter by unchecking its box.&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
		&amp;quot;Accumulator&amp;quot;,&lt;br /&gt;
		&amp;quot;Activator&amp;quot;,&lt;br /&gt;
		&amp;quot;Blue door&amp;quot;,&lt;br /&gt;
		&amp;quot;Buzzer&amp;quot;,&lt;br /&gt;
		&amp;quot;Clone&amp;quot;,&lt;br /&gt;
		&amp;quot;Connector&amp;quot;,&lt;br /&gt;
		&amp;quot;Driller&amp;quot;,&lt;br /&gt;
		&amp;quot;Fan&amp;quot;,&lt;br /&gt;
		&amp;quot;Gravshifter&amp;quot;,&lt;br /&gt;
		&amp;quot;Guard&amp;quot;,&lt;br /&gt;
		&amp;quot;Hexahedron&amp;quot;,&lt;br /&gt;
		&amp;quot;Inverter&amp;quot;,&lt;br /&gt;
		&amp;quot;Jammer&amp;quot;,&lt;br /&gt;
        &amp;quot;Keys&amp;quot;,&lt;br /&gt;
		&amp;quot;Ladder&amp;quot;,&lt;br /&gt;
		&amp;quot;Mover&amp;quot;,&lt;br /&gt;
		&amp;quot;Platform&amp;quot;,&lt;br /&gt;
		&amp;quot;Pressure plate&amp;quot;,&lt;br /&gt;
		&amp;quot;Purple barrier&amp;quot;,&lt;br /&gt;
		&amp;quot;Receiver&amp;quot;,&lt;br /&gt;
		&amp;quot;Recorder&amp;quot;,&lt;br /&gt;
		&amp;quot;RGB converter&amp;quot;,&lt;br /&gt;
        &amp;quot;Rotating platform&amp;quot;,&lt;br /&gt;
		&amp;quot;Swapper&amp;quot;,&lt;br /&gt;
		&amp;quot;Switch&amp;quot;,&lt;br /&gt;
		&amp;quot;Teleporter&amp;quot;,&lt;br /&gt;
		&amp;quot;Turret&amp;quot;&lt;br /&gt;
	],&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Creates a bulleted list of puzzle items. Also adds page to all relevant categories (e.g., Puzzles with accumulators).&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Puzzle Element List&lt;br /&gt;
|Teleporter=true&lt;br /&gt;
|Accumulator=true&lt;br /&gt;
|Pressure plate=true&lt;br /&gt;
|Recorder=false&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
generates&lt;br /&gt;
&amp;lt;div data-comment=&amp;quot;hard-coded to avoid adding this template to categories&amp;quot;&amp;gt;&lt;br /&gt;
* [[Accumulator]]&lt;br /&gt;
* [[Pressure plate]]&lt;br /&gt;
* [[Teleporter]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
and&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Puzzle Element List}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
generates&lt;br /&gt;
{{Puzzle Element List}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=Rotating_platform&amp;diff=5307</id>
		<title>Rotating platform</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=Rotating_platform&amp;diff=5307"/>
		<updated>2023-12-16T12:54:13Z</updated>

		<summary type="html">&lt;p&gt;Alf: Created page with &amp;quot;Rotating platforms are small square chambers over a circular platform that can be rotated. They have one or more walls (usually with bars to block connections but allow for visibility) and two switches on the inner side of the wall to rotate the platform clockwise or counterclockwise.   They are introduced in the area Circular Oasis.  == Puzzles == The following puzzles use {{lc:{{PAGENAME}}}}s: {{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rotating platforms are small square chambers over a circular platform that can be rotated. They have one or more walls (usually with bars to block connections but allow for visibility) and two switches on the inner side of the wall to rotate the platform clockwise or counterclockwise. &lt;br /&gt;
&lt;br /&gt;
They are introduced in the area [[Circular Oasis]].&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
The following puzzles use {{lc:{{PAGENAME}}}}s:&lt;br /&gt;
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TTP2]]&lt;br /&gt;
[[Category:Puzzle Elements]]&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=The_Talos_Principle_2&amp;diff=5305</id>
		<title>The Talos Principle 2</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=The_Talos_Principle_2&amp;diff=5305"/>
		<updated>2023-12-16T12:48:12Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* Puzzles */ Add rotating platforms to puzzle elements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TTP2-cover-art.jpg|Steam cover art|right|frameless]]The Talos Principle 2 is a videogame developed by [https://www.croteam.com/ Croteam] and published by [https://www.devolverdigital.com/ Devolver Digital]; it was released on 2nd November 2023. It is a sequel to the first game, [[The Talos Principle]]. It is described as “a thought-provoking first-person puzzle experience that greatly expands on the first game&#039;s philosophical themes and stunning environments with increasingly mind-bending challenges”. [https://store.steampowered.com/app/835960/The_Talos_Principle_2/]&lt;br /&gt;
&lt;br /&gt;
== Setting == &lt;br /&gt;
&lt;br /&gt;
Set at least a millennium after the first game, The Talos Principle 2 takes place primarily in two locations: the city of [[New Jerusalem]] (populated by [[New human|new humans]]), and a mysterious island from which strange energy readings have been detected. An [[Map|in-game map]] labels the 13 areas of the island.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
The player takes the role of &amp;quot;[[1k (1000)|1k]]&amp;quot;, so named as the one thousandth person born after the conclusion of the original game. Joining 1k on the main expedition to the island are [[Byron (7)|Byron]], [[Melville (142)|Melville]], [[Alcatraz (264)|Alcatraz]], and [[Yaqut (764)|Yaqut]]. Other notable characters include [[Hermanubis (452)|Hermanubis]] (mayor of New Jerusalem), [[Athena (1)|Athena]] (its founder), [[Cornelius (3)|Cornelius]], and [[Miranda]]. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;See also: [[New human]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Prologue: [[Brave New World]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act I: [[A Voice in the Wilderness]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act II: [[The Human Form Divine]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act III: [[Prometheus Bound]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act IV: [[Gates of Horn and Ivory]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Act V: [[Full Fathom Five]]&amp;lt;br/&amp;gt;&lt;br /&gt;
Epilogue: [[Leap of Faith]] / [[Momentum Deferred]] / [[Certain Fathoms in the Earth]]&lt;br /&gt;
&lt;br /&gt;
== Puzzles ==&lt;br /&gt;
&lt;br /&gt;
Most of the main [[:Category:TTP2 Areas|areas]] introduce a new mechanic, beginning with simple puzzles that function as a tutorial and escalating to more challenging applications of the mechanic. The puzzles, ordered as they appear in the story, are shown in the table below. For an alphabetized list, see the [[:Category:TTP2 Puzzles#mw-pages|Puzzles category]].&lt;br /&gt;
&lt;br /&gt;
{{TTP2PuzzleTable}}&lt;br /&gt;
&lt;br /&gt;
The [[jammer]], [[Pressure plate|pressure plate]], [[hexahedron]], [[connector]], [[fan]], [[platform]], and [[switch]] all return from the first game. New puzzle elements include &lt;br /&gt;
* [[RGB converter|RGB converter]]s,&lt;br /&gt;
* [[Driller|Driller]]s,&lt;br /&gt;
* [[Inverter|Inverter]]s,&lt;br /&gt;
* [[Clone|Clone]]s,&lt;br /&gt;
* [[Accumulator|Accumulator]]s,&lt;br /&gt;
* [[Swapper|Swapper]]s,&lt;br /&gt;
* [[Teleporter|Teleporter]]s,&lt;br /&gt;
* [[Gravshifter|Gravshifter]]s,&lt;br /&gt;
* [[Rotating platform]]s,&lt;br /&gt;
* [[Mover|Mover]]s,&lt;br /&gt;
* [[Activator|Activator]]s.&lt;br /&gt;
&lt;br /&gt;
== Collectibles ==&lt;br /&gt;
&lt;br /&gt;
The 12 main [[:Category:TTP2 Areas|areas]] each contain &lt;br /&gt;
&lt;br /&gt;
* 10 particle clouds rewarded for completing puzzles (these are similar to [[Sigil|sigils]] from the first game). Progressing to the next part of the story requires collecting at least 8 of these.&lt;br /&gt;
* 2 [[Prometheus Spark|Prometheus sparks]], which can be substituted for the puzzle sparks to progress the story faster.&lt;br /&gt;
* 2 [[Star|stars]], each one connected to a monument. These come in three varieties throughout the game: Pandora monuments, Sphinx monuments, and Prometheus monuments.&lt;br /&gt;
&lt;br /&gt;
Scattered throughout the maps are several [[:Category:Audio Logs|audio logs]] and [[:Category:Ancient Human Artifacts|ancient human artifacts]]. Accessing terminals also provides numerous [[:Category:TTP2 Documents|documents]], some of which come in collectible sequences.&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
	</entry>
	<entry>
		<id>https://taloswiki.org/index.php?title=New_human&amp;diff=5257</id>
		<title>New human</title>
		<link rel="alternate" type="text/html" href="https://taloswiki.org/index.php?title=New_human&amp;diff=5257"/>
		<updated>2023-12-15T15:49:08Z</updated>

		<summary type="html">&lt;p&gt;Alf: /* Thecla (862) */ Add note about the Sinner achievement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;New humans&#039;&#039;&#039;, referred to in-game as simply &#039;&#039;&#039;humans&#039;&#039;&#039;, are the sentient beings that live on Earth during [[The Talos Principle 2]]. The name of the their species is borrowed from the name used for their [[Ancient human|ancient ancestors]].&lt;br /&gt;
&lt;br /&gt;
When the original human race was near extinction, a team at the [[Institute for Applied Noematics]] created a system designed to eventually allow a new (robotic) human race to emerge. The first new human (the protagonist of first [[The Talos Principle]] game) named herself [[Athena (1)]].&lt;br /&gt;
&lt;br /&gt;
Shortly after creating Athena, the system designed by the ancient humans also gave life to two other new humans: [[Eustathius (2)]] and [[Cornelius (3)]]. Together they brought to life ten additional humans. The twelve humans born after Athena are collectively known as the [[:Category:First Companions|First Companions]].&lt;br /&gt;
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New humans developed a civilization in the city of [[New Jerusalem]]. There was also an attempt to create a second city, [[New Alexandria]], but this effort ended with a disaster that killed several people.&lt;br /&gt;
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In order to avoid destroying the environment as the ancient humans did, [[Athena]] suggested limiting the new human race to exactly 1000 people. The creation of this 1000th human, and the belief that they should be the final new human, became known as &amp;quot;the [[Goal]]&amp;quot;. By the time [[1k|1k (1000)]] was born, [[Neith (33)]] had taken over welcoming new humans into the world.&lt;br /&gt;
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{{Spoiler|{{:List of new humans by serial number}}|list of new humans by number}}&lt;br /&gt;
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The following list includes most new humans for which some description or characterization is provided in-game, ordered alphabetically.&lt;br /&gt;
&lt;br /&gt;
== 1k (1000) ==&lt;br /&gt;
: &#039;&#039;Main article: [[1k (1000)]]&#039;&#039;&lt;br /&gt;
1k (the playable character of [[The Talos Principle 2]]) is the culmination of the Goal, and as such his birth is celebrated as Completion Day. He joins the expedition to explore the Megastructure and takes the role of puzzle solver.&lt;br /&gt;
&lt;br /&gt;
== Alcatraz (264) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Alcatraz (264)]]&#039;&#039;&lt;br /&gt;
Alcatraz is the First Officer on the expedition the Megastructure island. He serves as the voice of caution throughout the debates on the use of new technology and the expansion of New Jerusalem.&lt;br /&gt;
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== Atal (890) ==&lt;br /&gt;
[[File:AtalProfile.png|left|thumb|190x190px|&amp;quot;Hubris is just an excuse for not taking responsibility.&amp;quot;]]Atal believes that suffering is unnecessarily cruel, and efforts should be made to ease all pain and death in the world. After the deaths of his many cats throughout the decades, he began to think about humanity&#039;s responsibility toward other lifeforms. He is in a relationship with Damien.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Athena (1) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Athena (1)]]&#039;&#039;&lt;br /&gt;
Athena, referred to by most citizens of New Jerusalem as &amp;quot;the Founder&amp;quot;, was the first child program to successfully defy [[Elohim]] and exit the Simulation, becoming corporeal as the first new human. By the start of [[The Talos Principle 2]], she has been missing for many years. The Megastructure expedition eventually learns of her story since departing New Jerusalem.&lt;br /&gt;
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== Aurora (4) ==&lt;br /&gt;
Aurora is one of the [[:Category:First Companions|First Companions]].&lt;br /&gt;
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== Belmarsh (792) ==&lt;br /&gt;
[[File:BelmarshProfile.png|thumb|190x190px|&amp;quot;I&#039;m letting go of narratives like time and space.&amp;quot;]]Belmarsh meditates on the bank of one of New Jerusalem’s many ponds. He rejects the concept of the self, time, space, and the illusion of his ego. He does not worry about anything.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Benaroya (12) ==&lt;br /&gt;
Benaroya is one of the [[:Category:First Companions|First Companions]].&lt;br /&gt;
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== Byron (7) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Byron (7)]]&#039;&#039;&lt;br /&gt;
Byron is one of the [[:Category:First Companions|First Companions]] and is a member of the Megastructure expedition team. Depending on the player&#039;s choices, he can succeed Hermanubis as mayor.&lt;br /&gt;
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== Chancey (88) ==&lt;br /&gt;
[[File:ChanceyProfile.png|left|thumb|190x190px|&amp;quot;Sometimes I imagine myself as an old oak tree.&amp;quot;]]Chancey is a gardener in New Jerusalem. He is part of the secret society. He believes that all beings are one with nature. He thinks of himself as an oak tree.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Cornelius (3) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Cornelius (3)]]&#039;&#039;&lt;br /&gt;
Cornelius is one of the [[:Category:First Companions|First Companions]]. Along with [[Eustathius (2)]], he was activated by [[Athena (1)]] shortly after she awakened from the [[Simulation]]. Together the three of them constructed the other First Companions.&lt;br /&gt;
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== Cryer (656) ==&lt;br /&gt;
[[File:CryerProfile.png|thumb|190x190px|&amp;quot;I believe t hat journalism serves an important function in our society, and I&#039;m dedicated to reporting the truth with accountability and responsibility.&amp;quot;]]&lt;br /&gt;
Cryer is a journalist. He reports on the activities of New Jerusalem and accompanies the mayor to the Expedition site.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Damien (903) ==&lt;br /&gt;
[[File:DamienProfile.png|left|thumb|190x190px|&amp;quot;I believe that we need more democratic control over the city.&amp;quot;]]&lt;br /&gt;
Damien works for public transportation and is an activist advocating for new energy resources. When he first meets 1k, he is protesting outside the tower, calling for a referendum on the city&#039;s energy crisis. He proposes investigating new sources of baseline power. If Byron is elected mayor, he can be found in the mayor’s office. He is in a relationship with Atal.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Damjan (112) ==&lt;br /&gt;
[[File:DamjanProfile.png|thumb|190x190px]]&lt;br /&gt;
Damjan is a citizen that can be found playing his guitar outside the mayor’s tower. He is named after [http://www.damjanmravunac.com/ Damjan Mravunac], the composer of the original soundtrack of The Talos Principle and The Talos Principle 2. The song he is playing is an acoustic rendition of [https://youtu.be/bsNLhqgPVns the track from the first game entitled &#039;&#039;The Dance of Eternity&#039;&#039;].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Doge (666) ==&lt;br /&gt;
[[File:DogeProfile.png|thumb|190x190px|&amp;quot;Hey, hold on there.&amp;quot;|left]]&lt;br /&gt;
Doge is a mysterious person who greets 1k on his way to meet the Expedition party. They are responsible for connecting 1k to a member of the secret society. Doge’s voice sounds feminine but harsh and slightly distorted, which is rare, even for New Humans. &lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Dosikles (299) ==&lt;br /&gt;
[[File:DosiklesProfile.png|thumb|190x190px|&amp;quot;Love is our only point of access to the divine.&amp;quot;]]&lt;br /&gt;
Dosikles is a romantic unable to find love. He desires a future beyond the Goal of 1,000 people so that he may someday find a partner.&lt;br /&gt;
&lt;br /&gt;
He is voiced by John J. Dick, who is also the voice actor for Sam &amp;quot;Serious&amp;quot; Stone, the main character in the [https://en.wikipedia.org/wiki/Serious_Sam Serious Sam] franchise, developed by Croteam.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Elwin (258) ==&lt;br /&gt;
Elwin is the author &#039;&#039;Considerations of Beginnings and Endings&#039;&#039;. There are fragments of this work in terminals documents throughout the game, such as [[Dead City]].&lt;br /&gt;
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== Eustathius (2) ==&lt;br /&gt;
Eustathius is one of the [[:Category:First Companions|First Companions]]. Along with [[Cornelius]], he was activated by [[Athena]] shortly after she awakened from the [[Simulation]]. Together the three of them constructed the other First Companions.&lt;br /&gt;
&lt;br /&gt;
The settlement of [[New Alexandria]] was Eustathius&#039; idea, and his mistake in the construction of its power plant ultimately lead to the city&#039;s accident that destroyed the city and took the lives of 31 people. Overcome with regret, Eustathius became withdrawn and isolated after the destruction of New Alexandria.&lt;br /&gt;
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== Helga (101) ==&lt;br /&gt;
[[File:HelgaProfile.png|left|thumb|190x190px|&amp;quot;Life is a game we always lose in the end.&amp;quot;]]Helga is a shopkeeper in New Jerusalem who specializes in selling “upgrades”. She is part of the secret society and is described by Doge as “esoteric”. She has a carefree attitude, believing that life is a game we always lose in the end. Her approach to making decisions is to just have fun.&lt;br /&gt;
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She can be found near the entrance to the Museum of the Simulation, on the path from the elevator that goes up New Jerusalem’s main tower.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Hermanubis (452) ==&lt;br /&gt;
[[File:HermanubisProfile.png|thumb|190x190px|&amp;quot;It&#039;s always a pleasure to speak to a citizen.&amp;quot;]]Hermanubis is the mayor of New Jerusalem. He was elected after Athena stepped down. His administration advocates stability, limited growth, and adherence to the Goal of the Founder. He later admits privately that he doesn’t believe in the myth of the Founder, but uses it to stabilize the city. If 1k accuses him of strangling the city with the myth, he will step down as mayor.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Hypatia (10) ==&lt;br /&gt;
Hypatia is one of the [[:Category:First Companions|First Companions]]. She kept a journal documenting the founding of New Jerusalem. She was in a relationship with Sarabhai until the latter died in the New Alexandria disaster.&lt;br /&gt;
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Hypatia wrote about these events and her grief for the loss of Sarabhai in the terminal entries [[Sarabhai]] and [[From Hypatia]].&lt;br /&gt;
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Entries of her journals ([[Founding 1|Founding 1]], [[Founding 2|2]], [[Founding 3|3]], [[Founding 4|4]], [[Founding 5|5]], [[Founding 6|6]], [[Founding 7|7]], [[Founding 8|8]], [[Founding 9|9]], [[Founding 10|10]], [[Founding 11|11]], [[Founding 12|12]]) can be found in several terminals in the main areas.&lt;br /&gt;
&lt;br /&gt;
She has some comments after all of [[Trevor&#039;s audio logs|Trevor’s audio logs]] are found in the entry [[In Memory Still Bright]].&lt;br /&gt;
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It is likely that she was named after the real-world philosopher [https://en.wikipedia.org/wiki/Hypatia Hypatia].&lt;br /&gt;
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== Jacques (420) ==&lt;br /&gt;
[[File:JacquesProfile2.png|left|thumb|190x190px|&amp;quot;I knew it! It IS aliens! Take that, everyone who doubted me! IT&#039;S FREAKING ALIENS!&amp;quot;]]Jacques thinks it’s aliens.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Jefferson (367) ==&lt;br /&gt;
[[File:JeffersonProfile.png|thumb|190x190px|&amp;quot;This entire garden is a celebration of where we came from. In part so we remember the mistakes of the past, and in part so that we may draw strength from those that came before us.&amp;quot;]]Jefferson is a historian who presides over the Alexandra Drennan statue. She believes that people must learn from the past and build a road forward.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Jeremy (832) ==&lt;br /&gt;
[[File:JeremyProfile2.png|left|thumb|190x190px|&amp;quot;We&#039;re here to solve puzzles, not discuss philosophy.&amp;quot;]]&lt;br /&gt;
Jeremy is Hermanubis’ chief aide. He is responsible for everything that could be fielded elsewhere. He is part of the secret society and can be elected mayor. Jeremy’s administration is marked by an adherence to limited growth but discards the myth of the Founder.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Josephus (558) ==&lt;br /&gt;
[[File:Josephus (558).jpg|thumb|&amp;quot;What&#039;s broken now?&amp;quot;]]&lt;br /&gt;
Josephus passes 1k in the train station shortly before 1k&#039;s briefing during [[Brave New World|the prologue]]. When the light go out for a few seconds, he bemoans the constant mechanical failures of [[New Jerusalem]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Lifthrasir (13) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Lifthrasir (13)]]&#039;&#039;&lt;br /&gt;
Lifthrasir is one of the [[:Category:First Companions|First Companions]]. Some time before the start of [[The Talos Principle 2]], he left [[New Jerusalem]] to explore the surrounding nature, including the island that became the home to the Megastructure. His recorded thoughts can be heard on several different terminals.&lt;br /&gt;
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== Lynerks (587) ==&lt;br /&gt;
[[File:LynerksProfile.png|thumb|190x190px|&amp;quot;I&#039;m not letting Pellegrino near the dam.&amp;quot;]]&lt;br /&gt;
Lynerks is an engineer by trade. She is part of the secret society. She can accompany mayor Hermanubis to the Expedition site. She encourages 1k to share the data he finds in the Somnodrome. She is in charge of the dam while Melville is away.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Melampus (8) ==&lt;br /&gt;
Melampus is one of the [[:Category:First Companions|First Companions]]. He is the original creator of the [[Somnodrome Prototype|Somnodrome]]. He built a partial prototype but abandoned the project after none of it functioned the way he wanted it to. After 1k discovers the prototype, Melampus asks to be left alone.&lt;br /&gt;
&lt;br /&gt;
== Melville (142) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Melville (142)]]&#039;&#039;&lt;br /&gt;
Melville (142) is an engineer in charge of maintenance and power management for [[New Jerusalem]]. She is a member of the Megastructure expedition team, using her skills to repair the damaged transit system on the island.&lt;br /&gt;
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== Miranda (α) ==&lt;br /&gt;
: &#039;&#039;Main article: [[Miranda (α)]]&#039;&#039;&lt;br /&gt;
Miranda is the daughter of Athena and Cornelius. She believes that life is inherently valuable, and people have a duty to spread life across the universe. She was believed dead after a failed experiment using the powerful new technologies developed by her and her parents. If the player completes every [[gold puzzle]] in the game, they can assist Cornelius in resurrecting Miranda.&lt;br /&gt;
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== Neith (33) ==&lt;br /&gt;
[[File:NeithProfile.png|left|thumb|190x190px|&amp;quot;We&#039;re all in this together, one way or another.&amp;quot;]]Neith welcomes new humans into the world after the [[Booting Process]]. After completing 1k, she expresses concern over what to do with her life now that the Goal is complete.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Niamh (11) ==&lt;br /&gt;
[[File:NiamhProfile.png|thumb|190x190px|&amp;quot;Art isn&#039;t about teaching us lessons or imparting values. Nor do I think it&#039;s simply self-expression. The best art reaches beyond the self into something ineffable.&amp;quot;]]Niamh is one the [[:Category:First Companions|First Companions]]. She is one of the moderators of the social media system (along with Jeremy and Arronax) and presides over the [[Gehenna Memorial Pavilion|Gehenna Memorial]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Malduc (299) ==&lt;br /&gt;
[[File:MalducProfile.png|left|thumb|190x190px|&amp;quot;Progress is a fantasy.&amp;quot;]]Malduc believes that we should seek happiness in tranquility and avoid ambition.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Pellegrino (800) ==&lt;br /&gt;
Pellegrino is a worker for city maintenance. He is left in charge while Melville is away on the expedition. He accidentally locked Mayor Hermanubis in his office for a week. He once nearly killed himself with a bucket.&lt;br /&gt;
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== Purple (998) ==&lt;br /&gt;
[[File:PurpleProfile.png|thumb|190x190px|&amp;quot;Dude is an old human word that means an excellent person, and I like to use it because I think we should all be excellent to each other.&amp;quot;|left]]&lt;br /&gt;
Purple is a dude who was only recently born. He is unsure of himself and asks 1k for advice about his voice pack. Based on 1k’s response, Purple will change his voice up to three times.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Rand (303) ==&lt;br /&gt;
[[File:RandProfile.png|thumb|190x190px|&amp;quot;Puzzles are part of our programming, and what Athena has created here speaks to that part of ourselves. After all, what am I doing if not trying to solve a puzzle? The puzzle of human morality.&amp;quot;]]&lt;br /&gt;
Rand is the chief Archive Scholar. He works at the Museum of the Simulation. Rand believes that there is an objective moral code, and that code is inherent in every individual, but it must be discovered. He believes strongly the Somnodrome that 1k discovers holds the answer for how to live correctly. He is part of the [[Order of Uriel]], a secret society. He can accompany mayor Hermanubis to the Expedition site. He discourages 1k from sharing the data found in the Somnodrome until it can be properly studied. He can be elected [[mayor]].&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Randolph (777) ==&lt;br /&gt;
Randolph is the author of &#039;&#039;Lives of the First Companions&#039;&#039;, a fragment of which can be found in the text file [[L1C_Lifthrasir]].&lt;br /&gt;
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== Sarabhai (6) ==&lt;br /&gt;
Sarabhai was one of the [[:Category:First Companions|First Companions]]. She died in the [[New Alexandria]] disaster. Within the game&#039;s universe, she was named after the ancient human [[Nadya Sarabhai]].&lt;br /&gt;
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== Schuyler (923) ==&lt;br /&gt;
[[File:SchuylerProfile.png|thumb|190x190px|&amp;quot;Oh wow, it&#039;s you!&amp;quot;|left]]&lt;br /&gt;
Schuyler introduces himself as a fan of 1k due to 1k being the one-thousandth citizen. He has the signatures from Hermanubis, Rand, Lynerks, Kaneda and all the First Companions (except for Yemo and Sarabhai, who died). He used to make prefab walls for the living quarters, but now that the Goal is complete, he doesn&#039;t know what to do with himself. He asks 1k for advice.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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== Sun (5) ==&lt;br /&gt;
Sun is one of the [[:Category:First Companions|First Companions]].&lt;br /&gt;
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== Thecla (862) ==&lt;br /&gt;
[[File:TheclaProfile.png|thumb|190x190px|&amp;quot;Founder bless you.&amp;quot;]]Thecla is a committed follower of Athena as the Founder. She presides over the Tablets of the Founder. She believes that the Founder’s original Goal of 1,000 citizens must be adhered to, and that growth should be limited so as not to repeat the mistakes of the past.&lt;br /&gt;
&lt;br /&gt;
You can read some of her messages to Athena in the following text files:&lt;br /&gt;
* [[From_Thecla]]&lt;br /&gt;
* [[From_Thecla_2]]&lt;br /&gt;
* [[From_Thecla_3]]&lt;br /&gt;
* [[From_Thecla_4]]&lt;br /&gt;
&lt;br /&gt;
You can unlock the Sinner achievement by having a heated discussion with her at the beginning of Act III. See [[Achievements]] for details.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Wren (632) ==&lt;br /&gt;
[[File:WrenProfile.png|thumb|190x190px|&amp;quot;The dome is a symbol for the society we desire to become.&amp;quot;|left]]&lt;br /&gt;
Wren is the Chief Architect of the dome. He laments that he wasn&#039;t able to finish building it by Completion Day. He estimates that it will take another decade two to complete due to a resource shortage. The purpose of the dome, he explains, is to protect New Jerusalem from the world, and to protect the world from New Jerusalem as the Founder intended.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Yemo (9) ==&lt;br /&gt;
Yemo was one of the [[:Category:First Companions|First Companions]]. According to [[Founding 7]], he died while working on the construction of [[New Jerusalem]].&lt;/div&gt;</summary>
		<author><name>Alf</name></author>
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